testing23 Posted September 15, 2010 Share Posted September 15, 2010 Hello forum, I'm working on a mod, and I'd like to add support for another mod. What I'm trying to do is add Reznod's mannequins to a merchant from my mod. The load order is... Oblivion.esm Reznod_Mannequin.espMymod.espMymod_that_adds_Reznod_mannequins.esp I've tried using AddItem to add the mannequins to my merchant's container, but it didnt work. Then tried to add a crate containing the mannequins to an exterior cell, but the crate didnt appear in game I'm sure that at least the crate added to "mymod.esp" by "mymod_that_adds_reznod_mannequins.esp" should appear in game, ive seen it done before, but can't get it to work. Help is appreciated. Link to comment Share on other sites More sharing options...
David Brasher Posted September 15, 2010 Share Posted September 15, 2010 You will either need to either:(1) Copy the mannequins from the other mod to your your mod by giving them a new form ID. They will then exist in your mod even when the other mod is not active.(2) Use Wrye Bash and other tools to create a mastered patch which turns the other mod into a virtual .esm when referred to by your .esp. You could then use mannequins from that mod as long as the mod it depends on is active. This solution is rather tricky to execute and you can ruin the whole mod with one bad click, so you need lots of backups of various ages. Link to comment Share on other sites More sharing options...
testing23 Posted September 16, 2010 Author Share Posted September 16, 2010 Thanks David, this is exactly what I needed to know! I will just leave the mannequins for a while and finish my mod, before I try either of your suggestions :) Link to comment Share on other sites More sharing options...
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