subtledoctor Posted December 17, 2014 Share Posted December 17, 2014 So when I go outside the central Cyrodiil region, like to Valenwood south of Anvil or to Hammerfell north of it, I see this big sheet of green in places. I can walk through it, and it's only visible from one side. Here's a video, because it's a bit hard to explain. http://www.youtube.com/watch?v=Hzc1cbGdnkc This happened in my old install last year, with Valenwood Improved. I figured it might be some kind of weird height map texture, so this year I learned Wrye Bash, installed all the TWMP resources and TWMP Valenwood Improved (and TWMP Hammerfell), and it's still there. I ran TES4ll and TES4lodgen and it's still there. It's blocking the views of Haldar's wonderful work in those mods. (It's not so bad in the video, it gets really annoying in towns where buildings and streets are cut off.) I'm at that point where I have 203 .esps, the tweaks are all installed and the game looks beautiful and the framerate is holding up and it's not crashing much and I can travel to Vardenfell and Solstheim and Silgrad Tower and Hammerfell and Valenwood and Elsweyr... you know what I'm talking about, when your installation is just about perfect... this is the only major issue marring it. Anyone have any idea what's causing it, and how to fix it?? Link to comment Share on other sites More sharing options...
OblivionHarbinger20 Posted December 17, 2014 Share Posted December 17, 2014 So when I go outside the central Cyrodiil region, like to Valenwood south of Anvil or to Hammerfell north of it, I see this big sheet of green in places. I can walk through it, and it's only visible from one side. Here's a video, because it's a bit hard to explain. http://www.youtube.com/watch?v=Hzc1cbGdnkc This happened in my old install last year, with Valenwood Improved. I figured it might be some kind of weird height map texture, so this year I learned Wrye Bash, installed all the TWMP resources and TWMP Valenwood Improved (and TWMP Hammerfell), and it's still there. I ran TES4ll and TES4lodgen and it's still there. It's blocking the views of Haldar's wonderful work in those mods. (It's not so bad in the video, it gets really annoying in towns where buildings and streets are cut off.) I'm at that point where I have 203 .esps, the tweaks are all installed and the game looks beautiful and the framerate is holding up and it's not crashing much and I can travel to Vardenfell and Solstheim and Silgrad Tower and Hammerfell and Valenwood and Elsweyr... you know what I'm talking about, when your installation is just about perfect... this is the only major issue marring it. Anyone have any idea what's causing it, and how to fix it??to get some help you should try posting your mod list,boss alerts,OS,because i can't try to help you if you don't write what mods you have Link to comment Share on other sites More sharing options...
subtledoctor Posted December 18, 2014 Author Share Posted December 18, 2014 (edited) Well, given how large and eaasily recognizable this is, I was hoping it would be easy to diagnose. Is there a way to get a .txt file with my modlist? I don't see any such option in Wrye. I tried exporting the list from OBMM and it spat out an .olod file, which I'll attach in case it helps. [edit] Okay, I found out how to see the load order in plain text. Here it is (warning, there's a bunch): Oblivion.esmMorrowind_ob.esmSilgrad_Tower.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmCobl Main.esmTamRes.esmTamRes_LandscapeResource.esm(DC) County Sutch Reborn Master.esmTamrielTravellers.esmBetter Cities Resources.esmUnofficial Oblivion Patch.espUOPS Additional Changes.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espUSIPS Additional Changes.espMorrowind_ob.espBetter Cities .espFrancesco's Creatures and Items Resources.espTamRes.espFransCalipersBeGone.espNoOblivionWeatherOutside.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espRAEVWD Cities.espRAEVWD New Sheoth.espRAEVWD Imperial City.espCrowded Roads Advanced less crowded.espPurge Cell Buffers - Cell Change.espSpell Delete.espStreamline 3.1.espDynamic Map.espLandmarks, w Wells.espTWMP_MapMarkers_HighRock.espTWMP_MapMarkers_Skyrim.espHotkeyCasting.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espOrrery Rewards-9767.espDLCVileLair.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espAdonnays Elven Weaponry.espAyleidMeteorIronWeaponsBASE.espAlternativeLightArmors12.espDarkgreen Glass Armour.espKDDwemerSpectacles.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espFrancesco's More Wilderness Life.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Dungeon Chest Loot.espFrancesco's Optional Dungeon Chest Locks.espFrancesco's Optional Leveled Guards.espFrancesco's Optional House Chest Loot.espFrancesco's Optional New Adventurers.espFrancesco's Optional Vendor Tweaks.espFrancesco's Optional Leveled Quests.espCobl Glue.espCobl Si.espCobl Tweaks.espTamrielTravellers.espTamrielTravellersItemsCobl.espShiveringIsleTravellers.espShiveringIsleTravellersFriendlyFactions.espMorrowind_ob - MorroblivionTreeReplacer.espMorrowind_ob - Morroblivion Maps.espMorrowind_ob - Conversation.espProtocolledDialogs.espaaaWindSpear.espCyrodiil transportation network.espBandit Hideouts.esp(DC) County Sutch Reborn.esp(DC) County Sutch - Owls Cove.espDwemer Ruins.espKvatch Rebuilt.espRegion Revive - Lake Rumare.espSilgrad_Tower.espTamriel.espTWMP_ValenwoodImproved.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espThe Lost Spires.espMorroblivion Conversation - The Lost Spires Patch.espElsweyrAnequina.espUnofficial Elsweyr Anequina Patch.espElsweyrCityExtension.espElsweyr plantations & co..espTales from Elsweyr Anequina.espElsweyrAnequinaDuneClutterRemover.espTWMP_ValenwoodImproved-Elsweyr Patch.espBeyondCyrodiil-Camps.espRoads of Cyrodiil.espTWMP_Hammerfell.espTWMP_HighRock.espTWMP_Skyrim.espAK- Morroblivion in Tamriel.espAk- Mournhold in Tamriel.espAK- Morroblivion in Tamriel Map.espRost3_Topal.espVergayun.espVillages1.1.espShippingInCyrodiil4-TLCElight.espxuldarkforest.espLostSpires-DarkForest patch.espxulStendarrValley.espWindspearTower-StendarrValley compatibility patch.espxulTheHeath.espxulEntiusGorge.espxulFallenleafEverglade.espLostSpires-Everglade patch.espAnequina-Fallenleaf-Patch.espTWMP_ValenwoodImproved - Fallenleaf Everglade EV - Patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espCountySutchOwlsCove-LostCoast patch.espxulBravilBarrowfields.espTales Elsweyr Anq Bravil Barrowfields Patch.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espROC+Ancient Redwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espxulPantherRiver.espxulRiverEthe.espTWMP_ValenwoodImproved - River Ethe EV - Patch.espxulBrenaRiverRavine.espxulBlackwoodForest.espxulCheydinhalFalls.espVillages-CheydinhalFalls patch.espxulAspenWood.espxulSkingradOutskirts.espROC+UL Skingrad Outskirts Patch.espxulSnowdale.espFrostcragReborn-Snowdale patch.espxulCliffsOfAnvil.espxulSilverfishRiverValley.espBanditHideouts-SilverfishRiverValley patch.espxulJerallGlacier.espxulTheEasternPeaks.espEastern Peaks - Dwemer Ruins Patch.espROC+RR Patch.espNatural_Vegetation_by_Max_Tael.espDungeon Actors Have Torches 1.6 DT.espLeviathan Soulgems.espOblivion - Soulgems.espLowRechargeCost.espEnhanced Vegetation [100%].espShort Grass V3.esptag_NaturalWildlife.espQuest Award Leveller.espRealisticFatigue.espRealisticForceMedium.espRealisticMagicForceHigh.espJump_Adjustment-2211.espRecharge Spell - Easy.espSupremeMagicka.espSM_ShiveringIsles.espSM_EnchantStaff.espSorcerysToll.espEnchantmentRestore.espEnchantmentRestore_Wells.espNo psychic guards v1.2.espMasterSkillLvlAdjustment.espMasteryLevelAdjustments.espAFLevelMod.espFrancesco's Slower skills x3.espBetter Cities Full.espBetter Imperial City.espBetter Cities - Unique Landscape Barrowfields.espBetter Cities - Unique Landscape Chorrol Hinterland.espBetter Cities - Unique Landscape Cheydinhal Falls.espBetter Cities - Unique Landscape Skingrad Outskirts.espBetter Imperial City FPS Patch.espBetter Cities - The Lost Spires.espBetter Cities - COBL.espBetter Cities - No LEYAWIIN Flooding.espShipping_ULBCTi-patch2.espHVH_LifeDetect.espCobl Silent Equip Misc.espNo-mo-blade of woe.espMorrowOblivion_Seyda Neen Home.espMorrowOblivion_Integration_SM.espOblivionized Enchants.espMorrowind_ob - Chargen and Transport Mod.espMorroblivion - Lost Magic OBME.espUndread Zombies.espBashed Patch, 0.esp Edited December 18, 2014 by subtledoctor Link to comment Share on other sites More sharing options...
subtledoctor Posted December 18, 2014 Author Share Posted December 18, 2014 (edited) If it helps, this is only happening in the Cyrodiil worldspace, outside the lands of Cyrodiil. It happened last year when I had plain Valenwood Improved and Elsweyr Anequina installed, but it only happened in Valenwood, not Elsweyr. It doesn't happen in any areas of the vanilla game, or in any part of Morrobliv... you know, that Vvardenfell mod. I thought it might be vanilla heightmap textures conflicting with the VI heightmap, so this year I installed all of the TWMP mods, and TWMP Valenwood Improved. But it's still happening, at exactly the same place (I remember the spots on the road where the... blob/sheet intrudes). It's also happening in TWMP Hammerfell, so it's not just a VI problem. Here's a thought: could it be caused by RAEVWD? Could that be generating phantom land textures in the outlying countries, so that there is something visible when viewing from the edge of Cyrodiil? Is that a reasonable possibility? I don't want to do a whole reinstallation only to have it make no difference, if someone around here with more expertise could tell me up front whether it might make any difference... Edited December 18, 2014 by subtledoctor Link to comment Share on other sites More sharing options...
subtledoctor Posted December 19, 2014 Author Share Posted December 19, 2014 (edited) Hmm, upon review this seems like it might be the same problem as that described here: http://forums.nexusmods.com/index.php?/topic/864514-twmp-hammerfell-improved-wip/page-25&do=findComment&comment=19697954 So *someone* seems to have had a similar issue! GrandVizier says "run tes4ll." I did that, to no avail. Is there some particular method necessary? I ran the 'midres' batch file. There's also others, one to do with 'qlod' and one to do with 'normal maps' ... are those necessary as well? (I tried the qlod one, it took 1-2 hours to run and didn't help this problem.) Haldar says "just follow the instructions" and "download pre-generated lod files." I've followed all of the instructions... is there some specific set of lod files I can find somewhere, apart from what is provided with his mods? This seems to be a conflict between two sets of meshes existing in the same place, the bad mesh rising above the good landscape. Will copying over such pre-made files eliminate the bad ones, or will they still pre-exist? This is really frustrating. Edited December 19, 2014 by subtledoctor Link to comment Share on other sites More sharing options...
gruftikus Posted December 23, 2014 Share Posted December 23, 2014 This happens if the lod meshes are overlayed over the normal near cells (the lod meshes are not the guilty ones...). Did you changed something in the ini file? Link to comment Share on other sites More sharing options...
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