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Enslaving/Tieing up NPCs instead of killing them


DarkspY

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Hello,

I'm actually bored by all the AddPose-mods, which only add poses by spell. Why not make

slaves in Oblivion?! Muahaha...

 

My idea is, to make a mod, that starts a script when hitting someone with a

rope (might be a very slow hitting nodamage-sword looking like a rope).

 

When the attacked NPC has above 30% health left, you're chance to tie him up is 0%.

When the attacked NPC has less than 30% health left, you're chance to tie him up is 30%.

When he has less than 15% health left, you get a chance of 50%.

When he's knocked out you always succeed.

 

Than the NPC get's in a pose with his arms and legs bound behind his back or something like that,

he will stay in that pose without the ability to move.

His personality will be drained by 30, when tied up.

The NPCs disposition will fall to 10, but you're still able to talk to him and influence his disposition that

way.

 

If you hit the NPC with the rope again, you can change the position, change the equipment

or release the NPC.

Releasing a NPC that has a disposition towards the player above 80, will make him just walk

home or do random things as usual.

If the NPC has a disposition less than 85 towards the player and is 5 levels higher than the player,

he will attack him.

 

The positions:

1 - Bound arms behind the back and chained to the player: The NPC can't fight nor use spells, but walk, run, sit and rest and follows the player.

2 - Bound hands on the front and chained to the player: The NPC can't fight nor use spells, but walk, run, sit and rest and follows the player.

3 - Bound arms behind the back: The NPC can't fight nor use spells, but walk, run, sit and rest.

4 - Bound hands on the front: The NPC can't fight nor use spells, but walk, run, sit and rest.

5 - Tied up on the floor: The NPC can't run, fight nor use spells and can only turns around extremly slow (or not at all, if not possible)

6, 7, 8,... - More positions for fans of bondage...

 

If the NPC dies, he shouldn't make the game crash and just fall down in the current position with the standard

ragdoll effect, since only his arms are modified by the animation.

 

GUARDS:

- When you've tied up a npc in position 1 or 2 and guards see it, they will free him unless he committed a crime and attack the player.

- When you've tied up an npc in another position and he didn't commit a crime, other guards will simply free him.

- When you got attacked by the tied NPC first, they will ignore him.

 

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What do you think about that? I'm sick of killing npcs all the time. It would be cool, if I could just enslave them or leave them tied up.

There actually are some animations of bondage yet, which might be simply reused in this mod, if their creator allows that.

 

Chain It Pose Pack ( http://www.tesnexus.com/downloads/file.php?id=25223 ),

Oblivion Hentai and Erori

and possibly some more.

 

DarkspY

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  • 2 years later...
  • 1 year later...

Yes i would love this.... should add a slave trade with a base income from trade being 250 gold then add factors like men +50 female +100 young +200 old+0 or even add in if the npc buying likes or hate their kind like a stromcolck whould pay 500 more for his ememies

 

Here is a slave mod

http://www.loverslab.com/topic/13301-s%C2%B3-skyrim-slavery-system/

Edited by saddragon
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