BloodKin Posted July 20, 2003 Share Posted July 20, 2003 The only mods I've done are lil things like increasing the creepers gold so Idont have to use the buy back method, and modded a "Vincent's Glove" mod where the glove was just a normal glove, before it was...interesting it gave a 200 + on hand to hand. and I've also made a riddle me this chest but only cuz I was doing so on the command of a tutorial. But as of now I'm working on a Samurai Guild called the Bafuku guild, you can read more about it in the recruitment part of the tes3 cs of the forum.Well Tah Tah. Link to comment Share on other sites More sharing options...
Eru Posted July 21, 2003 Share Posted July 21, 2003 I only made one mod yet. It's tolkien oriented, and it creates Isengard and the surounding scenery, including the Isen river, the Tower of Orthanc and the surounding wall. You can get on and off of the wall, at multiple locations, and also get inside Orthanc, peep off of the mid-hight balconies, then in the 4'th floor, fight off Saruman, and fly from within to the roof. There is also a simple quest of finding all of the keys to the tower, but other then Saruman, there is nothing to fight yet.I'm just a rookie in modeling and texturing, so all was made out of existing objects (no new meshes/textures). Here is a screenshot, if anyone is interested:http://dynamic5.gamespy.com/~chronicles/yabb/Attachments/Isengard-Final1.jpg I'm also working on a new version wich will include new meshes/textures for the tower, and in the future the wall and roads also. Here is a peep at the new model I'm currently working on:http://dynamic5.gamespy.com/~chronicles/yabb/Attachments/OrthancInPrgressInGame13.jpg Link to comment Share on other sites More sharing options...
SothThe69th Posted July 21, 2003 Share Posted July 21, 2003 I always felt Isengard was rather... empty. A few more creatures (Ents? Orcs? Anything?), or, well, anything, would've really made it one of the more standout mods. Myself, I've only taken a cursory glance at the editor, never really done anything worthy of interest, though some day I may just make a "Beat that quest" mod as an all purpose quest solver. Link to comment Share on other sites More sharing options...
SothThe69th Posted July 22, 2003 Share Posted July 22, 2003 If I might be so bold as to ask why you speak such slanders against my personage? I have a few quests that simply won't die (Umbra, Temple: Compassion, Ahnassi (Yes, yes, I know ALL about it.), and the Museum.), I'm sure that there are other users who have the same issues, don't posess the technical expertise to navigate TESCS and wouldn't mind seeing a clear quest log for the first time in a long while. Further, whether someone would use it for cheating purposes or not isn't exactly my problem. I can't be held accountable for others actions. Lastly, I've done just about every quest there is to do in Morrowind, I, personally, wouldn't be using it for the sake of cheating. Link to comment Share on other sites More sharing options...
Icelight Posted July 22, 2003 Share Posted July 22, 2003 I haven't finished any yet, but I'm currently working on one. It just adds a huge new land off to the west of Vvardenfell. Lots of quests and two towns (small towns) as well as a few caves/dungeons to explore. No new items yet, but I'm working on making some unique items that haven't really been seen before in mods. Oh and it includes a few massive battles...though I'm trying to get all the framerate issues worked out... Link to comment Share on other sites More sharing options...
Guest Posted July 22, 2003 Share Posted July 22, 2003 I did Landscape Remix. Can be found in the models and textures category. I'm working on a bloodmoon version for my next release. Link to comment Share on other sites More sharing options...
JeC Posted July 22, 2003 Share Posted July 22, 2003 Im thinking bout making a large island SW of seyda neen with a keep and a big farm and plantation with every engridient. Also south of the keep and farm will be a thick forest, and in the of the forest middle is a village of wild elves (natives to the island somewhat like ashlanders are to vardenfel). Also im planning to make a huge cave under all the island and a central chamber with a surprise in it. Link to comment Share on other sites More sharing options...
thanateros Posted July 22, 2003 Share Posted July 22, 2003 so far the only thing i've done is for personal use. added some more gold to the Caldera Creeper and added something i've named House Hlaalu Teleportation Service which is basically a way I can get to every major Hlaalu city or homestead from Rethan Manor. rather useful since they are a long way away and id rather spend 15 gold to get to vivec over 40 gold. A friend and I are undertaking a new mod that adds two islands to the far west of Vvardenfell. One is a race of Dark Elves that left the island just after the Red Mountain battle and are born of Mahala and Azura...good Daedra. what this means for the mod is an island with built up daecric cities, guards in daedric armor...new temples, shrines, buildings and architecture. We're not releasing too many details of the mod as it is still in the planning stages but i can tell you one thing....if you like to be in skirmishes of melee fighters (somewhat like in tribunal but better) then you might wanna check out this mod. The attention to detail that is being put into it will deffinitaly show through (I think). Being somewhat attuned to the history of Vvardenfell i've pretty much every history book in the game to get the background straight. the purpose being to make it feel like this pace has existed since the battle and the rising of the Tribunal. Hopefully the quest will be a nice compliment to the main quest, we're working it such that you will probably have to complete the island main quest or at least be near to finishing it (probably one or the other since we still have to learn to script). there will also be plenty of side quests and 4 or 5 part mini quests on the island so that people who haven't beaten the game aren't dissuaded. It's mainly, i think, going to be an exploration into a civilization that has been hiding for hundreds of years. Libraries, monastaries, temples, and shrines will be added, each having their own unique contribution to telling the story of these long forgotten elves. The main quest though will have a bit more bite to it, and maybe be an incentive for people to beat the main quest if they so choose. We both feel that you should get some major perks for being the Nerevarine so we decided what better way to do it than REALLY be a war general fighting along side good daedra. Interested, well even if no we're still making it...hopefully it will be well received ;) Link to comment Share on other sites More sharing options...
Drakin StormHeart Posted July 23, 2003 Author Share Posted July 23, 2003 I only made one mod yet. It's tolkien oriented, and it creates Isengard and the surounding scenery, including the Isen river, the Tower of Orthanc and the surounding wall. You can get on and off of the wall, at multiple locations, and also get inside Orthanc, peep off of the mid-hight balconies, then in the 4'th floor, fight off Saruman, and fly from within to the roof. There is also a simple quest of finding all of the keys to the tower, but other then Saruman, there is nothing to fight yet.I'm just a rookie in modeling and texturing, so all was made out of existing objects (no new meshes/textures). Here is a screenshot, if anyone is interested:http://dynamic5.gamespy.com/~chronicles/yabb/Attachments/Isengard-Final1.jpg I'm also working on a new version wich will include new meshes/textures for the tower, and in the future the wall and roads also. Here is a peep at the new model I'm currently working on:http://dynamic5.gamespy.com/~chronicles/yabb/Attachments/OrthancInPrgressInGame13.jpg Hay dude. If you need any help building this mod I will be more that pleased to help. I have heaps of the Lord of the Rings Movie companions. These are beeks released with each movie and they show behing the sceens stuff and major places like Isengard in extrem detail. If you are interested Post again and I'll Pm you details. ie e-mail, icq ect. :lol: Link to comment Share on other sites More sharing options...
VenomByte Posted July 26, 2003 Share Posted July 26, 2003 I've made two mods. The first is a little tweak to make the custom armour in tribunal 10% more protective and 15% lighter, in order to justify the effort of collecting the ingredients. The second is a mercenary, much like Calvus Horatius in Tribunal, but with the added ability to level up (provided he's no higher level than your character, and you have suffieicnt gold to pay him). He also comes with a summoning ring, for when he gets lost or left behind when you teleport. Link to comment Share on other sites More sharing options...
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