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Witch Hunt 1.1


brokenergy

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Anyone notice that no traps are detectable. My 35 level rogue with 4th level Device Mastery and high cunning was unable to detect a single trap in my playthrough, resulting in his second injury in 100 hours of gametime. I'll have to see if this is so in version 1.1.
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The same for my rogue, i just stepped on every single trap during the whole game xD

 

 

Now Morrigan recognized the existence of our friendship and of my son in law and re estated that there wont be claim to the throne of Ferelden, since my Lady Cousland and Alistair are the rulers of the nation.

 

It was a quick quest above all, no real challange, I only had problems with that giant rock thing and nevertheless my Warden killed it almost by herself.

 

The only clear thing is that Flemeth is up to something and Morrigan has a deal with her and needs the baby for it, probably we will know more during DA2 or give us more puzzles of information to speculate about the old nut bat, I suppose either Hawke or our Warden will face her in DA3.

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The only clear thing is that Flemeth is up to something and Morrigan has a deal with her and needs the baby for it, probably we will know more during DA2 or give us more puzzles of information to speculate about the old nut bat, I suppose either Hawke or our Warden will face her in DA3.

My impression was more like; whatever Flenemth has cookin', Morri didn't want any part of it. What's more, she wants to protect her (our) son from it by removing him from Thedas completely.

 

She is willing, however, (and no matter the presence/absence of a child and/or occurence of the DR) to provide a little warning, albeit in a cryptic and utterly useless way. :laugh:

 

"Change is coming... Do what you will."

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The same for my rogue, i just stepped on every single trap during the whole game xD

 

Is rendering Device Mastery and the Cunning attribute useless supposed to be an attempt to make the new content more challenging? Or maybe rogues are just too good.

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There were traps? I guess I was too busy fighting my mods to notice.

In my case I wasn't fighting mods, but I guess I was just so ridiculously awesome that they couldn't even bother me! 8)

 

I'll keep a lookout when I get back there with my Rogue I'm playing in DA:O right now to test variations in the WH endings. :thumbsup:

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There were traps? I guess I was too busy fighting my mods to notice.

In my case I wasn't fighting mods, but I guess I was just so ridiculously awesome that they couldn't even bother me! 8)

 

I'll keep a lookout when I get back there with my Rogue I'm playing in DA:O right now to test variations in the WH endings. :thumbsup:

 

I'm running a mage through now with polygamy off; I'm thinking I'll dump Mori for Roly, Zev or Lel and do the ritual and see what happens (probably not Roly as I think that might just screw things up.) I just hope I can remember what to shut off when I get to WH.

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...I'm running a mage through now with polygamy off; I'm thinking I'll dump Mori for Roly, Zev or Lel and do the ritual and see what happens (probably not Roly as I think that might just screw things up.) I just hope I can remember what to shut off when I get to WH.

No way do I give up my Zev for Leli (or vice versa!) Polygamey is one of my "must-have mods". :tongue: But I removed the "Equal Love" add-on for MRP so that I don't forget myself and get invited into a certain "so cold" tent. :laugh:

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