HailHell Posted December 19, 2014 Share Posted December 19, 2014 So i followed the tutorial of that guy who made falskar on how to generate LOD, i can generate trees for lod but not static objects cause ck crashes everytime, also i have a problem with using Oskape i know it is something to do with the fact i am using windows xp but i cant get a new system for now so i need a workaround. I get this error when i try to run Oscape: The procedure entry point ReGSetKeyValueA could not be located in the dynamic link libary ADVAPI32.dll Is there parhaps another program or a way to solvve this error, i looked online and i cant seem to find a solution please help me. Link to comment Share on other sites More sharing options...
ArronDominion Posted December 19, 2014 Share Posted December 19, 2014 Well the error is from Windows XP not having that linked library ADVAPI32.dll (only Win XP 64 bit and above have this dll from what I read on a stack overflow comment), and there isn't a way to really fix that issue. It also notes on the Oscape page: Requires Vista (and up). Looking at the referred programs (haven't tried any of this), you might want to try TES4qLOD (the 2010 version):http://www.oceanlightwave.com/morrowind/TES4qLOD.html Link to comment Share on other sites More sharing options...
DDProductions83 Posted December 19, 2014 Share Posted December 19, 2014 I got his back on this one and I'll extend a offer to anyone reading. I have a entire folder set aside for LOD generation and have unpacked all the DLC's etc. I am genning LOD for the shivering Isles mod and a few others every now and then and can Dropbox them over and 'fix' any square issues etc with relative ease. So if anyone needs LOD genned, hit me up. I'm not gonna do it for you every day or even every week cause why bother, but I can do it at stages to help you out. I also refuse to do it for 64x64 worldspaces cause while honey badger has a powerful enough computer, I ain't taking the time for dat s#*! son! lol, it takes forever Link to comment Share on other sites More sharing options...
Rigmor Posted December 23, 2014 Share Posted December 23, 2014 (edited) Before you LOD, close the Creation Kit, open it again and do the object lod while the viewer is a blank gray slate with nothing loaded.Try that, it worked for me, and don't forget to run the tree script in Tes5edit after you do your tree lods. Edit: didn't see it got sorted doh! Edited December 23, 2014 by Rigmor Link to comment Share on other sites More sharing options...
HailHell Posted January 6, 2015 Author Share Posted January 6, 2015 Before you LOD, close the Creation Kit, open it again and do the object lod while the viewer is a blank gray slate with nothing loaded.Try that, it worked for me, and don't forget to run the tree script in Tes5edit after you do your tree lods. Edit: didn't see it got sorted doh!thx il try that Link to comment Share on other sites More sharing options...
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