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Its been awhile..ok longer than that :)


Indigobug1987

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Ok i'm messing around with slof oblivion horses plus the extra horse pack and tes construction kit. First I want to know that if i'm wanting to change say the black horse do i need to change it in the base file or the extra pack? With mod manager which file should i have load first in the line up of the mods. (if anyone understands that lol) Also say i want the horse to return to a different location than cheydinhal stables. Is that in its AI folder (in the construction set) and how do i set a new location? I use mod houses like shadowcrest vineyard etc.

 

Also again, if i want to use the unicorn how do i set it to stay in one place rather than going back to hircane grove every time i get off. I already know how to make it not attack me lol. I just want it to stay still. Plus when i put tack on it I need to know which file to edit the base file or the extra horses file.

 

thanks much i appreciate any help i get :)

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The last mod in the load order wins. So you will want to make changes to tack and AI and color and such in the last mod in the load order.

 

To make your unicorn behave himself and not run off, you could copy the AI one of the ordinary player-owned horses. Take HorsePCBayBravil (My Bay Horse) for instance. He uses:

HorsePCBravilGoHome
HorsePCStandStill
HorsePCStay

 

The first package, HorsePCBravilGoHome, makes him wander home to Bravil if abandoned. You can find a more appropriate town, or even create your own custom package that takes him to Shadowcrest Vineyard or wherever. Just see how the vanilla package is put together and build yours according to the pattern.

 

In the CS Creature window, if you go to the ModelList tab, that is where optional horse tack would most likely be.

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