scot Posted September 17, 2010 Share Posted September 17, 2010 I was in CS preparing to make my better daedric shrine mod and when I was going to edit textures of an npc in CS it doesn´t work I for instance I was going to make it more pale and it didn´t changed anything.It´s the first time this happens and recently I used facegen with fallout but I have no connection with facegen and obivion so I don´t understand. Link to comment Share on other sites More sharing options...
David Brasher Posted September 18, 2010 Share Posted September 18, 2010 The slider bars for changing skin tone are not reliable if you use extreme settings. Like if you push the bars so far that the character is pitch black, bright red, or white as a ghost, then the game will reject it and not give you any warning. You will play-test and your modded character will have totally average skin-tone. The material properties of skin are immensely powerful too and have an ultra-conservative stance which prevents extreme change. (Like if you insert a pitch-black .nif, it could render as purple.) Link to comment Share on other sites More sharing options...
scot Posted September 23, 2010 Author Share Posted September 23, 2010 The slider bars for changing skin tone are not reliable if you use extreme settings. Like if you push the bars so far that the character is pitch black, bright red, or white as a ghost, then the game will reject it and not give you any warning. You will play-test and your modded character will have totally average skin-tone. The material properties of skin are immensely powerful too and have an ultra-conservative stance which prevents extreme change. (Like if you insert a pitch-black .nif, it could render as purple.) Problem solved.It´s working again.Thanks anyway Link to comment Share on other sites More sharing options...
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