Jump to content

Mods for facial piercings


JEllis92

Recommended Posts

  • 2 weeks later...

Because making the .egm for them is annoying, its one of the major issues keeping me from releasing my piercings they warp really easy because of the .egm.

Link to comment
Share on other sites

Well, I did find a mod that has septum piercings, but that's all. It was TattooedIllusion's port of KAWS Body Jewelry mod. (http://www.nexusmods.com/newvegas/mods/47951/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D47951&pUp=1)

The septums were TattooedIllusion's if I'm not mistaken.

This would do the job just fine, except I have noticed that for some reason when using body mods (Type 3 in particular) for some reason the character stands on tippy toes and thus the ring is floating below the character's nose...which I find slightly frustrating. It seems like it would be an easy fix, but I am pretty clueless. I don't really want to uninstall the body replacer either, as the model in his pictures has it working just fine, so it must be possible. And also, I think I am way too spoiled by these custom races that require body mods to be able to go back to ugly vanilla characters.

 

Any input would be great, perhaps you could point me in the right direction!

Link to comment
Share on other sites

Well, I did find a mod that has septum piercings, but that's all. It was TattooedIllusion's port of KAWS Body Jewelry mod. (http://www.nexusmods.com/newvegas/mods/47951/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D47951&pUp=1)

The septums were TattooedIllusion's if I'm not mistaken.

This would do the job just fine, except I have noticed that for some reason when using body mods (Type 3 in particular) for some reason the character stands on tippy toes and thus the ring is floating below the character's nose...which I find slightly frustrating. It seems like it would be an easy fix, but I am pretty clueless. I don't really want to uninstall the body replacer either, as the model in his pictures has it working just fine, so it must be possible. And also, I think I am way too spoiled by these custom races that require body mods to be able to go back to ugly vanilla characters.

 

Any input would be great, perhaps you could point me in the right direction!

 

My friend I actually already talked to you about this in your thread "Type 3, Character standing on tippy toes", it has nothing to do with the septum being placed on your noses tip. It is either:

A. Your characters face is so far from the default face the EGM can not move the ring enough to fit your face.

B. The EGM is not doing its job correctly.

C. The placement of the ring is just bad to begin with for anyone else but the modder.

 

From the mod page:

"Known issues and bugs:

----------------------

The Septum piercings don't fit everyone the same so there may be some companions (Kirina for one) that the septum piercing will not work at all. Some companions or players might be off a little bit and some might be dead on perfect.

 

Locations of some of the piercings might not be dead on but at least they aren't floating on air. Sometimes hard to pinpoint in Blender without any textures to work with."

 

Now to fix your issue you need to figure out which the problem is, is it the EGM or the placement.

If its the EGM you will have to make a new one: http://www.nexusmods.com/oblivion/mods/9360/?

 

Or open the septum up in Nifskope and move it around until you find the right spot for your character.

Link to comment
Share on other sites

 

Well, I did find a mod that has septum piercings, but that's all. It was TattooedIllusion's port of KAWS Body Jewelry mod. (http://www.nexusmods.com/newvegas/mods/47951/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D47951&pUp=1)

The septums were TattooedIllusion's if I'm not mistaken.

This would do the job just fine, except I have noticed that for some reason when using body mods (Type 3 in particular) for some reason the character stands on tippy toes and thus the ring is floating below the character's nose...which I find slightly frustrating. It seems like it would be an easy fix, but I am pretty clueless. I don't really want to uninstall the body replacer either, as the model in his pictures has it working just fine, so it must be possible. And also, I think I am way too spoiled by these custom races that require body mods to be able to go back to ugly vanilla characters.

 

Any input would be great, perhaps you could point me in the right direction!

 

My friend I actually already talked to you about this in your thread "Type 3, Character standing on tippy toes", it has nothing to do with the septum being placed on your noses tip. It is either:

A. Your characters face is so far from the default face the EGM can not move the ring enough to fit your face.

B. The EGM is not doing its job correctly.

C. The placement of the ring is just bad to begin with for anyone else but the modder.

 

From the mod page:

"Known issues and bugs:

----------------------

The Septum piercings don't fit everyone the same so there may be some companions (Kirina for one) that the septum piercing will not work at all. Some companions or players might be off a little bit and some might be dead on perfect.

 

Locations of some of the piercings might not be dead on but at least they aren't floating on air. Sometimes hard to pinpoint in Blender without any textures to work with."

 

Now to fix your issue you need to figure out which the problem is, is it the EGM or the placement.

If its the EGM you will have to make a new one: http://www.nexusmods.com/oblivion/mods/9360/?

 

Or open the septum up in Nifskope and move it around until you find the right spot for your character.

 

Ah, my bad, for some reason I am receiving email notifications for this one, but not the other one.

 

So, what would be the easiest way to assertain whether it is the EGM or just a placement issue?

Shouldn't be too hard to resolve if it is a placement issue, but still I would be working without a skeleton, and so would have to just use trial and error, the way you make it sound.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...