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front worn rifles


bioshards

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I'm afraid I can't definitively answer your question, but I can give some insight into certain aspects of it. There are animations for drawing a weapon and FONV doesn't have any for drawing a rifle from the front (as in your pic above).

 

As I understand it, weapons are animated objects that sync exactly with a character animation (ie they'r not rigged, like say armor would be, simply following the player or npc skeleton) so it might be possible to change the placement, but I wouldn't know how to do that.

 

You can however make a dummy model that displays on the front when the weapon is "holstered" but not equipped (meaning it's in inventory). That I do know how to do, but probably won't have time to make one in the near future.

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If did it the same way I managed to with ARMA 2, it would be to change the character meshes so that it is positioned behind where the weapon would be holstered on their back. Haven't really tried anything like that with the FNV engine though.

 

 

 

Yeah I'm gonna call B.S. based on your previous posting history.

 

Have faith my child. FNV isn't the only thing I play around with.

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If did it the same way I managed to with ARMA 2, it would be to change the character meshes so that it is positioned behind where the weapon would be holstered on their back. Haven't really tried anything like that with the FNV engine though.

You'v got to be kidding. Think about that for a second or two. Now what happens when you wield/fire a weapon and the character meshes are placed behind their original location? Wanna guess how many animations that is gonna screw up? It's not even conceptually sound, much less a practical application. Best of luck with that one.

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And granted, yes, all placed weapons, animations and armours would be completely out of place. But this is just conceptual, man. It was just about getting the weapon to be worn on the front of the character, no more no less, despite the drawbacks. Its not like I'm actually going to do it anyway.

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And granted, yes, all placed weapons, animations and armours would be completely out of place. But this is just conceptual, man. It was just about getting the weapon to be worn on the front of the character, no more no less, despite the drawbacks.

No it was about getting a rifle worn on the front of the character *without* screwing up everything else in the game.....that shouldn't have to be said, it should be self evident. A working mod is the target. If you asked a gunsmith to make a custom firearm, you'd assume it wouldn't explode and kill you the first time you use it right? The same principal applies, the OP wants a mod that puts a rifle on the front of the torso without fubar'ing the whole game.

 

Its not like I'm actually going to do it anyway.

Right, so you can't get a functional mod (even in principal) via this technique, and your not going to do it anyway.....but I should have faith? Got it, like I said I call B.S.

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i would like to change my request, instead of it being square on the front, i want it to be dangling slightly lower and to the left than the image above with the barrel pointing leftwards and not in the way of the leg, so the walking animation doesnt clip through the weapon

Edited by bioshards
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It's attached via a standard prn, but as I explained in the post above, you can't change the placement without hitting all the animations;

 

 

 

http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/rifle_zpsa57609a9.jpg

 

 

 

And I don't have the skill (not by a long shot) nor the time to redo all the animations and bake them into the nif. I don't want to be a downer, but this isn't going to happen brother. We have very few (if any) skilled animators still on the NV scene :sad:

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