lulzintosh Posted December 28, 2014 Share Posted December 28, 2014 Hello, I want to add a little bit of transparency to an armour but I don't know how to do so. I tried using GIMP and Photoshop to edit the '.dds' file but I seem to be able to find the correct option to add transparency. Can somebody please help? Link to comment Share on other sites More sharing options...
GreyFox77 Posted December 28, 2014 Share Posted December 28, 2014 A model's transparency is controlled by its texture's Alpha channel. 1. Open a texture in Photoshop2. At the Layers menu (usually on the lowerright), click the Channels tab3. Click New. You now have an Alpha channel4. Alpha channel works as follows:-Areas that are black are fully transparent-Areas that are darker shades of grey are more transparent than:-Areas that are lighter shades of grey are less transparent-Areas that are white are NOT transparent So if you want one part of an armour to be fully transparent (not visible), set that area to black in the Alpha channel. 5. then Save the texture as a DDS-if you only have pure black and pure white save as DXT 1 (1 bit Alpha)-if you have shades of grey save as DXT 5 The other prerequisite of making transparency work is to have a NiAlphaProperty in the .NIF model file7. open the armour's NIF file in NifSkope8. Right click the NiTriShape/NiTriStrips node of the Armour part that you want to use transparency9. Node > Add Property > NiAlphaProperty10. Save the NIF Now it works! Link to comment Share on other sites More sharing options...
lulzintosh Posted December 28, 2014 Author Share Posted December 28, 2014 A model's transparency is controlled by its texture's Alpha channel. 1. Open a texture in Photoshop2. At the Layers menu (usually on the lowerright), click the Channels tab3. Click New. You now have an Alpha channel4. Alpha channel works as follows:-Areas that are black are fully transparent-Areas that are darker shades of grey are more transparent than:-Areas that are lighter shades of grey are less transparent-Areas that are white are NOT transparent So if you want one part of an armour to be fully transparent (not visible), set that area to black in the Alpha channel. 5. then Save the texture as a DDS-if you only have pure black and pure white save as DXT 1 (1 bit Alpha)-if you have shades of grey save as DXT 5 The other prerequisite of making transparency work is to have a NiAlphaProperty in the .NIF model file7. open the armour's NIF file in NifSkope8. Right click the NiTriShape/NiTriStrips node of the Armour part that you want to use transparency9. Node > Add Property > NiAlphaProperty10. Save the NIF Now it works! Wow, amazing! Easy guide, it works. Thanks! Take a look: http://s24.postimg.org/yenkhywoz/TESV_2014_12_29_03_55_10_94.png How ever in some armours there are few extra textures, how do I remove those?Like in the below the one the white thing near the chest and the panties. How do I remove those? http://s24.postimg.org/x0vxmnxfn/TESV_2014_12_29_03_55_43_14.png Link to comment Share on other sites More sharing options...
Recommended Posts