Azrael12078 Posted September 24, 2010 Share Posted September 24, 2010 Well I have gotten Blender to work,but I am so rusty,that I cant make anything:(I can get photos of what they are for you if you think you can build them it would be a great help Weapon #1MK14 MPH 120MMStatsDamage(by shell type)Incendiary-Creates a fireball on impact for 10 seconds,causes 800 damageHEAT AP(High explosive Anti Tank Armor penetrator)Ignores armor rating(like the Deathclaw Gauntlet) causes 850 damageHE(High explosive) straight out 900 damageNuclear-1150 damage+10 rads/second(1M)Magazine size=4 rounds Weapon #2MK12 MPH 90mmncendiary-Creates a fireball on impact for 10 seconds,causes 700damageHEAT AP(High explosive Anti Tank Armor penetrator)Ignores armor rating(like the Deathclaw Gauntlet) causes 780 damageHE(High explosive) straight out 850 damageNuclear-990 damage+10 rads/second(1M)Magazine Size=8 rounds Would it be possible to add a scope and a laser pointer as a range finder? Both are repaired by fatmen,missile launchers,scrapmetal.Both are semiautomatic but both have a fairly slow ROF because I think it would be way too over powered if it were fast. Weapon#3Mauler Single Barrel Drum FedSemi,12rds per drum80 damageUnique version called the Burner-90 damage,lights target on fire for a few seconds Weapon#4Mauler Twin Mag FeedAutomatic12 rounds X 2 magazinesUnique version called the Spitfire lights target on fire,critical chance us upped by 10%Damage is about 100 Both Maulers are repaired by any type of shotgun Weapon#5Auto Magnum50.AE or 500 S&WSilenceableFully AutomaticMagazine size is 12 or 14 roundsrepaired by 10mm pistols If anyone wants to help make this mod,I can send you images of the guns I have so far. Link to comment Share on other sites More sharing options...
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