Haceldama Posted July 28, 2006 Share Posted July 28, 2006 I'm looking for a more rewarding dungeon loot list. I'm sort of fed up finding only 10-50 gold in chests and apart from that nothing, I mean even in "hard" locked chests. Not wanting to sound negative, but i'ld prefer to have a good reason to go through all those dungeons, and if I were to find eg a piece of enchanted apparel in there or something worthwile, it'ld enhance my personal gameplay experience, i think. So far i'm at level 13, and i do not really feel any changes to enemies' equipment/loot necessary, but then again i only just cleared out the first oblivion gate and some quests and stuff, so i suppose i haven't yet felt the need to tone down the deadric armor occurence on thieves and the like. i'm currently using the creature intensity mod along with many others, for my casual gameplay experience.among those are the 25 times carrying capacity mod, toaster's stuff (legendary and share mod) and asmercantile's. is there any mod out on this site i have overlooked ? I've looked through most of them, but some went either too far (making everything available, etc) or made it worse (even less good equipment on people, no apparent change on dungeon containers). I do want to have some challenging opponents, so far the default difficulty is fine by me, and i want to be properly rewarded for fighting tough enemies, even though i may end up with tons of money. unbalancing the game in my favor isn't an issue for me, as i'ld always be able to counteract it someway or another if it starts to get boring (ie not wearing the super uber armor& weapons i have). haviing a low chance for perfect equipment isn't an issue, toning down the good equipment enemies have, is. right now most enemies have only lackluster stuff on them, so i do feel that to be balanced. But i very much lack the sense of reward for exploring the world, there isn't much incentive for me to go along and enter some dungeon for lackluster loot. If i weren't using the auto harvester mod i'ld have no satisfying means of income. well anyway, this being a bit of a late night rant and question, i still hope someone is willing to point me to a leveled list mod which will suit my preferences, thanks in advance ^^. Link to comment Share on other sites More sharing options...
Malchik Posted July 29, 2006 Share Posted July 29, 2006 The contents of chests etc is dependent on level and also on luck. If you never raise or fortify luck you will find less. The armour types will improve as you level up - UESP website or Chorrol will give you info as what level they come in. Light goes fur, leather, chainmail, mithril, elven and glass. Heavy is iron, steel, dwarven, orcish, ebony and daedric. The levelling feature makes it possible to do eveything except the daedric and master trainer quests at level 2 and no opponent is especially challenging. The hardest monsters do not appear until you are at levels 18-22 and level with you. You will find a cave full of Goblin Warlords, Gloom Wraiths, etc a challenge I believe. Try doing the final thieves guild quest at level 22. That can be a real struggle. But if it's loot you are after, work on luck. For money use alchemy. You level up very fast and can ultimately produce potions from one ingredient. Apart from enabling you to make high quality restore health potions with a long duration (helpful in tough battles) you can sell the results. You can also make fortify luck potions too. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 29, 2006 Share Posted July 29, 2006 I'm not too sure the luck stat has very much to do with anything. I've been running around with a +500 personality, +500 luck armor for the past week or so (testing to see how NPCs fight on their own), I didn't notice any real difference in loot. I still got mostly crap at low levels, and still crap at medium levels. Unless it's some really well hidden thing, I don't think it has any effect. The "preview calculated result" button in the CS would also have to use that too in order to be of any use, though don't see how. I think luck in this case would be in reference to your own personal luck, not some stat on a character. Even if this isn't the case, the stat doesn't seem to improve chances very much, so spending 20 levels trying to get it up would probably make you weak in other areas, and prove nothing as you'd have moved into a higher loot group. You might however want to stay clear of the equipment rarity mod. Even at level 26 I was still seeing most my enemies in fur or iron. I have yet to see a mod that properly tones down the better stuff, without making all the lower stuff way too common. I think part of the problem of this is just because there isn't a whole lot of variety possible as low stuff gets boring since everyone's using it, and high stuff seems out of place. Link to comment Share on other sites More sharing options...
Haceldama Posted July 29, 2006 Author Share Posted July 29, 2006 Thanks Malchik, I've also come to the same conclusion, and made most of my money from alchemy and am using the potions for healing, adventuring and light and so on. Made it to master at level 10 or so, I think.hm so far i've only entered the thiefs guild, hm might be quite interesting to try the final quest there, ^^.Albeit i'm trying to keep my infamy down and becoming guildmaster in the good guilds first before trying something else. Thank you Vagrant, that's quite interesting, i'ld never have thought that luck would play such a miniscule role in it. I do think luck factors in when you want to haggle, for once, but i have made the same observation, been running about with ~60 luck but that didn't seem to make an awful lot of a difference. By some streak of luck, or a mod gone haywire i encountered one thief with glass equipment (bow, cristallized cuirass, and all the other armor pieces but the helm) at around level 2 or so. well anyway, it seems in order to satisfy myself i'll make my own leveled list, starting to make dungeon chests contain something, actually, among other things (ie some skelets having a small chance for some amount of money or some rings/amulets scattered among them), I think i'll leave the clutter/book and weapon/armor stuff alone, at least until that starts to disturb me as well. i'll see how far that goes, i still have to get the hang of modelling, texturing and that stuff, so i can finally get some headband ^^ Link to comment Share on other sites More sharing options...
Malchik Posted July 29, 2006 Share Posted July 29, 2006 I cannot confirm the luck element. The info was something I read on another hint site and as such could be wrong. However I don't think they would tell you it affects 'everything' if it didn't. If you are at level 13 you can do 9 of the daedric quests I think. They have some interesting rewards. Also several miscellaneous quests yield enchanted weapons or jewellery of interest. I am told there is a very powerful artifact lying around in the sea near Anvil but that may just be a rumour! Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 29, 2006 Share Posted July 29, 2006 By affecting everything, it basically means that for every few points of luck all your skils are raised slightly. You could test this out next time you quaff or use a spell raising luck 20 or more, or next time you get cursed by a spriggan. I think it has a few other coded things as well, like the arena, and maybe some extra chance in not being hit by stuff, but that's pretty much all I've noticed. Link to comment Share on other sites More sharing options...
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