Nerevar1995 Posted December 27, 2014 Share Posted December 27, 2014 I am unsure if this right place to post this but I think it is. So basically I am trying to script a reward for a loyalty quest for a NPC I created. I have quest all structured all the voiceacting is working and quest completes itself, however, even though I have my NPC set as:PotentialFollowerFaction=0CurrentFollowerFaction=-1 AND the last stage of the quest is set as: SetObjectiveCompleted(20)SetObjectiveCompleted(30)Alias_Falvius.GetActorRef().SetRelationshipRank(Game.GetPlayer(), 2) (Falvius is alias of the character I created) It compiles but when I got into the game and complete the quest, he doesn't have an option to say anything after its completed. I would really appreciate the help! Link to comment Share on other sites More sharing options...
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