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GECK Weapin Animation Applying


Ghostdog15

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Ok, so I've been using Exciter Guns Mini Pack for some time now, and noticed with all of the rifles that have vertical grips, that he doesn't hold them like he would with Exciters Magpul pack, or more recently Millenia's team's CZ 805 BREN. [Won't let me paste the links] To be more specific, he still holds them around the barrel like every other automatic rifle in new vegas, not holding it by the grip and against the shoulder.

 

I was wondering, being a newbie to the GECK if there was a way to apply these animations via the geck to the weapons I need it to. Problem is, if work with skeletons and all that, I wouldn't have the first clue where to start.

Tutorials I guess, but none I've been searching for so far has presented me with a solution to my... not problem, but dilemma.

 

Any help would be much appreciated. A link to a video would be appreciated with many cyber hugs and puppies.

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  • 9 months later...

I'm making a .357 SMG mod for F:NV and I'm using an SMG model made by ZB 245 from his "Eternal Silence" pack, which he put out as a resource when his Real Life intervened. The problem is, it does not have a proper forward handgrip animation. The "DEFAULT" animation puts the firer's hand around the barrel with a finger just above the barrel opening. Other handgrips (e.g., #6), come closer to the guns' bottom forward handle but nevertheless grasp air. Is there some way to move the hand grip over a bit and around the forward handle? I thought I read something about this in a modding thread, but now I can't find it.

 

EDIT: Never mind; now FNV GK won't even change hand grips at all; I get the default handgrip no matter which one I choose.

Edited by Machiavegli
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