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Army Spawn Point


VorlaHusian

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Necromancy: The power to summon and control the undead.

 

But why only one, or a couple, or a few? Why not an unlimited number?

 

Apart from the problems with the PC not being able to handle thousands of undead all at once at your command, why can you not have an undead army at your disposal?

 

This was the question on my mind for a long time. And so I came up with the answer: Why not have an army spawn point.

 

Let me explain:

 

Basically, you cast a single spell on the ground and a limited number of undead raises up to do your bidding.

 

There would be a number of selectable options for the spell, as well as a number of limitations, which are as follows.

 

Limitations

 

The limitations would be

 

1. Can only raise undead humanoids - skeletons, spirits, zombies, vampires, etc.

2. Can have only a single spawn point at any one time, and this would be a fully permanent fixture - Like a container spitting its contents out at regular intervals.

3. If your magicka or health runs out the spawn point will disappear, though the undead summoned would still remain but become free willed and may attack the caster.

4. Can only be cast outside.

 

Options

 

There would be several options to determine the behaviour of the spell, the types of undead, and many other aspects of the spell.

 

1. Number of undead bodies: 1-10000

2. Number of types of undead: 1-5

3. Types of undead selection

4. Skill sets for each undead - Mage, warrior, rogue

5. Item sets for each undead - Weapons, armour, and spells, where appropriate

6. Aggressive or defensive - Aggressive would attack anything, defensive would attack only those aggressive to the summoner or themselves.

7. Speed of spawning - How quickly they replenish their ranks

8. Static or movable - If it is static then the spawn point cannot be picked up and moved like so much clutter. If it is moveable then it can be picked up and moved, but its function switches off until placed on the ground, outside, again.

 

All of these options dictate the level of the spell, how much magicka is used, and how quickly the spell becomes available to recast should you need it again. And yes, the spawn point can be destroyed.

 

Also, if you cast it, move out of the area, then come back again, the spawn point should still be there, replenishing your undead armies ranks as they are needed.

 

Finally, all undead spawned in this way are permanently summoned and act like followers.

 

If this mod could be made I think necromancers would be over joyed with it: This would be TRUE NECROMANCY.

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