maximusnz Posted September 19, 2010 Share Posted September 19, 2010 Ok, I have spent the last 2 weeks doing the Vault74a Tutorial, I have laid out my vault and started to light it, and add Clutter, Before I go any further I want to test it in game.. So I have refered to bethsofts Tut on how to do this via the console Heres What I have done.. Ensured my esp file is in Data Folder - check.Created a Custom.ini file which states - STestFile2=SecretUndergoundLair.esp - checkHave ticked the appropriate box in the data checklist in the fallout launcher - check.Run FO3Open Console via ~ keyType in, COC SecretUndergroundLairhit enter This Is what I get.. Scripts:Script 'SysWindow CompileandRun',line1Expected end of line.Compiled Script not saved! So I cant teleport to my mod at this point to test it.. Does anybody have any ideas what has happened and what can be done to fix this.. I have dissabled all other mods and started a fresh game as well., I have all my required DLC's loaded Have spent the past 5 hours searching thru the forums for anything relating to this, but cannot find anything. Ive double checked all my naming conventions, and have changed them just incase.. ie with spaces, without spaces in between the words, but no luck as yet, Any help here much appreciated. Link to comment Share on other sites More sharing options...
McclaudEagle Posted September 20, 2010 Share Posted September 20, 2010 I'm not sure if this will help, but try entering it like this: coc secretundergroundlair I think it may be case sensitive. Link to comment Share on other sites More sharing options...
maximusnz Posted September 20, 2010 Author Share Posted September 20, 2010 I'm not sure if this will help, but try entering it like this: coc secretundergroundlair I think it may be case sensitive. Thanks anyway, but no, didnt help, Ive tried all possibilities (I think) Link to comment Share on other sites More sharing options...
maximusnz Posted September 20, 2010 Author Share Posted September 20, 2010 Surely Someone out there has tested a mod before during construction, If someone could let me know the exact steps they took to get to their mod (cell) in game, I would appreciate it alot, because Ive followed the bethsoft Tut and it doesnt work. Link to comment Share on other sites More sharing options...
Devedev Posted September 20, 2010 Share Posted September 20, 2010 Honestly, when testing a mod I'm making, I just link a door that I stick next to my megaton(or tenpenny, as the case warrants) house to the entrance. Tons easier then tilde-ing everywhere. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted September 20, 2010 Share Posted September 20, 2010 It doesn't know the text string "secretundergroundlair". Find the formID for the cell in GECK or fo3edit, and type that instead. i.e. coc 06012345 Link to comment Share on other sites More sharing options...
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