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Need help getting conformulator to work


Jethead

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cant get headwear to adjust to head size. headwear is nitrishape, rigged to skeleton (no nistringextradata).

i tried methods described in jaysus headgear tutorial and kikaimegami's minitutorial, to no avail.

 

to reiterate

1) if i export my rigged nif as an obj and use it in conformulator to create an egm, then update facegen model availability in geck, nothing happens. headwear does not adjust to the head.

2) if i drop headwear to ground level in blender, remove vertex groups and unparent, export to nif with weapon body location: helm selected, then do conformulation - headwear behaves as if not rigged (cause its not, i know), and hovers around the head.

3) if i use method 2 (drop head, unparent) to create an egm, but use original, rigged nif with that egm, headwear displays properly but doesnt adjust to the head.

 

id be extremely grateful if somebody could point me to some more detailed tutorial, or give some advice.

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What you mention in #3 is the correct method. Does this headgear need to be rigged? If the mesh doesn't drop below the head, the mesh doesn't need that step.

 

Check that you are naming the files correctly. Or export the .nif into an .obj via NifSkope, and Conformulate that as a possible solution (vertex index might be out of place between your nif and egm as it stands? hard to say)

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