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BFG's Open All the Gates Poll


BFG99

To Find the Most Popular Settings  

8 members have voted

  1. 1. What Difficulty do you use?

    • I don't use this mod, Vanilla is just fine
    • 0 - I don't like random Oblivion Gates so I turn them off
    • 1 or 2 - A few random Gates are fine, but nothing too crazy
      0
    • 3 - Same as Vanilla
      0
    • 4 or 5 - I like making things a bit tougher than normal
    • 6 or 7 - Up to 200 Gates? Sure, why not?
      0
    • 8 or 9 - I enjoy pain. A lot.


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I was just curious to find out what the most popular settings for this mod are! It will help me to decide what direction, if any, to take with the mod next.
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I hate Oblivion gates. I'm not using your mod, since I'm not triggering gates in my games any more, but if I were, it would be the zero gates option. The ones you have to close are quite enough for me. It isn't that I find Oblivion gates too difficult. I find them to be a tedium in the game -- much like all the driving you have to do in Borderlands DLC "The Secret Armory of General Knoxx", since the developer decided to remove fast travel from it. When I have to start doing the same thing over and over and over ad nauseum the game no longer becomes fun for me.

 

Now ... if you would include in your mod some additional scripted Oblivion gates with related quests, and still be able to turn off the random ones, I might get interested in them, again -- especially if there were really important reasons to get gates shut down. As it is you have a few monsters hanging around each one of them, but what if those monsters started ranging a bit more distantly and became a real threat to Cyrodiil? Right now, they aren't. For the most part you can just ignore Oblivion gates and there are no far-reaching consequences for it. Of course, there would need to be a way for the character to know when a gate opened up if you did something like that.

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Yes, it's pretty clear from the feedback I've gotten here and elsewhere that the next step is to make the Oblivion Gates more fun, or engaging, somehow. I'm not a very good world-builder (I tend to stick to scripting for that reason!), so if anyone is interested in building more Plane worlds, I'd love to include them with this mod.

 

Ultimately, I'd love to see each of the 100 Gates connect to a different Plane. Right now, we have seven semi-random Planes plus a handful of unique ones. I'd love for them all to be unique. It's unfortunate that there is no way for Oblivion Planes to be procedurally generated (i.e. have the game take the various resources available for building an Oblivion Plane and randomly generate the world when the player enters it). That would be the best solution, short of designing 100 truly unique Planes.

 

Of course, another possible approach would be to come up with some kind of reward (besides the Sigil Stones!) for closing a whole bunch of gates. For example, maybe have the Champion of Cyrodiil armor's characteristics change based on how many you closed? I'll have to think some more about this.

 

In the meantime, so far all the votes besides mine have been either "I don't use this mod" or "I turn the random Gates off"...

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