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Embedded weapons working on one creature but not another


redsquirrel666

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Hi,

I am trying to mod the fire gecko from MMM so that it breathes fireballs like the heavy incinerator. I made the embedded weapon and it does work when I attach it to a fireant but not on the gecko. I have played around with the nodes and tried attaching the embedded weapon to the existing "Bip01 Head" node and a few others (Weapon, Bip01 Ponytail3, to name a couple), and also making a new node on the gecko and naming it ProjectileNode_Fire such as the ant uses. It works for the ant, but never for the gecko... he just stands there and lets NPCs shoot him. I tried changing the gecko's combat style and also setting it to the ant's.. no go. So I guess my question is...

 

Why does the weapon work on one creature and not on another? Is there something that needs to be set in GECK for a creature to use an embedded weapon, beyond having it in its weapon list, and the weapon and ammo in its inventory, the embeddedweapon pointing to a valid node, and its combat style allowing it?

Is there more to a "projectile node" than just the name? Setting, flag, properties..? If so, is it something I can configure in nifskope? I don't see anything obvious. Thanks :)

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