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Missing mod warning disable


rayjames06

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That message is there as a warning that you are about to create a corrupted game. With very few exceptions, removing mods and continuing to play will leave little bits of the mod in place. Even reinstalling the same mod later doesn't connect up those bits, it just creates new ones. In most cases the things left behind simply bloat your savegame files without doing much damage, but it's still not a good practice. If scripts are involved (which could be scripts from other mods interacting with things from the mod you removed) then more serious problems may occur. If you want a stable game, stop removing mods unless you are willing to start over (or at least go back to a save before you added the mods you are removing).
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Sure there is GET MO create several Character Profiles and install the mods you want to try, add mods to each charcter then play each charcter and that will give you an idea what each mod is like without you have to install and reinstall mods so you never get that pop up.

 

Example say you want to try body mods UNP and CBBE you create two profiles and check the box next to unp for profile 1 then switch to the second profile and check the box next to CBBE

 

(this is a very simplistic example, but you could do this with a lot of mods and you don't have to worry about warning popup (unless you change mods with in the profile))

 

oh there is a bit of a learning curve with MO but once you use it You'll probably won't want to go back to NMM

 

 

the other option is to use a Save manager and create your charcters , drawback to this is that you have to have a document file created for each character with their mod loadorder written up so you know which mods to change for each character.

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