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Plugin for a plugin?


testing23

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Hello forum,

 

I'm working on a mod, and I'd like to add support for another mod. What I'm trying to do is add Reznod's mannequins to a merchant from my mod. The load order is...

 

Oblivion.esm

Reznod_Mannequin.esp

Mymod.esp

Mymod_that_adds_Reznod_mannequins.esp

 

I've tried using AddItem to add the mannequins to my merchant's container, but it didnt work. Then tried to add a crate containing the mannequins to an exterior cell, but the crate didnt appear in game

 

 

I'm sure that at least the crate added to "mymod.esp" by "mymod_that_adds_reznod_mannequins.esp" should appear in game, ive seen it done before, but can't get it to work.

 

Help is appreciated.

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You will either need to either:

(1) Copy the mannequins from the other mod to your your mod by giving them a new form ID. They will then exist in your mod even when the other mod is not active.

(2) Use Wrye Bash and other tools to create a mastered patch which turns the other mod into a virtual .esm when referred to by your .esp. You could then use mannequins from that mod as long as the mod it depends on is active. This solution is rather tricky to execute and you can ruin the whole mod with one bad click, so you need lots of backups of various ages.

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