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G.E.C.K Conversation Script End Problem


falloutlover0

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Hello all,

I have this problem with the conversation tab in the GECK. Basically I am trying to get two actors to have a conversation with each other and when they first a dialogue there will be a command to have a variable increment by 1.

However, I discovered that even if the whole conversation has not being played out, the script after the final dialogue still runs.

I searched everywhere on google and the nexus forums and found no solutions to this problem.

I tried to get how they developers did it for Colonel Autumn and Dad for their quest but I also no solutions.

Any help will be appreciated as this is an annoying bug.

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The conversation system in the G.E.C.K. is trash. You can do one of two things, one is guaranteed to work, but isn't all that simple, the other doesn't always work, but is fairly simple. The complicated solution is to make a script that tracks what should be said, and when the person is done saying what, makes the other person say the next line. The other thing you can do is make another topic for the end of the conversation. I.E, if your topic is named 'ConversationTopic' have the last line be said in a new topic, such as 'ConversationTopicEnd.' The second one takes tweaking to make it work, but most likely will.

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