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Testing my Mod


maximusnz

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Ok, I have spent the last 2 weeks doing the Vault74a Tutorial, I have laid out my vault and started to light it, and add Clutter, Before I go any further I want to test it in game..

 

So I have refered to bethsofts Tut on how to do this via the console

 

Heres What I have done..

 

Ensured my esp file is in Data Folder - check.

Created a Custom.ini file which states - STestFile2=SecretUndergoundLair.esp - check

Have ticked the appropriate box in the data checklist in the fallout launcher - check.

Run FO3

Open Console via ~ key

Type in, COC SecretUndergroundLair

hit enter

 

This Is what I get..

 

 

Scripts:Script 'SysWindow CompileandRun',line1

Expected end of line.

Compiled Script not saved!

 

 

So I cant teleport to my mod at this point to test it.. Does anybody have any ideas what has happened and what can be done to fix this..

 

I have dissabled all other mods and started a fresh game as well., I have all my required DLC's loaded

 

Have spent the past 5 hours searching thru the forums for anything relating to this, but cannot find anything.

 

Ive double checked all my naming conventions, and have changed them just incase.. ie with spaces, without spaces in between the words, but no luck as yet,

 

Any help here much appreciated.

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