billypnats Posted September 14, 2010 Share Posted September 14, 2010 the textures were in the right path... I think... oh yea and facegentexture was set to 0 Link to comment Share on other sites More sharing options...
theuseless Posted September 15, 2010 Share Posted September 15, 2010 In order to get help on this, you should include a description of your problem. All I can tell is that you have an elf. Maybe you could describe what you have done, plan to do, and what your roadblock is. theuseless Link to comment Share on other sites More sharing options...
billypnats Posted September 15, 2010 Author Share Posted September 15, 2010 well I basically moved the appropriate mesh and texture files into the nehrim folder, which is separate from the original folder, nehrim has its own nehrim.esm and will crash if loaded along with oblivion.esm.. So, using nehrim.esm as the master file, I did what you're supposed to do when adding a new custom race...i think... so here is a brief summary of what i did 1. created new race entry, made a short description +name, made the race playable2. set body texture path to load the custom (moonshadow elf) textures3. set mesh and texture path to head, teeth, ears, mouth, eyelash, eyes, etc (only nif and dds files were involved)4. added hair and eye when viewed thru CS the head actually looks fine, it looked like how its supposed to look like... saved and tested, then the the face texture looks really messed up as you can see in the attached picture I'm beginning to think that nehrim isn't loading the right .egt and .egm files... the files are in the same folder where moonshadowhead.nif is placed Link to comment Share on other sites More sharing options...
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