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Dwemer Technology


Topazanite

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I need ideas for Dwemer technology. I'm making a mod that will hopefully enable the player to build their own steampunk-esque automatons and devices in a workshop, but I'm running out of ideas. Current ideas include a non-essential automaton companion, a torch that burns bright/lasts longer, a device that "explodes" ten seconds after you drop it, and a battery that will recharge magical devices. Obviously, some of these ideas already exist in Vanilla Oblivion, and I'll just be making new models for existent functions.

 

These technologies need to be disposable so the player has a reason to keep building more of them. Any other ideas?

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Haha, in most cases people just cat't implement their ideas, not run out of them ;)

 

It would be cool to construct dwemer spiders (see this pack) that would heal your centurions or something

Exploding devices... Hmm... What about mine crafting? (see Phitt's Explosives and his artifacts, there's also amazing device called dwemer turret. You'll need his permission, however).

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Phitt already implemented my explosives idea! Well, I guess it was his idea first. Oh shoot. D: I guess it's a good thing in the end; I'll ask permission to use it and it might save me some work.

 

I have plenty of ideas, it's just for most of them, there's no reason to build more than one. I plan on giving the player schematics, and activating a schematic will make him use components like Cogs and Gears and Springs to build it. Giving them a schematic they'll only use once seems a bit pointless; might as well just give them the item. So no infinitely usable items, like anything equipped, for example. I need expendable gadgetry! Alas, as cool as the turret is, it doesn't QUITE fit the bill as it seems a permanent item.. D:

 

I'm guessing Centurions are the automaton enemies I see in screenshots, I'll have to look it up. I never played Morrowind, honestly, this mod is just my excuse to make cool steampunk gadgetry ala mr siikas airship. XD I already made a mechanical bird mesh and rigged it and everything.

 

I CAN use the Centurion Spider in the pack you mentioned though (all credit given of course). Building automatons is going to be the coolest part. Although I might fiddle with it to make it more steampunk, and at the same time I'll take a note of the Morrowind Centurion textures to make my bird a little more canon. Thank you for your insight!

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I'd edit but I'm on my iPhone and it won't let me; this is posting too soon to be a bump anyway. ;)

 

If I get permission, I might be able to make that turret disposable. Like it'd disappear after certain amount of time. Hmmm. . . Such a cool idea . . .

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You could have larger more complex devices break down or wear out with use and then need to be repaired by replacing certain hard to find critical parts.

 

As for the torch, how about a carbide lantern? And a variant. a miners helmet with the carbide lantern attached - a hands free lantern for exploring dark caves. It has a directional light like a flashlight that is always pointed where you are looking. They could be fragile and prone to be easily broken, thus the need to make more.

 

Dwemer night vision goggles, need a magic component as well as the goggles themselves. When the magic wears off the lenses shatter.

 

The Dwemer auto lockpick - a complicated mechanical device with myriad small gears, springs and pins that when applied to a lock will have a ?% chance of opening an easy lock, ?% an average and only a ?% chance of opening a difficult lock. And a 5% chance of breaking down and spilling tiny parts across the floor on any failure. Any use of the Dwemer auto lockpick that breaks it will make that lock unpickable by normal means as it left some tiny broken parts inside of the lock that jam the works. Maybe it can still be opened with a spell.

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I had already thought of night vision goggles, as Kafeids Dwemer Spectacles are amazing and perfect for this, but don't really know how to implement that fragility. The same goes for any equipped item.

 

A Dwemer Lockpick is a good idea though, I like that! It probably won't be as complex in implementation as you describe though, just a remesh/texture of the Skeleton Key. I like your idea where if something breaks, then it spits out components all over the floor. =D

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Oh I just saw this topic and found it interesting because I also am modeling dwemer technology

 

So far I have made a dwmer working clock that as soon as I can get the speed of animation will rotate every 5 in game minutes !

 

I am also making a Dwemer flashlight that Is basically a gauntlet with some fancy lights on it that provide light for the player

 

A steam powered backpack that enhances the player ( Like a iron man suit )

 

Anyways I was wondering if you would like to team up ?

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Oh totally! I only have a little bit done, as I had to take a break on it to finish my armor mod, but I just finished it. Teaming up sounds like a good idea to me. :biggrin: Between the two of us we should be able to make something playable. :tongue: I'll send you a PM and we'll see what we can do.
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