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Error missing master


eyeless1983

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i keep getting this error when trying to start the game missing master check mod load order i have read through some older posts and removed a couple mods / DLC but it still will not start the game

 

load order

 

falloutNV.esm

New Vegas Redesigned II.esm

TribalPack.esm

MereneryPack.esm-Diabled

ClassicPack.esm

CaravanPack.esm

Deadmoney.esm

HonestHeats.esm

OldWorldBlues.esm

LonesomeRoads.esm

GunRunnerArsenal.esm-disabled

YUP-Base Game + All DLC.esm

Weapon Mod Expansion.esm

WME-DLCs.esm

Caliber.esm

CaliberXgunrunners.esm

CaliberXhonesthearts.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

Project Nerada - Core.esm

Project Narada - cyberware.esp

Project Narada - Equipment.esm

Project Navada - Rebalance.esp

Project Navada - Extra Opitions.esm

FCOmaster.esm

AWorldOfPain(preview).esm

NVInteriors_core.esm

NVInteriors_WastelandEditionAWOP.esm

encalvebunker.esm

CFWNV.esm

FreesideOpen.esm

Interior Lighting Overhaul - core.esm

Interior Lighting Overhaul - L38PS.esm

rePopulated Wasteland.esm

Momod.esm

NVR - Lore Version.esp

New Vegas redesigned - honest Hearts.esp

NVR - Recommened.esp

YUP - NPC fixes(base game + all DLC).esp

weaponModsExpanded.esp

WMX-deadmoney.sp

WMX-GunRunnersArsenal.esp

WMX-HonestHearts.esp

WMX-lonesomeBlues.esp

Weapon Mod Expansion.esp

WME - DLCs Arenovalis.esp

WME - DLCS.esp

Mission Mojave - Ultimate Edition.esp

MMUE-CP-Electrocity.esp

Project Nevada - Cyberware Additions.esp

Project Nevada - Rebalance complete.esp

Project Nevada - All DLC.esp

Project Nevada - WME.esp

Project Nevada - WMX.esp

MMUE-CP-PNALLDLC.esp

MMUE-CP-PNEquipment.esp

MMUE-CP-PNRebalance.esp

MMUE-CP-PNCore,esp

Reactive People - Ultimatum.esp

AWOPDeadmoney.esp

AWOPInterior Music.esp

AWOPDLC + GRA Conflict Error Fixes.esp

AWOPDLC Conflict Error Fixes.sep

AWOP NO DLC Conflict Error Fixes.esp

AWOPCalibarXAmmoPatch.esp

FOC - GlowingOne.esp - Disabled

FOC - Delilah.esp - Disabled

FOC - Niner.esp - Disabled

FOC - OnHolyServiceBound NPC's.esp - Disabled

FOC - Willow.esp Disabled

FOC - Willow(cazy).esp - Disabled

enclavebunker.esp

The Weapon Mod Menu.esp

CFW-DLC.esp

CFW-PN.esp

CFW-PN-DLC.esp

chistinecos.esp

freesideopenPatch.esp

FSOmusic.esp

AWOPFSOPatch.esp

WMX-ArenovalisTextures>esp

Interior Lighting Overhaul - Ultimate Edition.esp

ILO - GS Shack.esp

ILO - A World Of Pain.esp

CNR_beta.esp

NCR Reamament.esp

Vurt's WFO.esp

AWOP-MoMod.esp

hunter.esp

EVE-FNV - NO DLC.esp

EVE-FNV - NO GRA.esp

EVE-FNV - ALL DLC.esp

dD - Enhanced Blood Main NV.esp

Majave Nights.esp

PipBoyLight,esp

MMUE-CP-WMX.esp

FOC - Project Brazil.esp - Disabed

Edited by eyeless_1983
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sorry had to post 2nd half of error log here the file was bigger than 250k



[00:04] Background Loader: loading "Project Nevada - Cyberware Additions.esp"...

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Loading file

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] File loaded

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Start processing

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "Project Nevada - Core.esm"

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "Project Nevada - Cyberware.esp"

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "Project Nevada - Extra Options.esm"

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Header processed. Expecting 144 records

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "TXST" processed

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "GLOB" processed

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "SPEL" processed

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "MISC" processed

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "PERK" processed

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "CHAL" processed

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Building FormID index

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] FormID index built

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Building EditorID index

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] EditorID index built

[00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Processing completed

[00:04] Background Loader: loading "Project Nevada - Rebalance Complete.esp"...

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Loading file

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] File loaded

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Start processing

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "Project Nevada - Core.esm"

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "Project Nevada - Rebalance.esp"

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "Project Nevada - Extra Options.esm"

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Header processed. Expecting 249 records

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "GLOB" processed

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Building FormID index

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] FormID index built

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Building EditorID index

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] EditorID index built

[00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Processing completed

[00:04] Background Loader: loading "Project Nevada - All DLC.esp"...

[00:04] Background Loader: [Project Nevada - All DLC.esp] Loading file

[00:04] Background Loader: [Project Nevada - All DLC.esp] File loaded

[00:04] Background Loader: [Project Nevada - All DLC.esp] Start processing

[00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "DeadMoney.esm"

[00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "HonestHearts.esm"

[00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "OldWorldBlues.esm"

[00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "LonesomeRoad.esm"

[00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "GunRunnersArsenal.esm"

[00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Core.esm"

[00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Cyberware.esp"

[00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Rebalance.esp"

[00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Extra Options.esm"

[00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Rebalance Complete.esp"

[00:04] Background Loader: [Project Nevada - All DLC.esp] Header processed. Expecting 290 records

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "GLOB" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "MGEF" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "SPEL" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "MISC" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "NPC_" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "ALCH" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "NOTE" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "PROJ" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "EXPL" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "PERK" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "MESG" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "RCPE" processed

[00:04] Background Loader: [Project Nevada - All DLC.esp] Building FormID index

[00:04] Background Loader: [Project Nevada - All DLC.esp] FormID index built

[00:04] Background Loader: [Project Nevada - All DLC.esp] Building EditorID index

[00:04] Background Loader: [Project Nevada - All DLC.esp] EditorID index built

[00:04] Background Loader: [Project Nevada - All DLC.esp] Processing completed

[00:04] Background Loader: loading "Project Nevada - WME.esp"...

[00:04] Background Loader: [Project Nevada - WME.esp] Loading file

[00:04] Background Loader: [Project Nevada - WME.esp] File loaded

[00:04] Background Loader: [Project Nevada - WME.esp] Start processing

[00:04] Background Loader: [Project Nevada - WME.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Project Nevada - WME.esp] Adding master "Project Nevada - Core.esm"

[00:04] Background Loader: [Project Nevada - WME.esp] Adding master "Project Nevada - Equipment.esm"

[00:04] Background Loader: [Project Nevada - WME.esp] Adding master "Weapon Mod Expansion.esm"

[00:04] Background Loader: [Project Nevada - WME.esp] Header processed. Expecting 215 records

[00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "TXST" processed

[00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "NOTE" processed

[00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "IMOD" processed

[00:04] Background Loader: [Project Nevada - WME.esp] Building FormID index

[00:04] Background Loader: [Project Nevada - WME.esp] FormID index built

[00:04] Background Loader: [Project Nevada - WME.esp] Building EditorID index

[00:04] Background Loader: [Project Nevada - WME.esp] EditorID index built

[00:04] Background Loader: [Project Nevada - WME.esp] Processing completed

[00:04] Background Loader: loading "Project Nevada - WMX.esp"...

[00:04] Background Loader: [Project Nevada - WMX.esp] Loading file

[00:04] Background Loader: [Project Nevada - WMX.esp] File loaded

[00:04] Background Loader: [Project Nevada - WMX.esp] Start processing

[00:04] Background Loader: [Project Nevada - WMX.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Project Nevada - WMX.esp] Adding master "Project Nevada - Core.esm"

[00:04] Background Loader: [Project Nevada - WMX.esp] Adding master "Project Nevada - Equipment.esm"

[00:04] Background Loader: [Project Nevada - WMX.esp] Adding master "WeaponModsExpanded.esp"

[00:04] Background Loader: [Project Nevada - WMX.esp] Header processed. Expecting 226 records

[00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "TXST" processed

[00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "NOTE" processed

[00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "IMOD" processed

[00:04] Background Loader: [Project Nevada - WMX.esp] Building FormID index

[00:04] Background Loader: [Project Nevada - WMX.esp] FormID index built

[00:04] Background Loader: [Project Nevada - WMX.esp] Building EditorID index

[00:04] Background Loader: [Project Nevada - WMX.esp] EditorID index built

[00:04] Background Loader: [Project Nevada - WMX.esp] Processing completed

[00:04] Background Loader: loading "MMUE-CP-PNALLDLC.esp"...

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Loading file

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] File loaded

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Start processing

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Adding master "OldWorldBlues.esm"

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Adding master "Mission Mojave - Ultimate Edition.esp"

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Adding master "Project Nevada - All DLC.esp"

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Header processed. Expecting 6 records

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] GRUP Top "PERK" processed

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Building FormID index

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] FormID index built

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Building EditorID index

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] EditorID index built

[00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Processing completed

[00:04] Background Loader: loading "MMUE-CP-PNEquipment.esp"...

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Loading file

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] File loaded

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Start processing

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "DeadMoney.esm"

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "HonestHearts.esm"

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "OldWorldBlues.esm"

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "LonesomeRoad.esm"

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "GunRunnersArsenal.esm"

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "Project Nevada - Core.esm"

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "Project Nevada - Equipment.esm"

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "Mission Mojave - Ultimate Edition.esp"

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Header processed. Expecting 84 records

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "NPC_" processed

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "ALCH" processed

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Building FormID index

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] FormID index built

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Building EditorID index

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] EditorID index built

[00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Processing completed

[00:04] Background Loader: loading "MMUE-CP-PNRebalance.esp"...

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Loading file

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] File loaded

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Start processing

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Adding master "DeadMoney.esm"

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Adding master "OldWorldBlues.esm"

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Adding master "Project Nevada - Core.esm"

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Adding master "Project Nevada - Rebalance.esp"

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Adding master "Mission Mojave - Ultimate Edition.esp"

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Header processed. Expecting 52 records

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] GRUP Top "SPEL" processed

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] GRUP Top "ALCH" processed

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] GRUP Top "PROJ" processed

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Building FormID index

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] FormID index built

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Building EditorID index

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] EditorID index built

[00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Processing completed

[00:04] Background Loader: loading "MMUE-CP-PNCore.esp"...

[00:04] Background Loader: [MMUE-CP-PNCore.esp] Loading file

[00:04] Background Loader: [MMUE-CP-PNCore.esp] File loaded

[00:04] Background Loader: [MMUE-CP-PNCore.esp] Start processing

[00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "DeadMoney.esm"

[00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "HonestHearts.esm"

[00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "OldWorldBlues.esm"

[00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "LonesomeRoad.esm"

[00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "Project Nevada - Core.esm"

[00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "Mission Mojave - Ultimate Edition.esp"

[00:04] Background Loader: [MMUE-CP-PNCore.esp] Header processed. Expecting 4 records

[00:04] Background Loader: [MMUE-CP-PNCore.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [MMUE-CP-PNCore.esp] GRUP Top "DIAL" processed

[00:04] Background Loader: [MMUE-CP-PNCore.esp] Building FormID index

[00:04] Background Loader: [MMUE-CP-PNCore.esp] FormID index built

[00:04] Background Loader: [MMUE-CP-PNCore.esp] Building EditorID index

[00:04] Background Loader: [MMUE-CP-PNCore.esp] EditorID index built

[00:04] Background Loader: [MMUE-CP-PNCore.esp] Processing completed

[00:04] Background Loader: loading "Reactive People - Ultimatum.esp"...

[00:04] Background Loader: [Reactive People - Ultimatum.esp] Loading file

[00:04] Background Loader: [Reactive People - Ultimatum.esp] File loaded

[00:04] Background Loader: [Reactive People - Ultimatum.esp] Start processing

[00:04] Background Loader: [Reactive People - Ultimatum.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Reactive People - Ultimatum.esp] Header processed. Expecting 809 records

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "GLOB" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "FACT" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "RACE" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "SOUN" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "MGEF" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "SPEL" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "TERM" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "MISC" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "AMMO" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "NPC_" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "ALCH" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "PROJ" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "NAVI" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "DIAL" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "IDLE" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "PACK" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "EXPL" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "IMAD" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "PERK" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "MESG" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "RCPE" processed

[00:04] Background Loader: [Reactive People - Ultimatum.esp] Building FormID index

[00:04] Background Loader: [Reactive People - Ultimatum.esp] FormID index built

[00:04] Background Loader: [Reactive People - Ultimatum.esp] Building EditorID index

[00:04] Background Loader: [Reactive People - Ultimatum.esp] EditorID index built

[00:04] Background Loader: [Reactive People - Ultimatum.esp] Processing completed

[00:04] Background Loader: loading "AWOPDeadMoney.esp"...

[00:04] Background Loader: [AWOPDeadMoney.esp] Loading file

[00:04] Background Loader: [AWOPDeadMoney.esp] File loaded

[00:04] Background Loader: [AWOPDeadMoney.esp] Start processing

[00:04] Background Loader: [AWOPDeadMoney.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [AWOPDeadMoney.esp] Adding master "DeadMoney.esm"

[00:04] Background Loader: [AWOPDeadMoney.esp] Header processed. Expecting 6754 records

[00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "FACT" processed

[00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "TERM" processed

[00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "NPC_" processed

[00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "CREA" processed

[00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "KEYM" processed

[00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "ALCH" processed

[00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "NOTE" processed

[00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "NAVI" processed

[00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "PACK" processed

[00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "RCPE" processed

[00:04] Background Loader: [AWOPDeadMoney.esp] Building FormID index

[00:04] Background Loader: [AWOPDeadMoney.esp] FormID index built

[00:04] Background Loader: [AWOPDeadMoney.esp] Building EditorID index

[00:04] Background Loader: [AWOPDeadMoney.esp] EditorID index built

[00:04] Background Loader: [AWOPDeadMoney.esp] Processing completed

[00:04] Background Loader: loading "AWOP Interior Music.esp"...

[00:04] Background Loader: [AWOP Interior Music.esp] Loading file

[00:04] Background Loader: [AWOP Interior Music.esp] File loaded

[00:04] Background Loader: [AWOP Interior Music.esp] Start processing

[00:04] Background Loader: [AWOP Interior Music.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [AWOP Interior Music.esp] Adding master "AWorldOfPain(Preview).esm"

[00:04] Background Loader: [AWOP Interior Music.esp] Adding master "AWOPDeadMoney.esp"

[00:04] Background Loader: [AWOP Interior Music.esp] Header processed. Expecting 731 records

[00:04] Background Loader: <Note: DMSewerMonitoringStation "Sewer Monitoring Station" [CELL:3B00CC7E] was injected into AWOPDeadMoney.esp>

[00:04] Background Loader: <Note: DMSewer "Sierra Sewer" [CELL:3B00D8D2] was injected into AWOPDeadMoney.esp>

[00:04] Background Loader: [AWOP Interior Music.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [AWOP Interior Music.esp] Building FormID index

[00:04] Background Loader: [AWOP Interior Music.esp] FormID index built

[00:04] Background Loader: [AWOP Interior Music.esp] Building EditorID index

[00:04] Background Loader: [AWOP Interior Music.esp] EditorID index built

[00:04] Background Loader: [AWOP Interior Music.esp] Processing completed

[00:04] Background Loader: loading "AWOP DLC + GRA Conflict Error Fixes.esp"...

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Loading file

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] File loaded

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Start processing

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "DeadMoney.esm"

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "HonestHearts.esm"

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "OldWorldBlues.esm"

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "LonesomeRoad.esm"

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "GunRunnersArsenal.esm"

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "AWorldOfPain(Preview).esm"

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Header processed. Expecting 67 records

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] GRUP Top "DIAL" processed

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Building FormID index

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] FormID index built

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Building EditorID index

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] EditorID index built

[00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Processing completed

[00:04] Background Loader: loading "AWOP DLC Conflict Error Fixes.esp"...

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Loading file

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] File loaded

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Start processing

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Adding master "DeadMoney.esm"

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Adding master "HonestHearts.esm"

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Adding master "OldWorldBlues.esm"

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Adding master "LonesomeRoad.esm"

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Adding master "AWorldOfPain(Preview).esm"

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Header processed. Expecting 59 records

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] GRUP Top "DIAL" processed

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Building FormID index

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] FormID index built

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Building EditorID index

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] EditorID index built

[00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Processing completed

[00:04] Background Loader: loading "AWOP NO DLC Conflict Error Fixes.esp"...

[00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Loading file

[00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] File loaded

[00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Start processing

[00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Adding master "AWorldOfPain(Preview).esm"

[00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Header processed. Expecting 2 records

[00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Building FormID index

[00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] FormID index built

[00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Building EditorID index

[00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] EditorID index built

[00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Processing completed

[00:04] Background Loader: loading "AWOPCaliberXAmmoPatch.esp"...

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Loading file

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] File loaded

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Start processing

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Adding master "Caliber.esm"

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Adding master "AWorldOfPain(Preview).esm"

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Adding master "GunRunnersArsenal.esm"

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Adding master "HonestHearts.esm"

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Header processed. Expecting 2424 records

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] GRUP Top "NAVI" processed

[00:04] Background Loader: <Note: [REFR:1600602D] (places Ammo20Ga "20 Gauge Round" [AMMO:000E86F2] in GRUP Cell Temporary Children of PrimmSewer "Primm Sewer" [CELL:16005F6E]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: <Note: [REFR:16006031] (places Ammo4570 ".45-70 Gov't" [AMMO:00121133] in GRUP Cell Temporary Children of PrimmSewer "Primm Sewer" [CELL:16005F6E]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: <Note: [REFR:1600A2BD] (places Ammo25mmGrenade "25mm Grenade" [AMMO:00096C40] in GRUP Cell Temporary Children of NiptonRoadGasStation "Nipton Road Gas Station" [CELL:1600A24E]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: <Note: [REFR:1601870E] (places Ammo40mmGrenade "40mm Grenade" [AMMO:0007EA26] in GRUP Cell Temporary Children of SearchlightSewer "Searchlight Sewers" [CELL:16017F05]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: <Note: [REFR:1601870F] (places Ammo25mmGrenadeHighExplosive "25mm Grenade, High Explosive" [AMMO:0013E449] in GRUP Cell Temporary Children of SearchlightSewer "Searchlight Sewers" [CELL:16017F05]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: <Note: [REFR:16013F9D] (places Ammo40mmGrenade "40mm Grenade" [AMMO:0007EA26] in GRUP Cell Temporary Children of PitStopBombShelter "Pit Stop Bomb Shelter" [CELL:16013DDD]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: <Note: [REFR:1601F3A8] (places [05000E41] < Error: Could not be resolved > in GRUP Cell Temporary Children of SpringMtVisitorsCentre "Spring Mountain Visitors Centre" [CELL:1601DBD6]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: <Note: [REFR:1600487A] (places Ammo9mm "9mm Round" [AMMO:0008ED03] in GRUP Cell Temporary Children of DevilsThroatCave "Devil's Gullet Cave" [CELL:16004778]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: <Note: [REFR:1602CD3D] (places [050015D7] < Error: Could not be resolved > in GRUP Cell Temporary Children of UGWeaponsResearchFacility "Weapon Research Facility" [CELL:1602BF13]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: <Note: [REFR:1602CD46] (places [05000B1A] < Error: Could not be resolved > in GRUP Cell Temporary Children of UGWeaponsResearchFacility "Weapon Research Facility" [CELL:1602BF13]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: <Note: [REFR:1602CD47] (places [05001E41] < Error: Could not be resolved > in GRUP Cell Temporary Children of UGWeaponsResearchFacility "Weapon Research Facility" [CELL:1602BF13]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: <Note: [REFR:1602CD48] (places [05000AF0] < Error: Could not be resolved > in GRUP Cell Temporary Children of UGWeaponsResearchFacility "Weapon Research Facility" [CELL:1602BF13]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: <Note: [REFR:1603A680] (places [05000E46] < Error: Could not be resolved > in GRUP Cell Temporary Children of InfestedNCRBunkerLower "Bunker Lower Levels" [CELL:1603986C]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: <Note: [REFR:1603A994] (places [05000E38] < Error: Could not be resolved > in GRUP Cell Temporary Children of InfestedNCRBunkerLower "Bunker Lower Levels" [CELL:1603986C]) was injected into AWorldOfPain(Preview).esm>

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] GRUP Top "RCPE" processed

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Building FormID index

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] FormID index built

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Building EditorID index

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] EditorID index built

[00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Processing completed

[00:04] Background Loader: loading "enclavebunker.esp"...

[00:04] Background Loader: [enclavebunker.esp] Loading file

[00:04] Background Loader: [enclavebunker.esp] File loaded

[00:04] Background Loader: [enclavebunker.esp] Start processing

[00:04] Background Loader: [enclavebunker.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [enclavebunker.esp] Adding master "enclavebunker.esm"

[00:04] Background Loader: [enclavebunker.esp] Header processed. Expecting 627 records

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "ACTI" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "TERM" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "DOOR" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "NPC_" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "CREA" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "NAVI" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "DIAL" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "PACK" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "EFSH" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "PERK" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "VTYP" processed

[00:04] Background Loader: [enclavebunker.esp] GRUP Top "MESG" processed

[00:04] Background Loader: [enclavebunker.esp] Building FormID index

[00:04] Background Loader: [enclavebunker.esp] FormID index built

[00:04] Background Loader: [enclavebunker.esp] Building EditorID index

[00:04] Background Loader: [enclavebunker.esp] EditorID index built

[00:04] Background Loader: [enclavebunker.esp] Processing completed

[00:04] Background Loader: loading "The Weapon Mod Menu.esp"...

[00:04] Background Loader: [The Weapon Mod Menu.esp] Loading file

[00:04] Background Loader: [The Weapon Mod Menu.esp] File loaded

[00:04] Background Loader: [The Weapon Mod Menu.esp] Start processing

[00:04] Background Loader: [The Weapon Mod Menu.esp] Header processed. Expecting 17 records

[00:04] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "GLOB" processed

[00:04] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "MISC" processed

[00:04] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "MESG" processed

[00:04] Background Loader: [The Weapon Mod Menu.esp] Building FormID index

[00:04] Background Loader: [The Weapon Mod Menu.esp] FormID index built

[00:04] Background Loader: [The Weapon Mod Menu.esp] Building EditorID index

[00:04] Background Loader: [The Weapon Mod Menu.esp] EditorID index built

[00:04] Background Loader: [The Weapon Mod Menu.esp] Processing completed

[00:04] Background Loader: loading "CFW-DLC.esp"...

[00:04] Background Loader: [CFW-DLC.esp] Loading file

[00:04] Background Loader: [CFW-DLC.esp] File loaded

[00:04] Background Loader: [CFW-DLC.esp] Start processing

[00:04] Background Loader: [CFW-DLC.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [CFW-DLC.esp] Adding master "CFWNV.esm"

[00:04] Background Loader: [CFW-DLC.esp] Adding master "DeadMoney.esm"

[00:04] Background Loader: [CFW-DLC.esp] Adding master "HonestHearts.esm"

[00:04] Background Loader: [CFW-DLC.esp] Adding master "OldWorldBlues.esm"

[00:04] Background Loader: [CFW-DLC.esp] Adding master "GunRunnersArsenal.esm"

[00:04] Background Loader: [CFW-DLC.esp] Adding master "LonesomeRoad.esm"

[00:04] Background Loader: [CFW-DLC.esp] Header processed. Expecting 56 records

[00:04] Background Loader: [CFW-DLC.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [CFW-DLC.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [CFW-DLC.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [CFW-DLC.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [CFW-DLC.esp] Building FormID index

[00:04] Background Loader: [CFW-DLC.esp] FormID index built

[00:04] Background Loader: [CFW-DLC.esp] Building EditorID index

[00:04] Background Loader: [CFW-DLC.esp] EditorID index built

[00:04] Background Loader: [CFW-DLC.esp] Processing completed

[00:04] Background Loader: loading "CFW-PN.esp"...

[00:04] Background Loader: [CFW-PN.esp] Loading file

[00:04] Background Loader: [CFW-PN.esp] File loaded

[00:04] Background Loader: [CFW-PN.esp] Start processing

[00:04] Background Loader: [CFW-PN.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [CFW-PN.esp] Adding master "CFWNV.esm"

[00:04] Background Loader: [CFW-PN.esp] Adding master "Project Nevada - Equipment.esm"

[00:04] Background Loader: [CFW-PN.esp] Adding master "Project Nevada - Core.esm"

[00:04] Background Loader: [CFW-PN.esp] Header processed. Expecting 90 records

[00:04] Background Loader: [CFW-PN.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [CFW-PN.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [CFW-PN.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [CFW-PN.esp] GRUP Top "RCPE" processed

[00:04] Background Loader: [CFW-PN.esp] Building FormID index

[00:04] Background Loader: [CFW-PN.esp] FormID index built

[00:04] Background Loader: [CFW-PN.esp] Building EditorID index

[00:04] Background Loader: [CFW-PN.esp] EditorID index built

[00:04] Background Loader: [CFW-PN.esp] Processing completed

[00:04] Background Loader: loading "CFW-PN-DLC.esp"...

[00:04] Background Loader: [CFW-PN-DLC.esp] Loading file

[00:04] Background Loader: [CFW-PN-DLC.esp] File loaded

[00:04] Background Loader: [CFW-PN-DLC.esp] Start processing

[00:04] Background Loader: [CFW-PN-DLC.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [CFW-PN-DLC.esp] Adding master "Project Nevada - Equipment.esm"

[00:04] Background Loader: [CFW-PN-DLC.esp] Adding master "CFWNV.esm"

[00:04] Background Loader: [CFW-PN-DLC.esp] Adding master "DeadMoney.esm"

[00:04] Background Loader: [CFW-PN-DLC.esp] Adding master "Project Nevada - Core.esm"

[00:04] Background Loader: [CFW-PN-DLC.esp] Header processed. Expecting 91 records

[00:04] Background Loader: [CFW-PN-DLC.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [CFW-PN-DLC.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [CFW-PN-DLC.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [CFW-PN-DLC.esp] GRUP Top "RCPE" processed

[00:04] Background Loader: [CFW-PN-DLC.esp] Building FormID index

[00:04] Background Loader: [CFW-PN-DLC.esp] FormID index built

[00:04] Background Loader: [CFW-PN-DLC.esp] Building EditorID index

[00:04] Background Loader: [CFW-PN-DLC.esp] EditorID index built

[00:04] Background Loader: [CFW-PN-DLC.esp] Processing completed

[00:04] Background Loader: loading "christinecos.esp"...

[00:04] Background Loader: [christinecos.esp] Loading file

[00:04] Background Loader: [christinecos.esp] File loaded

[00:04] Background Loader: [christinecos.esp] Start processing

[00:04] Background Loader: [christinecos.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [christinecos.esp] Adding master "OldWorldBlues.esm"

[00:04] Background Loader: [christinecos.esp] Header processed. Expecting 4 records

[00:04] Background Loader: [christinecos.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [christinecos.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [christinecos.esp] Building FormID index

[00:04] Background Loader: [christinecos.esp] FormID index built

[00:04] Background Loader: [christinecos.esp] Building EditorID index

[00:04] Background Loader: [christinecos.esp] EditorID index built

[00:04] Background Loader: [christinecos.esp] Processing completed

[00:04] Background Loader: loading "FreesideOpenPatch.esp"...

[00:04] Background Loader: [FreesideOpenPatch.esp] Loading file

[00:04] Background Loader: [FreesideOpenPatch.esp] File loaded

[00:04] Background Loader: [FreesideOpenPatch.esp] Start processing

[00:04] Background Loader: [FreesideOpenPatch.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [FreesideOpenPatch.esp] Adding master "FreesideOpen.esm"

[00:04] Background Loader: [FreesideOpenPatch.esp] Header processed. Expecting 963 records

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "FACT" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "ACTI" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "NPC_" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "CREA" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "LVLN" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "KEYM" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "DIAL" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "IDLE" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "PACK" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "MESG" processed

[00:04] Background Loader: [FreesideOpenPatch.esp] Building FormID index

[00:04] Background Loader: [FreesideOpenPatch.esp] FormID index built

[00:04] Background Loader: [FreesideOpenPatch.esp] Building EditorID index

[00:04] Background Loader: [FreesideOpenPatch.esp] EditorID index built

[00:04] Background Loader: [FreesideOpenPatch.esp] Processing completed

[00:04] Background Loader: loading "FSOmusic.esp"...

[00:04] Background Loader: [FSOmusic.esp] Loading file

[00:04] Background Loader: [FSOmusic.esp] File loaded

[00:04] Background Loader: [FSOmusic.esp] Start processing

[00:04] Background Loader: [FSOmusic.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [FSOmusic.esp] Adding master "FreesideOpen.esm"

[00:04] Background Loader: [FSOmusic.esp] Header processed. Expecting 16 records

[00:04] Background Loader: [FSOmusic.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [FSOmusic.esp] GRUP Top "MSET" processed

[00:04] Background Loader: [FSOmusic.esp] GRUP Top "ALOC" processed

[00:04] Background Loader: [FSOmusic.esp] Building FormID index

[00:04] Background Loader: [FSOmusic.esp] FormID index built

[00:04] Background Loader: [FSOmusic.esp] Building EditorID index

[00:04] Background Loader: [FSOmusic.esp] EditorID index built

[00:04] Background Loader: [FSOmusic.esp] Processing completed

[00:04] Background Loader: loading "AWOPFSOPatch.esp"...

[00:04] Background Loader: [AWOPFSOPatch.esp] Loading file

[00:04] Background Loader: [AWOPFSOPatch.esp] File loaded

[00:04] Background Loader: [AWOPFSOPatch.esp] Start processing

[00:04] Background Loader: [AWOPFSOPatch.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [AWOPFSOPatch.esp] Adding master "AWorldOfPain(Preview).esm"

[00:04] Background Loader: [AWOPFSOPatch.esp] Header processed. Expecting 16 records

[00:04] Background Loader: [AWOPFSOPatch.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [AWOPFSOPatch.esp] Building FormID index

[00:04] Background Loader: [AWOPFSOPatch.esp] FormID index built

[00:04] Background Loader: [AWOPFSOPatch.esp] Building EditorID index

[00:04] Background Loader: [AWOPFSOPatch.esp] EditorID index built

[00:04] Background Loader: [AWOPFSOPatch.esp] Processing completed

[00:04] Background Loader: loading "WMX-ArenovalisTextures.esp"...

[00:04] Background Loader: [WMX-ArenovalisTextures.esp] Loading file

[00:04] Background Loader: [WMX-ArenovalisTextures.esp] File loaded

[00:04] Background Loader: [WMX-ArenovalisTextures.esp] Start processing

[00:04] Background Loader: [WMX-ArenovalisTextures.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [WMX-ArenovalisTextures.esp] Adding master "WeaponModsExpanded.esp"

[00:04] Background Loader: [WMX-ArenovalisTextures.esp] Header processed. Expecting 86 records

[00:04] Background Loader: [WMX-ArenovalisTextures.esp] GRUP Top "TXST" processed

[00:04] Background Loader: [WMX-ArenovalisTextures.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [WMX-ArenovalisTextures.esp] Building FormID index

[00:04] Background Loader: [WMX-ArenovalisTextures.esp] FormID index built

[00:04] Background Loader: [WMX-ArenovalisTextures.esp] Building EditorID index

[00:04] Background Loader: [WMX-ArenovalisTextures.esp] EditorID index built

[00:04] Background Loader: [WMX-ArenovalisTextures.esp] Processing completed

[00:04] Background Loader: loading "Interior Lighting Overhaul - Ultimate Edition.esp"...

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Loading file

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] File loaded

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Start processing

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Adding master "DeadMoney.esm"

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Adding master "HonestHearts.esm"

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Adding master "OldWorldBlues.esm"

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Adding master "LonesomeRoad.esm"

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Adding master "Interior Lighting Overhaul - Core.esm"

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Header processed. Expecting 7298 records

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "SOUN" processed

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "ACTI" processed

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "LIGH" processed

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "WTHR" processed

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "IMGS" processed

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "IMAD" processed

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "MESG" processed

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "LGTM" processed

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Building FormID index

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] FormID index built

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Building EditorID index

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] EditorID index built

[00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Processing completed

[00:04] Background Loader: loading "ILO - GS Shack.esp"...

[00:04] Background Loader: [iLO - GS Shack.esp] Loading file

[00:04] Background Loader: [iLO - GS Shack.esp] File loaded

[00:04] Background Loader: [iLO - GS Shack.esp] Start processing

[00:04] Background Loader: [iLO - GS Shack.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [iLO - GS Shack.esp] Adding master "Interior Lighting Overhaul - Core.esm"

[00:04] Background Loader: [iLO - GS Shack.esp] Header processed. Expecting 331 records

[00:04] Background Loader: [iLO - GS Shack.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [iLO - GS Shack.esp] GRUP Top "NAVI" processed

[00:04] Background Loader: [iLO - GS Shack.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [iLO - GS Shack.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [iLO - GS Shack.esp] Building FormID index

[00:04] Background Loader: [iLO - GS Shack.esp] FormID index built

[00:04] Background Loader: [iLO - GS Shack.esp] Building EditorID index

[00:04] Background Loader: [iLO - GS Shack.esp] EditorID index built

[00:04] Background Loader: [iLO - GS Shack.esp] Processing completed

[00:04] Background Loader: loading "ILO - A World of Pain.esp"...

[00:04] Background Loader: [iLO - A World of Pain.esp] Loading file

[00:04] Background Loader: [iLO - A World of Pain.esp] File loaded

[00:04] Background Loader: [iLO - A World of Pain.esp] Start processing

[00:04] Background Loader: [iLO - A World of Pain.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [iLO - A World of Pain.esp] Adding master "AWorldOfPain(Preview).esm"

[00:04] Background Loader: [iLO - A World of Pain.esp] Adding master "Interior Lighting Overhaul - Core.esm"

[00:04] Background Loader: [iLO - A World of Pain.esp] Header processed. Expecting 1436 records

[00:04] Background Loader: Warning: Record [ACRE:01013DA9] in file AWorldOfPain(Preview).esm is being overridden by record [REFR:01013DA9] in file ILO - A World of Pain.esp.

[00:04] Background Loader: [iLO - A World of Pain.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [iLO - A World of Pain.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [iLO - A World of Pain.esp] Building FormID index

[00:04] Background Loader: [iLO - A World of Pain.esp] FormID index built

[00:04] Background Loader: [iLO - A World of Pain.esp] Building EditorID index

[00:04] Background Loader: [iLO - A World of Pain.esp] EditorID index built

[00:04] Background Loader: [iLO - A World of Pain.esp] Processing completed

[00:04] Background Loader: loading "CNR_Beta.esp"...

[00:04] Background Loader: [CNR_Beta.esp] Loading file

[00:04] Background Loader: [CNR_Beta.esp] File loaded

[00:04] Background Loader: [CNR_Beta.esp] Start processing

[00:04] Background Loader: [CNR_Beta.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [CNR_Beta.esp] Adding master "HonestHearts.esm"

[00:04] Background Loader: [CNR_Beta.esp] Adding master "LonesomeRoad.esm"

[00:04] Background Loader: [CNR_Beta.esp] Header processed. Expecting 2421 records

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "CLAS" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "RACE" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "ACTI" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "DOOR" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "SCOL" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "MSTT" processed

[00:04] Background Loader: <Note: WeapNVEliEdge "Eli's Edge" [WEAP:06000ADE] was injected into HonestHearts.esm>

[00:04] Background Loader: <Note: BinglesShishkebabMKII "Shishkebab MKII" [WEAP:06000AE1] was injected into HonestHearts.esm>

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "NPC_" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "CREA" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "KEYM" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "NAVI" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "DIAL" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "PACK" processed

[00:04] Background Loader: <Note: BinglesShishkebabMKIIRepair [FLST:060027EF] was injected into HonestHearts.esm>

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "ARMA" processed

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "MESG" processed

[00:04] Background Loader: <Note: BinglesShishkebabMKIIRecipe "Shishkebab MKII" [RCPE:060027DB] was injected into HonestHearts.esm>

[00:04] Background Loader: [CNR_Beta.esp] GRUP Top "RCPE" processed

[00:04] Background Loader: [CNR_Beta.esp] Building FormID index

[00:04] Background Loader: [CNR_Beta.esp] FormID index built

[00:04] Background Loader: [CNR_Beta.esp] Building EditorID index

[00:04] Background Loader: [CNR_Beta.esp] EditorID index built

[00:04] Background Loader: [CNR_Beta.esp] Processing completed

[00:04] Background Loader: loading "NCR Rearmament v1.5.esp"...

[00:04] Background Loader: [NCR Rearmament v1.5.esp] Loading file

[00:04] Background Loader: [NCR Rearmament v1.5.esp] File loaded

[00:04] Background Loader: [NCR Rearmament v1.5.esp] Start processing

[00:04] Background Loader: [NCR Rearmament v1.5.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [NCR Rearmament v1.5.esp] Header processed. Expecting 61 records

[00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "TXST" processed

[00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "NPC_" processed

[00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "ARMA" processed

[00:04] Background Loader: [NCR Rearmament v1.5.esp] Building FormID index

[00:04] Background Loader: [NCR Rearmament v1.5.esp] FormID index built

[00:04] Background Loader: [NCR Rearmament v1.5.esp] Building EditorID index

[00:04] Background Loader: [NCR Rearmament v1.5.esp] EditorID index built

[00:04] Background Loader: [NCR Rearmament v1.5.esp] Processing completed

[00:04] Background Loader: loading "Vurt's WFO.esp"...

[00:04] Background Loader: [Vurt's WFO.esp] Loading file

[00:04] Background Loader: [Vurt's WFO.esp] File loaded

[00:04] Background Loader: [Vurt's WFO.esp] Start processing

[00:04] Background Loader: [Vurt's WFO.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Vurt's WFO.esp] Header processed. Expecting 10912 records

[00:04] Background Loader: [Vurt's WFO.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [Vurt's WFO.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [Vurt's WFO.esp] Building FormID index

[00:04] Background Loader: [Vurt's WFO.esp] FormID index built

[00:04] Background Loader: [Vurt's WFO.esp] Building EditorID index

[00:04] Background Loader: [Vurt's WFO.esp] EditorID index built

[00:04] Background Loader: [Vurt's WFO.esp] Processing completed

[00:04] Background Loader: loading "AWOP-MoMod.esp"...

[00:04] Background Loader: [AWOP-MoMod.esp] Loading file

[00:04] Background Loader: [AWOP-MoMod.esp] File loaded

[00:04] Background Loader: [AWOP-MoMod.esp] Start processing

[00:04] Background Loader: [AWOP-MoMod.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [AWOP-MoMod.esp] Adding master "AWorldOfPain(Preview).esm"

[00:04] Background Loader: [AWOP-MoMod.esp] Adding master "MoMod.esm"

[00:04] Background Loader: [AWOP-MoMod.esp] Header processed. Expecting 30 records

[00:04] Background Loader: [AWOP-MoMod.esp] GRUP Top "CREA" processed

[00:04] Background Loader: [AWOP-MoMod.esp] Building FormID index

[00:04] Background Loader: [AWOP-MoMod.esp] FormID index built

[00:04] Background Loader: [AWOP-MoMod.esp] Building EditorID index

[00:04] Background Loader: [AWOP-MoMod.esp] EditorID index built

[00:04] Background Loader: [AWOP-MoMod.esp] Processing completed

[00:04] Background Loader: loading "hunter.esp"...

[00:04] Background Loader: [hunter.esp] Loading file

[00:04] Background Loader: [hunter.esp] File loaded

[00:04] Background Loader: [hunter.esp] Start processing

[00:04] Background Loader: [hunter.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [hunter.esp] Adding master "MoMod.esm"

[00:04] Background Loader: [hunter.esp] Header processed. Expecting 232 records

[00:04] Background Loader: [hunter.esp] GRUP Top "CREA" processed

[00:04] Background Loader: [hunter.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [hunter.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [hunter.esp] Building FormID index

[00:04] Background Loader: [hunter.esp] FormID index built

[00:04] Background Loader: [hunter.esp] Building EditorID index

[00:04] Background Loader: [hunter.esp] EditorID index built

[00:04] Background Loader: [hunter.esp] Processing completed

[00:04] Background Loader: loading "EVE FNV - NO DLC.esp"...

[00:04] Background Loader: [EVE FNV - NO DLC.esp] Loading file

[00:04] Background Loader: [EVE FNV - NO DLC.esp] File loaded

[00:04] Background Loader: [EVE FNV - NO DLC.esp] Start processing

[00:04] Background Loader: [EVE FNV - NO DLC.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [EVE FNV - NO DLC.esp] Header processed. Expecting 863 records

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "TXST" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "SOUN" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "MGEF" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "SPEL" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "ACTI" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "LIGH" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "MISC" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "AMMO" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "CREA" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "PROJ" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "PACK" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "LSCR" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "EFSH" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "EXPL" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "DEBR" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "ADDN" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "IPCT" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "IPDS" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "ARMA" processed

[00:04] Background Loader: [EVE FNV - NO DLC.esp] Building FormID index

[00:04] Background Loader: [EVE FNV - NO DLC.esp] FormID index built

[00:04] Background Loader: [EVE FNV - NO DLC.esp] Building EditorID index

[00:04] Background Loader: [EVE FNV - NO DLC.esp] EditorID index built

[00:04] Background Loader: [EVE FNV - NO DLC.esp] Processing completed

[00:04] Background Loader: loading "EVE FNV - NO GRA.esp"...

[00:04] Background Loader: [EVE FNV - NO GRA.esp] Loading file

[00:04] Background Loader: [EVE FNV - NO GRA.esp] File loaded

[00:04] Background Loader: [EVE FNV - NO GRA.esp] Start processing

[00:04] Background Loader: [EVE FNV - NO GRA.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [EVE FNV - NO GRA.esp] Adding master "DeadMoney.esm"

[00:04] Background Loader: [EVE FNV - NO GRA.esp] Adding master "HonestHearts.esm"

[00:04] Background Loader: [EVE FNV - NO GRA.esp] Adding master "OldWorldBlues.esm"

[00:04] Background Loader: [EVE FNV - NO GRA.esp] Adding master "LonesomeRoad.esm"

[00:04] Background Loader: [EVE FNV - NO GRA.esp] Header processed. Expecting 934 records

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "TXST" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "SOUN" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "MGEF" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "SPEL" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "ACTI" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "LIGH" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "MISC" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "AMMO" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "CREA" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "PROJ" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "PACK" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "LSCR" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "EFSH" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "EXPL" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "DEBR" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "ADDN" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "IPCT" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "IPDS" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "ARMA" processed

[00:04] Background Loader: [EVE FNV - NO GRA.esp] Building FormID index

[00:04] Background Loader: [EVE FNV - NO GRA.esp] FormID index built

[00:04] Background Loader: [EVE FNV - NO GRA.esp] Building EditorID index

[00:04] Background Loader: [EVE FNV - NO GRA.esp] EditorID index built

[00:04] Background Loader: [EVE FNV - NO GRA.esp] Processing completed

[00:04] Background Loader: loading "EVE FNV - ALL DLC.esp"...

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Loading file

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] File loaded

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Start processing

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "DeadMoney.esm"

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "HonestHearts.esm"

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "OldWorldBlues.esm"

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "LonesomeRoad.esm"

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "GunRunnersArsenal.esm"

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Header processed. Expecting 991 records

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "TXST" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "SOUN" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "MGEF" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "SPEL" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ACTI" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "LIGH" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "MISC" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "AMMO" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "CREA" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "PROJ" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "PACK" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "LSCR" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "EFSH" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "EXPL" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "DEBR" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ADDN" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "IPCT" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "IPDS" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ARMA" processed

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Building FormID index

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] FormID index built

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Building EditorID index

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] EditorID index built

[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Processing completed

[00:04] Background Loader: loading "dD - Enhanced Blood Main NV.esp"...

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Loading file

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] File loaded

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Start processing

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Header processed. Expecting 60 records

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "GMST" processed

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "TXST" processed

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "IPCT" processed

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "IPDS" processed

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Building FormID index

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] FormID index built

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Building EditorID index

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] EditorID index built

[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Processing completed

[00:04] Background Loader: loading "Mojave Nights.esp"...

[00:04] Background Loader: [Mojave Nights.esp] Loading file

[00:04] Background Loader: [Mojave Nights.esp] File loaded

[00:04] Background Loader: [Mojave Nights.esp] Start processing

[00:04] Background Loader: [Mojave Nights.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Mojave Nights.esp] Header processed. Expecting 2 records

[00:04] Background Loader: [Mojave Nights.esp] GRUP Top "GMST" processed

[00:04] Background Loader: [Mojave Nights.esp] Building FormID index

[00:04] Background Loader: [Mojave Nights.esp] FormID index built

[00:04] Background Loader: [Mojave Nights.esp] Building EditorID index

[00:04] Background Loader: [Mojave Nights.esp] EditorID index built

[00:04] Background Loader: [Mojave Nights.esp] Processing completed

[00:04] Background Loader: loading "PipBoyLight.esp"...

[00:04] Background Loader: [PipBoyLight.esp] Loading file

[00:04] Background Loader: [PipBoyLight.esp] File loaded

[00:04] Background Loader: [PipBoyLight.esp] Start processing

[00:04] Background Loader: [PipBoyLight.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [PipBoyLight.esp] Header processed. Expecting 4 records

[00:04] Background Loader: [PipBoyLight.esp] GRUP Top "SPEL" processed

[00:04] Background Loader: [PipBoyLight.esp] GRUP Top "LIGH" processed

[00:04] Background Loader: [PipBoyLight.esp] Building FormID index

[00:04] Background Loader: [PipBoyLight.esp] FormID index built

[00:04] Background Loader: [PipBoyLight.esp] Building EditorID index

[00:04] Background Loader: [PipBoyLight.esp] EditorID index built

[00:04] Background Loader: [PipBoyLight.esp] Processing completed

[00:04] Background Loader: loading "MMUE-CP-WMX.esp"...

[00:04] Background Loader: [MMUE-CP-WMX.esp] Loading file

[00:04] Background Loader: [MMUE-CP-WMX.esp] File loaded

[00:04] Background Loader: [MMUE-CP-WMX.esp] Start processing

[00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "DeadMoney.esm"

[00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "HonestHearts.esm"

[00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "OldWorldBlues.esm"

[00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "LonesomeRoad.esm"

[00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "GunRunnersArsenal.esm"

[00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "Mission Mojave - Ultimate Edition.esp"

[00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "WeaponModsExpanded.esp"

[00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "WMX-DLCMerged.esp"

[00:04] Background Loader: [WMX-DLCMerged.esp] Loading file

[00:04] Background Loader: Fatal: <EOSError: System Error. Code: 2.

The system cannot find the file specified>

[00:06] Background Loader: finished

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You should have uploaded the second half as a text file also. This is overkill to put into a post.

 

 

[00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "WMX-DLCMerged.esp"
[00:04] Background Loader: [WMX-DLCMerged.esp] Loading file
[00:04] Background Loader: Fatal: <EOSError: System Error. Code: 2.
The system cannot find the file specified>
[00:06] Background Loader: finished

Your problem is right here, MMUE-CP-WMX.esp has WMX-DLCMerged.esp as a master file, but you do not have the latter file in your load order.

 

WMX-DLCMerged.esp merges the individual DLC patches from WMX into one file, so for MMUE-CP-WMX.esp to load, you need to replace the individual files with the merged one.

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