Jump to content

Red boxes with white exclamation points


GeneraloftheArmy

Recommended Posts

They appear wherever there is supposed to be a new model or texture, like with the TSC Commander Uniform and XM-586 Assault Rifle (from Mothership Zeta Crew mod by Nylonathathep http://www.fallout3nexus.com/downloads/file.php?id=8747 )

 

Obviously the game cannot display these items, they still function as in-game items, they just don't appear. Is there a way to solve this?

 

Here is my load order

 

Fallout 3.esm

Broken Steel.esm

Zeta.esm

Zeta Crew.esm

Fort Exodus1.4.esp

BOSPlasmaPistol.esp

APMPA Stimpack restores all HP.esp

Maslevel100.esp

ModBetterPowerArmor75.esp

ModBetterPowerArmor75VATS.esp

Epic weapons.esp

FPS Grenade hotkey.esp

EnclaveHideout.esp

DarNifiedUIF3.esp

Improved Tesla Cannon.esp

MZAllAccessPass.esp

EnclaveCommander.esp

Link to comment
Share on other sites

Umm - Archive Invalidation shouldn't cause any CTD's, it's simply changing the ini file for you.

And all this is just telling the game engine to ignore the precompiled files and load them direct from the Meshes / Textures folders.

If this isn't done or setup properly the game doens't know about the new textures and meshes and throws up the exclamation point.

 

So usually this is caused by;

 

- mod not properly installed - e.g. meshes and textures folders were not copied to the data directory from the mod

- Archive Invalidation not done properly and the game doesn't load the new files

- side note: if your running Win7 / Vista and you've installed to the default directory (C:\Program Files), UAC will cause problems and mods may not install properly - highly recommend you uninstall and reinstall to a new directory like C:\Games or something.

 

You can always check out: http://www.tweakguid...Fallout3_1.html

Long read but well worth it

Link to comment
Share on other sites

Well I got the meshes and textures working (for teh most part, the textures still flicker to different things every now and then), but now the game crashes when I kill the Tyranid in the alien Sub Base engineering area after restoring main power. Is there any thing I can do to fix the problem without re-installing (again)?
Link to comment
Share on other sites

Yeah the 'flickering' problem I've seen and still occassioningly experience as well. Never have figoured out the cause except I reckon that it's got something to do with how the mesh was made.

Sounds like it may be a bug with Zeta Crew or one of the mods for Zeta. Perhaps check with the author?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...