Carrolj2 Posted September 12, 2010 Share Posted September 12, 2010 After making my first mod, I'm now trying to eliminate a gap between the hand and wrist. So I'm trying out Nifty - the handy tool that is supposed to do just this type of thing. I'm having a problem though, and I think it's related to naming the components in the custom armor that I want to be synced together. After using nifty on the armor in question, then trying it in game, I get a crumpled, stretched mesh that makes no sense. I'm using this tutorial: http://sites.google.com/site/sickleyield/uf3clothingconversion I have clean skeleton imports, as he says you must. He mentions renaming anything that 'isn't' a meatcap, skin or cloth to Arms01... but later in the tutorial I think he says that he named everything that was a meatcap, skin or cloth to Arms 01..... so I'm kind of confused My question is, following this tutorial, what parts of my custom mesh should I rename as 'Arms01'? And if that's not my problem, does anybody know what is? Thanks much for any help.... I gotta figure this out lol Link to comment Share on other sites More sharing options...
Carrolj2 Posted September 26, 2010 Author Share Posted September 26, 2010 Any ideas? Link to comment Share on other sites More sharing options...
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