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Blobby, gossamer, spotted green hillsides


subtledoctor

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So when I go outside the central Cyrodiil region, like to Valenwood south of Anvil or to Hammerfell north of it, I see this big sheet of green in places. I can walk through it, and it's only visible from one side.

 

Here's a video, because it's a bit hard to explain.

 

http://www.youtube.com/watch?v=Hzc1cbGdnkc

 

This happened in my old install last year, with Valenwood Improved. I figured it might be some kind of weird height map texture, so this year I learned Wrye Bash, installed all the TWMP resources and TWMP Valenwood Improved (and TWMP Hammerfell), and it's still there. I ran TES4ll and TES4lodgen and it's still there.

 

It's blocking the views of Haldar's wonderful work in those mods. (It's not so bad in the video, it gets really annoying in towns where buildings and streets are cut off.)

 

I'm at that point where I have 203 .esps, the tweaks are all installed and the game looks beautiful and the framerate is holding up and it's not crashing much and I can travel to Vardenfell and Solstheim and Silgrad Tower and Hammerfell and Valenwood and Elsweyr... you know what I'm talking about, when your installation is just about perfect... this is the only major issue marring it. Anyone have any idea what's causing it, and how to fix it??

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So when I go outside the central Cyrodiil region, like to Valenwood south of Anvil or to Hammerfell north of it, I see this big sheet of green in places. I can walk through it, and it's only visible from one side.

 

Here's a video, because it's a bit hard to explain.

 

http://www.youtube.com/watch?v=Hzc1cbGdnkc

 

This happened in my old install last year, with Valenwood Improved. I figured it might be some kind of weird height map texture, so this year I learned Wrye Bash, installed all the TWMP resources and TWMP Valenwood Improved (and TWMP Hammerfell), and it's still there. I ran TES4ll and TES4lodgen and it's still there.

 

It's blocking the views of Haldar's wonderful work in those mods. (It's not so bad in the video, it gets really annoying in towns where buildings and streets are cut off.)

 

I'm at that point where I have 203 .esps, the tweaks are all installed and the game looks beautiful and the framerate is holding up and it's not crashing much and I can travel to Vardenfell and Solstheim and Silgrad Tower and Hammerfell and Valenwood and Elsweyr... you know what I'm talking about, when your installation is just about perfect... this is the only major issue marring it. Anyone have any idea what's causing it, and how to fix it??

to get some help you should try posting your mod list,boss alerts,OS,because i can't try to help you if you don't write what mods you have

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Well, given how large and eaasily recognizable this is, I was hoping it would be easy to diagnose.

Is there a way to get a .txt file with my modlist? I don't see any such option in Wrye. I tried exporting the list from OBMM and it spat out an .olod file, which I'll attach in case it helps.

[edit] Okay, I found out how to see the load order in plain text. Here it is (warning, there's a bunch):

 

Oblivion.esm
Morrowind_ob.esm
Silgrad_Tower.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
TamRes.esm
TamRes_LandscapeResource.esm
(DC) County Sutch Reborn Master.esm
TamrielTravellers.esm
Better Cities Resources.esm
Unofficial Oblivion Patch.esp
UOPS Additional Changes.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
USIPS Additional Changes.esp
Morrowind_ob.esp
Better Cities .esp
Francesco's Creatures and Items Resources.esp
TamRes.esp
FransCalipersBeGone.esp
NoOblivionWeatherOutside.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
RAEVWD Cities.esp
RAEVWD New Sheoth.esp
RAEVWD Imperial City.esp
Crowded Roads Advanced less crowded.esp
Purge Cell Buffers - Cell Change.esp
Spell Delete.esp
Streamline 3.1.esp
Dynamic Map.esp
Landmarks, w Wells.esp
TWMP_MapMarkers_HighRock.esp
TWMP_MapMarkers_Skyrim.esp
HotkeyCasting.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
Orrery Rewards-9767.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
Adonnays Elven Weaponry.esp
AyleidMeteorIronWeaponsBASE.esp
AlternativeLightArmors12.esp
Darkgreen Glass Armour.esp
KDDwemerSpectacles.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
Francesco's More Wilderness Life.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Dungeon Chest Loot.esp
Francesco's Optional Dungeon Chest Locks.esp
Francesco's Optional Leveled Guards.esp
Francesco's Optional House Chest Loot.esp
Francesco's Optional New Adventurers.esp
Francesco's Optional Vendor Tweaks.esp
Francesco's Optional Leveled Quests.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
TamrielTravellers.esp
TamrielTravellersItemsCobl.esp
ShiveringIsleTravellers.esp
ShiveringIsleTravellersFriendlyFactions.esp
Morrowind_ob - MorroblivionTreeReplacer.esp
Morrowind_ob - Morroblivion Maps.esp
Morrowind_ob - Conversation.esp
ProtocolledDialogs.esp
aaaWindSpear.esp
Cyrodiil transportation network.esp
Bandit Hideouts.esp
(DC) County Sutch Reborn.esp
(DC) County Sutch - Owls Cove.esp
Dwemer Ruins.esp
Kvatch Rebuilt.esp
Region Revive - Lake Rumare.esp
Silgrad_Tower.esp
Tamriel.esp
TWMP_ValenwoodImproved.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
The Lost Spires.esp
Morroblivion Conversation - The Lost Spires Patch.esp
ElsweyrAnequina.esp
Unofficial Elsweyr Anequina Patch.esp
ElsweyrCityExtension.esp
Elsweyr plantations & co..esp
Tales from Elsweyr Anequina.esp
ElsweyrAnequinaDuneClutterRemover.esp
TWMP_ValenwoodImproved-Elsweyr Patch.esp
BeyondCyrodiil-Camps.esp
Roads of Cyrodiil.esp
TWMP_Hammerfell.esp
TWMP_HighRock.esp
TWMP_Skyrim.esp
AK- Morroblivion in Tamriel.esp
Ak- Mournhold in Tamriel.esp
AK- Morroblivion in Tamriel Map.esp
Rost3_Topal.esp
Vergayun.esp
Villages1.1.esp
ShippingInCyrodiil4-TLCElight.esp
xuldarkforest.esp
LostSpires-DarkForest patch.esp
xulStendarrValley.esp
WindspearTower-StendarrValley compatibility patch.esp
xulTheHeath.esp
xulEntiusGorge.esp
xulFallenleafEverglade.esp
LostSpires-Everglade patch.esp
Anequina-Fallenleaf-Patch.esp
TWMP_ValenwoodImproved - Fallenleaf Everglade EV - Patch.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
CountySutchOwlsCove-LostCoast patch.esp
xulBravilBarrowfields.esp
Tales Elsweyr Anq Bravil Barrowfields Patch.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
ROC+Ancient Redwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV_withoutWheat.esp
xulPantherRiver.esp
xulRiverEthe.esp
TWMP_ValenwoodImproved - River Ethe EV - Patch.esp
xulBrenaRiverRavine.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
Villages-CheydinhalFalls patch.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
ROC+UL Skingrad Outskirts Patch.esp
xulSnowdale.esp
FrostcragReborn-Snowdale patch.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
BanditHideouts-SilverfishRiverValley patch.esp
xulJerallGlacier.esp
xulTheEasternPeaks.esp
Eastern Peaks - Dwemer Ruins Patch.esp
ROC+RR Patch.esp
Natural_Vegetation_by_Max_Tael.esp
Dungeon Actors Have Torches 1.6 DT.esp
Leviathan Soulgems.esp
Oblivion - Soulgems.esp
LowRechargeCost.esp
Enhanced Vegetation [100%].esp
Short Grass V3.esp
tag_NaturalWildlife.esp
Quest Award Leveller.esp
RealisticFatigue.esp
RealisticForceMedium.esp
RealisticMagicForceHigh.esp
Jump_Adjustment-2211.esp
Recharge Spell - Easy.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_EnchantStaff.esp
SorcerysToll.esp
EnchantmentRestore.esp
EnchantmentRestore_Wells.esp
No psychic guards v1.2.esp
MasterSkillLvlAdjustment.esp
MasteryLevelAdjustments.esp
AFLevelMod.esp
Francesco's Slower skills x3.esp
Better Cities Full.esp
Better Imperial City.esp
Better Cities - Unique Landscape Barrowfields.esp
Better Cities - Unique Landscape Chorrol Hinterland.esp
Better Cities - Unique Landscape Cheydinhal Falls.esp
Better Cities - Unique Landscape Skingrad Outskirts.esp
Better Imperial City FPS Patch.esp
Better Cities - The Lost Spires.esp
Better Cities - COBL.esp
Better Cities - No LEYAWIIN Flooding.esp
Shipping_ULBCTi-patch2.esp
HVH_LifeDetect.esp
Cobl Silent Equip Misc.esp
No-mo-blade of woe.esp
MorrowOblivion_Seyda Neen Home.esp
MorrowOblivion_Integration_SM.esp
Oblivionized Enchants.esp
Morrowind_ob - Chargen and Transport Mod.esp
Morroblivion - Lost Magic OBME.esp
Undread Zombies.esp
Bashed Patch, 0.esp

 

Edited by subtledoctor
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If it helps, this is only happening in the Cyrodiil worldspace, outside the lands of Cyrodiil. It happened last year when I had plain Valenwood Improved and Elsweyr Anequina installed, but it only happened in Valenwood, not Elsweyr. It doesn't happen in any areas of the vanilla game, or in any part of Morrobliv... you know, that Vvardenfell mod.

 

I thought it might be vanilla heightmap textures conflicting with the VI heightmap, so this year I installed all of the TWMP mods, and TWMP Valenwood Improved. But it's still happening, at exactly the same place (I remember the spots on the road where the... blob/sheet intrudes). It's also happening in TWMP Hammerfell, so it's not just a VI problem.

 

Here's a thought: could it be caused by RAEVWD? Could that be generating phantom land textures in the outlying countries, so that there is something visible when viewing from the edge of Cyrodiil? Is that a reasonable possibility? I don't want to do a whole reinstallation only to have it make no difference, if someone around here with more expertise could tell me up front whether it might make any difference...

Edited by subtledoctor
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Hmm, upon review this seems like it might be the same problem as that described here:

 

http://forums.nexusmods.com/index.php?/topic/864514-twmp-hammerfell-improved-wip/page-25&do=findComment&comment=19697954

 

So *someone* seems to have had a similar issue! GrandVizier says "run tes4ll." I did that, to no avail. Is there some particular method necessary? I ran the 'midres' batch file. There's also others, one to do with 'qlod' and one to do with 'normal maps' ... are those necessary as well? (I tried the qlod one, it took 1-2 hours to run and didn't help this problem.)

 

Haldar says "just follow the instructions" and "download pre-generated lod files." I've followed all of the instructions... is there some specific set of lod files I can find somewhere, apart from what is provided with his mods? This seems to be a conflict between two sets of meshes existing in the same place, the bad mesh rising above the good landscape. Will copying over such pre-made files eliminate the bad ones, or will they still pre-exist?

 

This is really frustrating.

Edited by subtledoctor
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