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Relationships and Scripting


Nerevar1995

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I am unsure if this right place to post this but I think it is.

So basically I am trying to script a reward for a loyalty quest for a NPC I created. I have quest all structured all the voiceacting is working and quest completes itself, however, even though I have my NPC set as:

PotentialFollowerFaction=0

CurrentFollowerFaction=-1

 

AND the last stage of the quest is set as:

 

SetObjectiveCompleted(20)
SetObjectiveCompleted(30)
Alias_Falvius.GetActorRef().SetRelationshipRank(Game.GetPlayer(), 2)
(Falvius is alias of the character I created)
It compiles but when I got into the game and complete the quest, he doesn't have an option to say anything after its completed.
I would really appreciate the help!
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