zprospero Posted September 23, 2010 Author Share Posted September 23, 2010 Yeah, just a little chunkier than you'd expect Sotha Sil to be. :tongue: You've never played with the Sculpt tool? It's awesome! It lets you make changes to meshes without changing the number of vertices. Drop a UV sphere in there, click on it, select 'Sculpt Mode' instead of 'Object Mode' and one of the panels will have 4 tabs 'Multires', 'Sculpt', 'Brush', and 'Texture' Choose 'Sculpt' and click on the 'Smooth' button. Turn both of the sliders all the way up, then left click on the UV sphere to see how the mesh deform. Custom shaped with no extra vertices that way. You can play with the sliders to get different strengths and brush sizes. The other buttons are fun too. EDIT: I made an Eggplant! :laugh: http://i816.photobucket.com/albums/zz84/zprospero/BlenderEggplant.jpg See? No additional vertices beyond the 32 by 32 UV sphere (means that you can change it without re-UVMapping it) and instant mesh deformation into 'sculpted' shapes. Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 23, 2010 Share Posted September 23, 2010 Will try it out When do you expect to get the old ROO team back together ? Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 24, 2010 Share Posted September 24, 2010 I tried the sculpt tool I didnt really like it It seems odd to me I'm going to start the pauldrons right now Link to comment Share on other sites More sharing options...
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