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Nifty


Carrolj2

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After making my first mod, I'm now trying to eliminate a gap between the hand and wrist. So I'm trying out Nifty - the handy tool that is supposed to do just this type of thing. I'm having a problem though, and I think it's related to naming the components in the custom armor that I want to be synced together.

 

After using nifty on the armor in question, then trying it in game, I get a crumpled, stretched mesh that makes no sense.

 

I'm using this tutorial: http://sites.google.com/site/sickleyield/uf3clothingconversion

 

I have clean skeleton imports, as he says you must.

 

He mentions renaming anything that 'isn't' a meatcap, skin or cloth to Arms01... but later in the tutorial I think he says that he named everything that was a meatcap, skin or cloth to Arms 01..... so I'm kind of confused

 

My question is, following this tutorial, what parts of my custom mesh should I rename as 'Arms01'? And if that's not my problem, does anybody know what is?

 

 

Thanks much for any help.... I gotta figure this out lol

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