Exibitions Posted December 27, 2014 Posted December 27, 2014 So, I'm comnig back to skyrim after about a six month, to a year break, and I've probably missed a lot of great mods in that time. I also switched over ot mod organizer, and lost a lot of my old favorites, so the point of this thread is for me to show everyone what I've already got on my list ,and get some suggestions. What I DONT want is graphical enhancements. Lighting, textures, ENBs, ect. They never play well together, and they are more of a head ache than they are worth to me. I focus on immersion, so lore friendly-ness is a must. I don't want lightsabers, or anything like that. So, then, heres my mod list! Unnofficial patchsLegacy of the DragonbornPerkus MaximusBook Covers of Skyurim and Lost LibraryGreat jar huntImmersive weapons and armorsJKs SkyrimInteresting NPCsInconsequential NPCsConvenient horsesAmazing Follower TweaksSkyUISkyrim Unique TreasuresHolmwood - house for a vampire hunterWinter is Comikng CloaksFace masks of SkyrimFrostfallHunterbornmoreHUDOneTweakWearable LanternsBandolier bags and pouchesBetter messagebox controlsBetter dialogue controlsGuard Dialogue overhaul. Everything has to work together. So nothing that's incompatible with something I already have. What awesome mods have I missed in thel ast year, or what can you all suggest that are required mods for you?
1355970 Posted December 27, 2014 Posted December 27, 2014 (edited) Well, brace yourself: Take Notes - Journal of the Dragonborn - you will have your own book you can write entries in Advanced Mining - lets you change amount of ore mined depending on its location (surface world, mines etc.) and much moreAeonbarr - A Unique and Summonable Horse (CH-Friendly) - just a cool horse with a lore-friendly origin questAlchemist Compendium - a book that has all the ingredients of skyrimAlchemy Tomes - works well with the one above, one book has a plain list view but has potion effect summaries, the other doesn't, but looks nicer (forgot which is which :D)arrows stick - arrows (or any projectile in fact) will remain lodged in the body longer ... 15 at a time at maximumBaby Mommas - some women in skyrim will carry babiesBurn Freeze Shock Effects - burning, freezing, shocking an enemy will influence the looks of its dead body, and the loot (you loot cooked meat and no fur for example)Cloaks of Skyrim - nice thin cloaks, works very well together with Winter Is ComingConvenient Horses - a mod with a miriad of horse features too long to even listCraftable and Placeable Havok-enabled Bedrolls - the name is quite long, says everythingDragonkiller Cart Reloaded - your own cart you can attach your horse to, and have followers in the backEnchanting Freedom - removes most of the restrictions what type of enchants you can put on what gear floating healthbars - I use it to track my non-essential follower's healthFollowers can Relax - you can make followers sandbox wherever you are or even send them off to pick nearby plantsGildergreen Regrown - regrows Gildergreen in Whiterun after 30 days if you chose to get the saplingGuard Dialogue Overhaul - will filter guard commentaries according to your status, and unlock previously unavailable commentaries Guess the Distance - Perceptive ScoutingTelescope These Two go well together, they do what their names imply. You can zoom in, and scout the area. Harvest Overhaul - realistic amount of harvestable resources (has lite option in the MCM if it were too much for your taste)Herbal Tea - lets you make consumable drinks with the excess alchemy herbs you gather around skyrim, great for RNDDrinking Fountains of Skyrim - places several drinking fountains all around skyrim where you can replenish your bottles/waterskins, complements RND nicelymore salt please - adds more salt loot to containers, since RND requires it for pretty much any cooking recipeRealistic Needs and Diseases - RND - a highly configurable and intuitive drink/eat/sleep mod (you can contract diseases from spoiled/raw food, or dirty sleeping places, all optional) iActivate - removes obvious text like "Harvest" from plantsImmersive HUD - iHUDExtended UI - lets you display additional information about the item you are pointing at (like skill book, or inventory stats when you pick it up)Address Unknown - doors will not show where they open to (no more looking at a door to know who lives inside)People are Strangers - no more revealing names when you have your crosshair on NPCs ... you have to talk to them to reveal their names First Aid - very feature rich, zeroes the HP regeneration, let's you patch yourself up with bandages, you can't drink potions repetitively in combatimmersive potions - instant effect potions will have an over-time effect instead, and disables effect stacking (restoring 5 health for 5 seconds instead of 25 immediately, and you can't drink another one of the same magnitude, and if you drink a more potent potion the lesser potion's effects will simply be overwritten instead of being added)Potion Combiner - you can combine less potent potions into greater potions, which will be a quite necessary feature if you use immersive potions or first aid Climates of TamrielLantern CaretakersLanterns of Skyrim I know, I know, these are lighting mods, BUT they do a great deal for immersion. CoT adds realism by decreasing the magnitude of light sources, and making nights darker, LoS adds lanterns to cities and roads so the darker CoT nights are counterbalanced at locations you wouldn't normally carry a torch at Living Takes Time - rolls the ingame time forward by a configurable amount for every action you can possibly think of ... also optionally increases speechcraft by an optional amount if you read booksLock Overhaul - lets you open locks by smashing them with melee weapons, or casting spells on themLore-Based Loading Screens - because reading these is a much better way to waste your time waiting on the loading screensMapseller - sells expensive maps for each hold, that reveal all discoverable locations to you (you still can't fast travel to them) NONSTOP Firewood Chopping - you can chop firewood indefinitely, doesn't stop after 6 gathered pieces (you can interrupt with movement keys, you just have to wait for the current animation to finish)NPC Bartering - you can barter with every NPC, so if you want something they have on them but don't want to pickpocket them ... you can just buy it from them! Realistic Crime Radius - decreases crime radius to a realistic amountrealistic room rental - enhanced - you can set the bed price of every innShare Your Meal - complements RND nicely ... your followers can eat with you if you offer them food ... they consume real foodskyrealism - capacity - completely overhauls how carry weight is calculatedskyrealism - encumbrance - completely overhauls how carry weight is affecting you skyrealism - materials - completely overhauls item weightsskyrealism - time and travel - sets the time multiplier in skyrim to a different value (default is 6, so every second in real life is 6 seconds in skyrim, instead 20)Skyrim -Community- Uncapper - too much to explain quickly, read descriptionSPERG - my preferred perk overhaulSkyrim Radioactive - overhauls shops, to look more like shopsSkysight - Simply Bigger Trees - scales up trees, skyrim looks really good with itsneak tools - optional mod with great features for rogue characters The Scottish Bannered Mare - gives the bannered mare a much better designThieves Guild Requirements - No Auto Quest Start Brynjolf - self explanatory titleTrade and Barter - I can't even begin to describe it, completely overhauls the entire trading and bartering system, everything is 100% optional, and configurabletraps make noise - more dangerous traps - self explanatory titletrue torches - torches have brighter light, last longerVioLens - A Killmove Mod - self explanatory titleWearable Lanterns - use lanterns instead of torches, you can attach them to your body so your hands are free, using fuel (optionally)Wet and Cold - NPCs wear attire according to the weather, has backpacks I use with bandoliersWhetstones - Immersive Super Nifty and Extremely Portable - self explanatory Edited December 27, 2014 by 1355970
1355970 Posted December 27, 2014 Posted December 27, 2014 Disclaimer: these are 1/3rd of the mods I use, and there are at least another 30 mods that I have to increase immersion and gameplay options, they're just not a general choice for every character class.
Exibitions Posted December 27, 2014 Author Posted December 27, 2014 I'll also point out that my playthrough is going to be that of a mage. So anything that amplifies tha,t without clashing with things like PerMa would be greatly appreciated.
Exibitions Posted December 27, 2014 Author Posted December 27, 2014 Well, brace yourself: -snip- I've looked over the mod list, and taken in all the ones I was interested in. Which, were, well, most of them. Still open to more suggestions
1355970 Posted December 27, 2014 Posted December 27, 2014 I really had trouble compiling this list because the mods are kind of intertwined. For example if you take SkyRealism - Carry Weight and don't use Bandolier's Bags and Pouches WITH Wet and Cold backpacks, you end up with a character having 80-ish carry weight, (while you're basically capped at 130-150 with all possible equipment). I do make frequent use of my horse inventory, my cart, and also my followers, two of which are basically cowardly pack mules I only have with me to go into dungeons and be able to take all the loot. There are alternatives to nonagressive followers acting as packmules, like summonable dwemer spiders, the carry weight of which scale with your conjuration skill. The mod is called balanced conjurable luggage. (http://www.nexusmods.com/skyrim/mods/26513/?) Where it is reasonable, I really went for realism. Okay, granted, I DO have some mods just for lols, like "Divine Punishment for Mention of Arrows in the Knee" or "Daedric Punishment for Insults Related to Sweetrolls".
OpenWorldAddict Posted December 28, 2014 Posted December 28, 2014 I too go for immersion and realism instead of pure graphical enhancements. The problem with all those immersion mods is that it can be script heavy, so I recommend that when you do choose mods that make Skyrim look better, you use mods that promote performance. In particular, I whole heartily recommend Pure Weather over Climates of Tamriel. Pure Weather is meant to go with Pure Waters and both of them are lossless performance mods. Also, Pure Weather makes Skyrim crazily dark at night without dimming light sources, which is something that Climates of Tamriel does. I would also be careful of mods that makes changes to how you collect firewood. They seems to conflict with Frostfall. Here are some other mods that make your character more immersive, just remember they are script heavy so don't expect to use all of them in one load order: Battle Fatigue and injuriesWeapon and Armor Degradation and Repair or Loot and Degradation Loot and Degradation mod is actually one of those that are less script intensive, but the other one is more immersive. Skyrim Heart Rate Chasing the Dragon Toxicity and AddictionPumping Iron - Dynamic Muscle Growth I also recommend the follower mods:Arissa The Wandering RogueVilja in SkyrimAnna NPC's 2.0These add custom voice acted stand-alone followers that are so much more immersive than playing with just vanilla followers. They are immersive because they work off approval systems which means that the followers can get to like you more or less depending on your actions, and they also have quests that they would like you to help them with. They cannot be controlled however by multi follower mods like AFT, but if you put them lower in your load order than AFT, they should work fine.
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