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Mothership Zeta not initiating


spartan9081

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So, on my way to vault 92, I came across the distress signal thingy for the alien crash. But lo and behold, when I reach it, nothing happens. No "beam me up, scotty" moment for me. Ran all around the crash site, and tried using setstage and movetoqt commands. Any thoughts on this? Or better yet, a workaround?

 

Load order is as follows:

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Enhanced Weather - Rain and Snow.esm

Unofficial Fallout 3 Patch.esm

CALIBR.ESM

StreetLights.esm

DCInteriors_ComboEdition.esm

Project Beauty.esm

CubeExperimental (EN).esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

Xepha's Dynamic Weather.esm

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

GalaxyNewsRadio100[M].esp

megalight.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

StreetLights - Wasteland.esp

WeaponModKits.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

Mart's Mutant Mod - Project Beauty.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Night Time Sneak Boost.esp

Xepha's Dynamic Weather - Main.esp

Xepha's Dynamic Weather - Rain.esp

Xepha's Dynamic Weather - Sandstorm.esp

Xepha's Dynamic Weather - The Pitt.esp

Xepha's Dynamic Weather - Broken Steel.esp

Xepha's Dynamic Weather - Point Lookout.esp

Xepha's Dynamic Weather - Anchorage.esp

Fellout-Full.esp

Fellout-pipboylight.esp

Fellout-Zeta.esp

Fellout-PointLookout.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

BlackWolf Backpack.esp

BlackWolf Backpack - Vendor Script Replenish.esp

BlackWolf Backpack - Vanilla Big Guns Fix.esp

BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp

BlackWolf Backpack - Zeta Drone Cannon Fix.esp

Tailor Maid.esp

Tailor Maid PITT.esp

Tailor Maid ZETA.esp

Tailor Maid Brokensteel.esp

Tailor Maid Anchorage.esp

UPP - Pack 1.esp

UPP - Original Perks.esp

UPP - Beverage Perks.esp

UPP - Quest Perks.esp

UPP - Experience Perks.esp

UPP - Pack 2.esp

COL Enclave VER2.esp

GaussCompleteBeta.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 Main [Hotfix].esp

FOOK2 DIK [Hotfix].esp

FOOK2 - Mothership Zeta.esp

 

Total active plugins: 82

Total plugins: 111

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i was having the same issue for a while.but mine was itd start the beaming up then give me a big ol red ^ round my screen and lock up.did you install it right(that was my issue,i didnt install it correctly)? are there mods that have known issues with Zeta? id start going thru the list and shutting them all off and seeing if that works and if it does,then go thru and see what ones are causing the conflict.
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