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Help with adding level up menu to nGCD


Bofra

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I've been thinking about this for a while and trying to make it work myself but finally decided to ask the community for help.

 

Basically the idea is to add a level up menu to nGCD that simply notifies the player that he/she has gained a level. I love nGCD and the "seamlessness" it provides but my classical RPG roots still like to see some sort of notification/recognition that I've gained a level. As you know, in nGCD this is entirely invisible and you can go on for days in Oblivion without knowing you've actually gained X levels. The level up menu itself is meant to be very simple, in fact exactly like the one in the old and outdated mod AF Leveling if you remember how that one looks. It was only a message box with the standard level up notification, the level up "quote" (like "You realize that you are catching on to the secret of success. It's just a matter of concentration.") and a Done button.

 

Now, the menu itself I'm sure should be a piece of cake to anyone with some basic XML skills (I've been trying myself but my extremely rudimentary XML skills aren't quite up to the job so far, I'll keep trying though), but the hard part as far as I can tell is to intercept the nGCD script to tell it to SHOW the level up message when the player levels up. As far as I could tell, the nGCD script has some sneaky ways of calculating levels and I can't seem to find anywhere in it when it actually calls the level up event (bear in mind my scripting skills are on par with my XML skills... i.e. useless). So if anyone would like to give me a hand with this it would be greatly appreciated, I'm sure there are more people out there that would also like the level up menu back so it wouldn't only be for my personal interest :).

 

Thanks in advance

 

(Oh, btw, I've tried simply replacing the empty level_up.xml file that nGCD comes with, with the default one or DarN UI one but that doesn't work. I should have figured it was too easy to actually work.)

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