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How Many Quests?


CJD

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When is a quest not a quest?

 

If you do everything you will show 197 quests on your stats sheet (two show as open). However this includes 10 'reminders' for the Dark Brotherhood, which have no quests related to them' and 7 buying and furnishing houses which are not IMO quests. (The same is true of several master trainer 'quests' but I'll leave them in or the total becomes a measly 159.)

 

The list is made up as follows:-

Arena - 1

Daedric - 15

Dark Brotherhood (without reminders) - 22 inc. 1 'miscellaneous'

Fighters Guild - 21 inc. 1 'miscellaneous'

Mages Guild - 21 inc. 1 'miscellaneous'

Main Quest - 19 inc 3 'miscellaneous'

Master Trainer - 21

Miscellaneous - 46 (not including those faction dependent shown above)

Thieves Guild - 13

Vampiric - 1

 

One of Umbacano's quests is really two quests and there are six unscripted quests.

 

Hope this helps.

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thanx, that helps only 159 w/o reminders, man thats not as many as i thought. :unsure:

 

Which is why people should stop wasting time on house mods, and learn to script. There's plenty of room to add quests, and even more demand for them.

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i agree, all u ppl reading this thread, and r currently working on a house mod, ditch it (except for Warkirby) and start making a quest mod
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I think you CAN include some of the master trainer quests. I exclude those Main Quest dependent as it is effectively double counting. Several are stats dependent and don't involve quests as such and some are simply too petty to be worth counting (read a book available in The First Edition, deliver a letter etc.)

 

I reckon 6 out of 21 are proper quests. Only three of them are potentially difficult even so. Light armour and marksman are hard for low level characters and speechcraft is a pain in the ..... You are bound to have forgotten ONE but which one?

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thanx, that helps only 159 w/o reminders, man thats not as many as i thought. :unsure:

 

Which is why people should stop wasting time on house mods, and learn to script. There's plenty of room to add quests, and even more demand for them.

 

 

i agree, all u ppl reading this thread, and r currently working on a house mod, ditch it (except for Warkirby) and start making a quest mod

 

That's why i'm making a quest mod! I'm quite far already...

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Going to write a good description when I can use my left arm again, but it has "dungeons" that are not fighting based. You know the dreamworld quest? You could call some of my dungeons "dreamworld style".

 

Anyway, here are a few screenshots:

http://mods.tessource.net/povuholomods/scr...et%29/index.php

 

Going to get that page fixed and add some more screenshots soon...

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