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Help with faces


Itsari709

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LOL yeah, lotta work indeed. I'm still playing catch up from last week lol :laugh:

which is kinda why I hurried thru that. IF you guys wanna go thru and experiment with that, to see which files are necessary, and which entries can be removed, feel free.

I just needed to see if it would work, and took a couple of minutes to rush thru it ;)

 

No prob amigo, glad that I could help out. Very welcome! :)

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"mesh" is the term used for a 3d model. From back when 3d models were wireframe style. It is basically the framework/body/item without any texture/skin files.

For instance, the 3d item that is the body of a sword... that would be the sword's mesh file.

 

we need to know what you've tried in order to know why they arent showing up. Did you put the necessary files in your override folder? (documents/bioware/dragon age/packages/core/override)

did you update your chargenmorphcfg.xml file, in order to include the new files for the game to see them?

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Itsari- its very possible that downloaded content will not show up in the CC.

In order for it to show up there, it has to have a chargenmorphcfg.xml file.

OR in the case of multiple items, a consolidated chargenmorph file. IE- one that has been updated to include all the new files.

 

In cases where the author has provided one with their mod, it's easy to compile all of them into one file. http://www.dragonagenexus.com/downloads/file.php?id=971

this does however require python. which you can download from here- http://www.python.org/download/

 

However, if the author didnt provide one, then you have to edit it oldschool. Such as what I did to add the leliana hair from this mod, to the CC. Right click on your existing chargenmorph file and choose open with. Choose notepad.exe

 

this is a snippet of what you'll see-

<?xml version="1.0" encoding="utf-8"?>
<morph_config>
   <heads>
       <human_male>
           <resource name="HM_CPS_P01.mop"/>
           <resource name="HM_CPS_P02.mop"/>
           <resource name="HM_CPS_P03.mop"/>
           <resource name="HM_CPS_P04.mop"/>
           <resource name="HM_CPS_P05.mop"/>
           <resource name="HM_CPS_P06.mop"/>
           <resource name="HM_CPS_P07.mop"/>
           <resource name="HM_CPS_P08.mop"/>
           <resource name="HM_PCC_B01.mop"/>
       </human_male>
       <human_female>
           <resource name="HF_CPS_P01.mop"/>
           <resource name="HF_CPS_P02.mop"/>
           <resource name="HF_CPS_P03.mop"/>
           <resource name="HF_CPS_P04.mop"/>
           <resource name="HF_CPS_P05.mop"/>
           <resource name="HF_CPS_P06.mop"/>
           <resource name="HF_CPS_P07.mop"/>
           <resource name="HF_CPS_P08.mop"/>
           <resource name="HF_PCC_B01.mop"/>
       </human_female>

 

You now have to go thru and add an entry for each one that you are wanting to add in. Now, keep in mind that I'm not totally familiar with the entries (hence one reason I took the shortcut approach earlier).

there is an area for heads, an area for hairs, for skin/hair tones, for tattoos, etc. Each of those areas is divided up into race. and then subdivided by gender.

 

You can tell the race and gender by the first prefix of the file.

EF Elven Female EM Elven Male. HM Human Male, DF Dwarf Female, QM Qunari Male, etc.

 

The second prefix denotes what type of addition it is.

CPS- heads. HAR- hairs. BRD- beards. SKN- skin tones. EYE- eye tones. MUE- Make Up (Eye) colors. MUB- Make Up (Blush/Cheek) colors. MUL- Make Up (lips) tones. TAT- Tattoo, on and on. The abbreviations are very easy to figure out, looking at the file for reference.

 

all you have to do, is find the appropriate section of the file to make your addition to.

then add that item in a fashion like this-

            <resource name="HF_CPS_P04.mop"/>

then save the file, after your changes are made to update it.

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