medlirezor Posted September 23, 2010 Share Posted September 23, 2010 I was tinkering with a companion mod I'm helping someone with in order to make a separate ESP override of it that work with Malo's Body Resize Mod and I finally got things to work perfectly... well, almost. In managing to make him stop defaulting to midget-size, I somehow broke how this companion executes his follow packages. Basically he'll follow me if I don't stray too far from him, but once I get about six yards away or so, he runs off in some random direction. He doesn't even try to path around things and usually spends most of the time running face-first into obstacles and then shifting direction slightly after a while. Even if I walk close to him again, he's too busy sprinting into stuff to resume his following. According to getCurrentAIPackage, he's still supposedly following me. I am soooo confused, please help. :blink: Link to comment Share on other sites More sharing options...
rickerhk Posted September 24, 2010 Share Posted September 24, 2010 I was tinkering with a companion mod I'm helping someone with in order to make a separate ESP override of it that work with Malo's Body Resize Mod and I finally got things to work perfectly... well, almost. In managing to make him stop defaulting to midget-size, I somehow broke how this companion executes his follow packages. Basically he'll follow me if I don't stray too far from him, but once I get about six yards away or so, he runs off in some random direction. He doesn't even try to path around things and usually spends most of the time running face-first into obstacles and then shifting direction slightly after a while. Even if I walk close to him again, he's too busy sprinting into stuff to resume his following. According to getCurrentAIPackage, he's still supposedly following me. I am soooo confused, please help. :blink: Make sure you are in a cell that is navmeshed properly. Link to comment Share on other sites More sharing options...
medlirezor Posted September 28, 2010 Author Share Posted September 28, 2010 This occurs in both vanilla Fallout 3 cells and custom ones, and this issue has only arisen since adding a section of script that forces the NPC to play the proper animation that alters his body proportions, so improper navmeshes probably aren't the issue. Make sure you are in a cell that is navmeshed properly. Link to comment Share on other sites More sharing options...
medlirezor Posted September 28, 2010 Author Share Posted September 28, 2010 EDIT: Accidental doublepost, please ignore. Link to comment Share on other sites More sharing options...
rickerhk Posted September 29, 2010 Share Posted September 29, 2010 Are there any idle animations in the follower's AI packages? Or is the NPC in the smoker faction. Just kinda grasping here. Link to comment Share on other sites More sharing options...
llamaRCA Posted September 29, 2010 Share Posted September 29, 2010 If you remove the bit of script that forces the new animation does the follow package behave properly again? Link to comment Share on other sites More sharing options...
Recommended Posts