Jump to content

Help with Script?


t3hf4ll0ut

Recommended Posts

I've recently built a small script that starts my player in a cell, shows the Special, Tags, and Name boxes and activates a package to show the player getting up out of a bed... only problem issss... it doesn't show the animation nor does it show the customization boxes...

 

Here's the line:

 

scn XXX

;Start using XXX

int XXX
int XXX2

Begin GameMode
if Player.GetInCell XXXCell == 1 && XXX2 == 0
		set iStage to 0
			elseif iStage == 0
	ShowNameMenu; Displays Name Menu
		set iStage to 1
			elseif iStage == 1
	ShowRaceMenu; Displays Race Menu
		set iStage to 2
			elseif iStage == 2
	SetSpecialPoints 40; Set Special Points
		set iStage to 3
			elseif iStage == 3
	AddTagSkills 3; Set Tags
		set iStage to 4
			elseif iStage == 4
	ShowMessage XXXMessage
		set iStage to 5
			elseif iStage == 5
	Set XXX2 to 1
endif
end

 

I've edited CG00 and CG01 to start off my player in that cell, and then run the quest / script... but nothing happens.

XXX2 is checking for the game to have been loaded or not.

Thanks in advance.

Link to comment
Share on other sites

Maybe check one of the "Alternate Start" mods if that's what you're after.

 

I don't see "iStage" defined there, but an unused "XXX" is.

Yeah, this is the template I have saved in my scripts, so I forgot to change iStage to XXX2, but in the actual GECK script XXX2 is replaced with iStage. I'm trying to get it to do a bit more then an average alt start mod so other mods won't really do me any use. I'll keep doing a trial and error for now.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...