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Anyone good at texturing? =D


Topazanite

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So I made birds. I mashed them to the imp skeleton, and now they're flying around, happy as can be. You can see them here:

 

http://www.youtube.com/watch?v=8xM8CJisSK8

 

I have to fix the mesh a little bit more tomorrow -- to fix the tail and make it less clunky and more hawk-like -- and I will be improving the UV map while I'm at it. My texture, as you can see, is completely miserable. That bird is supposed to be a hawk, although it looks more like a pigeon right now. This is due to my bad texture as much as the mesh. Since I have to modify the mesh and re-do everything texture-related anyway, I was hoping to recruit a better texturer than I to assist me -- full credit would be given for your work, of course. :thumbsup: I might modify the resultant texture to make more birds, like robins and birds of paradise.

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I wasn't going to. Honestly I have no animation skill; the wing movement on the birds only looks good because I managed to keep Bethesda's rigging, and the rest of the bird is completely inanimate. :whistling: I might be able to cheat a little height when I go into Blender, but otherwise they'll stay where they are now -- about level with the player's head.

 

Since I've not received much interest in them, and I only initially wanted to make a pet for myself, I'll likely only introduce a few different bird types as companions/pets. If anyone wants to take them from there and make them fly higher or make a new enemy type, I'm perfectly OK with that as long as due credit is given. I guess it would depend if I got a texturer on-board, though; they might want the policy to change to getting permission.

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