eyeless1983 Posted December 30, 2014 Share Posted December 30, 2014 (edited) i keep getting this error when trying to start the game missing master check mod load order i have read through some older posts and removed a couple mods / DLC but it still will not start the game load order falloutNV.esmNew Vegas Redesigned II.esmTribalPack.esmMereneryPack.esm-DiabledClassicPack.esmCaravanPack.esmDeadmoney.esmHonestHeats.esmOldWorldBlues.esmLonesomeRoads.esmGunRunnerArsenal.esm-disabledYUP-Base Game + All DLC.esmWeapon Mod Expansion.esmWME-DLCs.esmCaliber.esmCaliberXgunrunners.esmCaliberXhonesthearts.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmProject Nerada - Core.esmProject Narada - cyberware.espProject Narada - Equipment.esmProject Navada - Rebalance.espProject Navada - Extra Opitions.esmFCOmaster.esmAWorldOfPain(preview).esmNVInteriors_core.esmNVInteriors_WastelandEditionAWOP.esmencalvebunker.esmCFWNV.esmFreesideOpen.esmInterior Lighting Overhaul - core.esmInterior Lighting Overhaul - L38PS.esmrePopulated Wasteland.esmMomod.esmNVR - Lore Version.espNew Vegas redesigned - honest Hearts.espNVR - Recommened.espYUP - NPC fixes(base game + all DLC).espweaponModsExpanded.espWMX-deadmoney.spWMX-GunRunnersArsenal.espWMX-HonestHearts.espWMX-lonesomeBlues.espWeapon Mod Expansion.espWME - DLCs Arenovalis.espWME - DLCS.espMission Mojave - Ultimate Edition.espMMUE-CP-Electrocity.espProject Nevada - Cyberware Additions.espProject Nevada - Rebalance complete.espProject Nevada - All DLC.esp Project Nevada - WME.espProject Nevada - WMX.espMMUE-CP-PNALLDLC.espMMUE-CP-PNEquipment.espMMUE-CP-PNRebalance.espMMUE-CP-PNCore,espReactive People - Ultimatum.espAWOPDeadmoney.espAWOPInterior Music.espAWOPDLC + GRA Conflict Error Fixes.espAWOPDLC Conflict Error Fixes.sepAWOP NO DLC Conflict Error Fixes.espAWOPCalibarXAmmoPatch.espFOC - GlowingOne.esp - DisabledFOC - Delilah.esp - DisabledFOC - Niner.esp - DisabledFOC - OnHolyServiceBound NPC's.esp - DisabledFOC - Willow.esp DisabledFOC - Willow(cazy).esp - Disabledenclavebunker.espThe Weapon Mod Menu.espCFW-DLC.espCFW-PN.espCFW-PN-DLC.espchistinecos.espfreesideopenPatch.espFSOmusic.espAWOPFSOPatch.espWMX-ArenovalisTextures>espInterior Lighting Overhaul - Ultimate Edition.espILO - GS Shack.espILO - A World Of Pain.espCNR_beta.espNCR Reamament.espVurt's WFO.espAWOP-MoMod.esphunter.espEVE-FNV - NO DLC.espEVE-FNV - NO GRA.espEVE-FNV - ALL DLC.espdD - Enhanced Blood Main NV.espMajave Nights.espPipBoyLight,espMMUE-CP-WMX.espFOC - Project Brazil.esp - Disabed Edited December 30, 2014 by eyeless_1983 Link to comment Share on other sites More sharing options...
eyeless1983 Posted December 30, 2014 Author Share Posted December 30, 2014 sorry had to post 2nd half of error log here the file was bigger than 250k [00:04] Background Loader: loading "Project Nevada - Cyberware Additions.esp"... [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Loading file [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] File loaded [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Start processing [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "Project Nevada - Core.esm" [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "Project Nevada - Cyberware.esp" [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "Project Nevada - Extra Options.esm" [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Header processed. Expecting 144 records [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "TXST" processed [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "GLOB" processed [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "SPEL" processed [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "MISC" processed [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "QUST" processed [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "FLST" processed [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "PERK" processed [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "CHAL" processed [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Building FormID index [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] FormID index built [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Building EditorID index [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] EditorID index built [00:04] Background Loader: [Project Nevada - Cyberware Additions.esp] Processing completed [00:04] Background Loader: loading "Project Nevada - Rebalance Complete.esp"... [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Loading file [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] File loaded [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Start processing [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "Project Nevada - Core.esm" [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "Project Nevada - Rebalance.esp" [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "Project Nevada - Extra Options.esm" [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Header processed. Expecting 249 records [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "GLOB" processed [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "QUST" processed [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "FLST" processed [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Building FormID index [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] FormID index built [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Building EditorID index [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] EditorID index built [00:04] Background Loader: [Project Nevada - Rebalance Complete.esp] Processing completed [00:04] Background Loader: loading "Project Nevada - All DLC.esp"... [00:04] Background Loader: [Project Nevada - All DLC.esp] Loading file [00:04] Background Loader: [Project Nevada - All DLC.esp] File loaded [00:04] Background Loader: [Project Nevada - All DLC.esp] Start processing [00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "DeadMoney.esm" [00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "HonestHearts.esm" [00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "OldWorldBlues.esm" [00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "LonesomeRoad.esm" [00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "GunRunnersArsenal.esm" [00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Core.esm" [00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Cyberware.esp" [00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Rebalance.esp" [00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Extra Options.esm" [00:04] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Rebalance Complete.esp" [00:04] Background Loader: [Project Nevada - All DLC.esp] Header processed. Expecting 290 records [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "GLOB" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "MGEF" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "SPEL" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "CONT" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "MISC" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "NPC_" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "ALCH" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "NOTE" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "PROJ" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "CELL" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "QUST" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "EXPL" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "FLST" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "PERK" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "MESG" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "RCPE" processed [00:04] Background Loader: [Project Nevada - All DLC.esp] Building FormID index [00:04] Background Loader: [Project Nevada - All DLC.esp] FormID index built [00:04] Background Loader: [Project Nevada - All DLC.esp] Building EditorID index [00:04] Background Loader: [Project Nevada - All DLC.esp] EditorID index built [00:04] Background Loader: [Project Nevada - All DLC.esp] Processing completed [00:04] Background Loader: loading "Project Nevada - WME.esp"... [00:04] Background Loader: [Project Nevada - WME.esp] Loading file [00:04] Background Loader: [Project Nevada - WME.esp] File loaded [00:04] Background Loader: [Project Nevada - WME.esp] Start processing [00:04] Background Loader: [Project Nevada - WME.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Project Nevada - WME.esp] Adding master "Project Nevada - Core.esm" [00:04] Background Loader: [Project Nevada - WME.esp] Adding master "Project Nevada - Equipment.esm" [00:04] Background Loader: [Project Nevada - WME.esp] Adding master "Weapon Mod Expansion.esm" [00:04] Background Loader: [Project Nevada - WME.esp] Header processed. Expecting 215 records [00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "TXST" processed [00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "CONT" processed [00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "STAT" processed [00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "NOTE" processed [00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "CELL" processed [00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "QUST" processed [00:04] Background Loader: [Project Nevada - WME.esp] GRUP Top "IMOD" processed [00:04] Background Loader: [Project Nevada - WME.esp] Building FormID index [00:04] Background Loader: [Project Nevada - WME.esp] FormID index built [00:04] Background Loader: [Project Nevada - WME.esp] Building EditorID index [00:04] Background Loader: [Project Nevada - WME.esp] EditorID index built [00:04] Background Loader: [Project Nevada - WME.esp] Processing completed [00:04] Background Loader: loading "Project Nevada - WMX.esp"... [00:04] Background Loader: [Project Nevada - WMX.esp] Loading file [00:04] Background Loader: [Project Nevada - WMX.esp] File loaded [00:04] Background Loader: [Project Nevada - WMX.esp] Start processing [00:04] Background Loader: [Project Nevada - WMX.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Project Nevada - WMX.esp] Adding master "Project Nevada - Core.esm" [00:04] Background Loader: [Project Nevada - WMX.esp] Adding master "Project Nevada - Equipment.esm" [00:04] Background Loader: [Project Nevada - WMX.esp] Adding master "WeaponModsExpanded.esp" [00:04] Background Loader: [Project Nevada - WMX.esp] Header processed. Expecting 226 records [00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "TXST" processed [00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "CONT" processed [00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "STAT" processed [00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "NOTE" processed [00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "CELL" processed [00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "QUST" processed [00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "FLST" processed [00:04] Background Loader: [Project Nevada - WMX.esp] GRUP Top "IMOD" processed [00:04] Background Loader: [Project Nevada - WMX.esp] Building FormID index [00:04] Background Loader: [Project Nevada - WMX.esp] FormID index built [00:04] Background Loader: [Project Nevada - WMX.esp] Building EditorID index [00:04] Background Loader: [Project Nevada - WMX.esp] EditorID index built [00:04] Background Loader: [Project Nevada - WMX.esp] Processing completed [00:04] Background Loader: loading "MMUE-CP-PNALLDLC.esp"... [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Loading file [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] File loaded [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Start processing [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Adding master "OldWorldBlues.esm" [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Adding master "Mission Mojave - Ultimate Edition.esp" [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Adding master "Project Nevada - All DLC.esp" [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Header processed. Expecting 6 records [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] GRUP Top "PERK" processed [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Building FormID index [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] FormID index built [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Building EditorID index [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] EditorID index built [00:04] Background Loader: [MMUE-CP-PNALLDLC.esp] Processing completed [00:04] Background Loader: loading "MMUE-CP-PNEquipment.esp"... [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Loading file [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] File loaded [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Start processing [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "DeadMoney.esm" [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "HonestHearts.esm" [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "OldWorldBlues.esm" [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "LonesomeRoad.esm" [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "GunRunnersArsenal.esm" [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "Project Nevada - Core.esm" [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "Project Nevada - Equipment.esm" [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Adding master "Mission Mojave - Ultimate Edition.esp" [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Header processed. Expecting 84 records [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "CONT" processed [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "NPC_" processed [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "ALCH" processed [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "QUST" processed [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] GRUP Top "FLST" processed [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Building FormID index [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] FormID index built [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Building EditorID index [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] EditorID index built [00:04] Background Loader: [MMUE-CP-PNEquipment.esp] Processing completed [00:04] Background Loader: loading "MMUE-CP-PNRebalance.esp"... [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Loading file [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] File loaded [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Start processing [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Adding master "DeadMoney.esm" [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Adding master "OldWorldBlues.esm" [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Adding master "Project Nevada - Core.esm" [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Adding master "Project Nevada - Rebalance.esp" [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Adding master "Mission Mojave - Ultimate Edition.esp" [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Header processed. Expecting 52 records [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] GRUP Top "SPEL" processed [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] GRUP Top "ALCH" processed [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] GRUP Top "PROJ" processed [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Building FormID index [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] FormID index built [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Building EditorID index [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] EditorID index built [00:04] Background Loader: [MMUE-CP-PNRebalance.esp] Processing completed [00:04] Background Loader: loading "MMUE-CP-PNCore.esp"... [00:04] Background Loader: [MMUE-CP-PNCore.esp] Loading file [00:04] Background Loader: [MMUE-CP-PNCore.esp] File loaded [00:04] Background Loader: [MMUE-CP-PNCore.esp] Start processing [00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "DeadMoney.esm" [00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "HonestHearts.esm" [00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "OldWorldBlues.esm" [00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "LonesomeRoad.esm" [00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "Project Nevada - Core.esm" [00:04] Background Loader: [MMUE-CP-PNCore.esp] Adding master "Mission Mojave - Ultimate Edition.esp" [00:04] Background Loader: [MMUE-CP-PNCore.esp] Header processed. Expecting 4 records [00:04] Background Loader: [MMUE-CP-PNCore.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [MMUE-CP-PNCore.esp] GRUP Top "DIAL" processed [00:04] Background Loader: [MMUE-CP-PNCore.esp] Building FormID index [00:04] Background Loader: [MMUE-CP-PNCore.esp] FormID index built [00:04] Background Loader: [MMUE-CP-PNCore.esp] Building EditorID index [00:04] Background Loader: [MMUE-CP-PNCore.esp] EditorID index built [00:04] Background Loader: [MMUE-CP-PNCore.esp] Processing completed [00:04] Background Loader: loading "Reactive People - Ultimatum.esp"... [00:04] Background Loader: [Reactive People - Ultimatum.esp] Loading file [00:04] Background Loader: [Reactive People - Ultimatum.esp] File loaded [00:04] Background Loader: [Reactive People - Ultimatum.esp] Start processing [00:04] Background Loader: [Reactive People - Ultimatum.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Reactive People - Ultimatum.esp] Header processed. Expecting 809 records [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "GLOB" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "FACT" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "RACE" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "SOUN" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "MGEF" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "SPEL" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "TERM" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "CONT" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "MISC" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "AMMO" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "NPC_" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "ALCH" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "PROJ" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "NAVI" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "CELL" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "DIAL" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "QUST" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "IDLE" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "PACK" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "EXPL" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "IMAD" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "FLST" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "PERK" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "MESG" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "RCPE" processed [00:04] Background Loader: [Reactive People - Ultimatum.esp] Building FormID index [00:04] Background Loader: [Reactive People - Ultimatum.esp] FormID index built [00:04] Background Loader: [Reactive People - Ultimatum.esp] Building EditorID index [00:04] Background Loader: [Reactive People - Ultimatum.esp] EditorID index built [00:04] Background Loader: [Reactive People - Ultimatum.esp] Processing completed [00:04] Background Loader: loading "AWOPDeadMoney.esp"... [00:04] Background Loader: [AWOPDeadMoney.esp] Loading file [00:04] Background Loader: [AWOPDeadMoney.esp] File loaded [00:04] Background Loader: [AWOPDeadMoney.esp] Start processing [00:04] Background Loader: [AWOPDeadMoney.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [AWOPDeadMoney.esp] Adding master "DeadMoney.esm" [00:04] Background Loader: [AWOPDeadMoney.esp] Header processed. Expecting 6754 records [00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "FACT" processed [00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "TERM" processed [00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "CONT" processed [00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "NPC_" processed [00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "CREA" processed [00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "KEYM" processed [00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "ALCH" processed [00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "NOTE" processed [00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "NAVI" processed [00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "CELL" processed [00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "PACK" processed [00:04] Background Loader: [AWOPDeadMoney.esp] GRUP Top "RCPE" processed [00:04] Background Loader: [AWOPDeadMoney.esp] Building FormID index [00:04] Background Loader: [AWOPDeadMoney.esp] FormID index built [00:04] Background Loader: [AWOPDeadMoney.esp] Building EditorID index [00:04] Background Loader: [AWOPDeadMoney.esp] EditorID index built [00:04] Background Loader: [AWOPDeadMoney.esp] Processing completed [00:04] Background Loader: loading "AWOP Interior Music.esp"... [00:04] Background Loader: [AWOP Interior Music.esp] Loading file [00:04] Background Loader: [AWOP Interior Music.esp] File loaded [00:04] Background Loader: [AWOP Interior Music.esp] Start processing [00:04] Background Loader: [AWOP Interior Music.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [AWOP Interior Music.esp] Adding master "AWorldOfPain(Preview).esm" [00:04] Background Loader: [AWOP Interior Music.esp] Adding master "AWOPDeadMoney.esp" [00:04] Background Loader: [AWOP Interior Music.esp] Header processed. Expecting 731 records [00:04] Background Loader: <Note: DMSewerMonitoringStation "Sewer Monitoring Station" [CELL:3B00CC7E] was injected into AWOPDeadMoney.esp> [00:04] Background Loader: <Note: DMSewer "Sierra Sewer" [CELL:3B00D8D2] was injected into AWOPDeadMoney.esp> [00:04] Background Loader: [AWOP Interior Music.esp] GRUP Top "CELL" processed [00:04] Background Loader: [AWOP Interior Music.esp] Building FormID index [00:04] Background Loader: [AWOP Interior Music.esp] FormID index built [00:04] Background Loader: [AWOP Interior Music.esp] Building EditorID index [00:04] Background Loader: [AWOP Interior Music.esp] EditorID index built [00:04] Background Loader: [AWOP Interior Music.esp] Processing completed [00:04] Background Loader: loading "AWOP DLC + GRA Conflict Error Fixes.esp"... [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Loading file [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] File loaded [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Start processing [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "DeadMoney.esm" [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "HonestHearts.esm" [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "OldWorldBlues.esm" [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "LonesomeRoad.esm" [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "GunRunnersArsenal.esm" [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Adding master "AWorldOfPain(Preview).esm" [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Header processed. Expecting 67 records [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] GRUP Top "CONT" processed [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] GRUP Top "DIAL" processed [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] GRUP Top "FLST" processed [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Building FormID index [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] FormID index built [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Building EditorID index [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] EditorID index built [00:04] Background Loader: [AWOP DLC + GRA Conflict Error Fixes.esp] Processing completed [00:04] Background Loader: loading "AWOP DLC Conflict Error Fixes.esp"... [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Loading file [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] File loaded [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Start processing [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Adding master "DeadMoney.esm" [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Adding master "HonestHearts.esm" [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Adding master "OldWorldBlues.esm" [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Adding master "LonesomeRoad.esm" [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Adding master "AWorldOfPain(Preview).esm" [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Header processed. Expecting 59 records [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] GRUP Top "DIAL" processed [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] GRUP Top "FLST" processed [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Building FormID index [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] FormID index built [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Building EditorID index [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] EditorID index built [00:04] Background Loader: [AWOP DLC Conflict Error Fixes.esp] Processing completed [00:04] Background Loader: loading "AWOP NO DLC Conflict Error Fixes.esp"... [00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Loading file [00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] File loaded [00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Start processing [00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Adding master "AWorldOfPain(Preview).esm" [00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Header processed. Expecting 2 records [00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Building FormID index [00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] FormID index built [00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Building EditorID index [00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] EditorID index built [00:04] Background Loader: [AWOP NO DLC Conflict Error Fixes.esp] Processing completed [00:04] Background Loader: loading "AWOPCaliberXAmmoPatch.esp"... [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Loading file [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] File loaded [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Start processing [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Adding master "Caliber.esm" [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Adding master "AWorldOfPain(Preview).esm" [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Adding master "GunRunnersArsenal.esm" [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Adding master "HonestHearts.esm" [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Header processed. Expecting 2424 records [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] GRUP Top "CONT" processed [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] GRUP Top "NAVI" processed [00:04] Background Loader: <Note: [REFR:1600602D] (places Ammo20Ga "20 Gauge Round" [AMMO:000E86F2] in GRUP Cell Temporary Children of PrimmSewer "Primm Sewer" [CELL:16005F6E]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: <Note: [REFR:16006031] (places Ammo4570 ".45-70 Gov't" [AMMO:00121133] in GRUP Cell Temporary Children of PrimmSewer "Primm Sewer" [CELL:16005F6E]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: <Note: [REFR:1600A2BD] (places Ammo25mmGrenade "25mm Grenade" [AMMO:00096C40] in GRUP Cell Temporary Children of NiptonRoadGasStation "Nipton Road Gas Station" [CELL:1600A24E]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: <Note: [REFR:1601870E] (places Ammo40mmGrenade "40mm Grenade" [AMMO:0007EA26] in GRUP Cell Temporary Children of SearchlightSewer "Searchlight Sewers" [CELL:16017F05]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: <Note: [REFR:1601870F] (places Ammo25mmGrenadeHighExplosive "25mm Grenade, High Explosive" [AMMO:0013E449] in GRUP Cell Temporary Children of SearchlightSewer "Searchlight Sewers" [CELL:16017F05]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: <Note: [REFR:16013F9D] (places Ammo40mmGrenade "40mm Grenade" [AMMO:0007EA26] in GRUP Cell Temporary Children of PitStopBombShelter "Pit Stop Bomb Shelter" [CELL:16013DDD]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: <Note: [REFR:1601F3A8] (places [05000E41] < Error: Could not be resolved > in GRUP Cell Temporary Children of SpringMtVisitorsCentre "Spring Mountain Visitors Centre" [CELL:1601DBD6]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: <Note: [REFR:1600487A] (places Ammo9mm "9mm Round" [AMMO:0008ED03] in GRUP Cell Temporary Children of DevilsThroatCave "Devil's Gullet Cave" [CELL:16004778]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: <Note: [REFR:1602CD3D] (places [050015D7] < Error: Could not be resolved > in GRUP Cell Temporary Children of UGWeaponsResearchFacility "Weapon Research Facility" [CELL:1602BF13]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: <Note: [REFR:1602CD46] (places [05000B1A] < Error: Could not be resolved > in GRUP Cell Temporary Children of UGWeaponsResearchFacility "Weapon Research Facility" [CELL:1602BF13]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: <Note: [REFR:1602CD47] (places [05001E41] < Error: Could not be resolved > in GRUP Cell Temporary Children of UGWeaponsResearchFacility "Weapon Research Facility" [CELL:1602BF13]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: <Note: [REFR:1602CD48] (places [05000AF0] < Error: Could not be resolved > in GRUP Cell Temporary Children of UGWeaponsResearchFacility "Weapon Research Facility" [CELL:1602BF13]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: <Note: [REFR:1603A680] (places [05000E46] < Error: Could not be resolved > in GRUP Cell Temporary Children of InfestedNCRBunkerLower "Bunker Lower Levels" [CELL:1603986C]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: <Note: [REFR:1603A994] (places [05000E38] < Error: Could not be resolved > in GRUP Cell Temporary Children of InfestedNCRBunkerLower "Bunker Lower Levels" [CELL:1603986C]) was injected into AWorldOfPain(Preview).esm> [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] GRUP Top "CELL" processed [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] GRUP Top "RCPE" processed [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Building FormID index [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] FormID index built [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Building EditorID index [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] EditorID index built [00:04] Background Loader: [AWOPCaliberXAmmoPatch.esp] Processing completed [00:04] Background Loader: loading "enclavebunker.esp"... [00:04] Background Loader: [enclavebunker.esp] Loading file [00:04] Background Loader: [enclavebunker.esp] File loaded [00:04] Background Loader: [enclavebunker.esp] Start processing [00:04] Background Loader: [enclavebunker.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [enclavebunker.esp] Adding master "enclavebunker.esm" [00:04] Background Loader: [enclavebunker.esp] Header processed. Expecting 627 records [00:04] Background Loader: [enclavebunker.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "ACTI" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "TERM" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "DOOR" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "NPC_" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "CREA" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "NAVI" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "CELL" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "DIAL" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "QUST" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "PACK" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "EFSH" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "PERK" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "VTYP" processed [00:04] Background Loader: [enclavebunker.esp] GRUP Top "MESG" processed [00:04] Background Loader: [enclavebunker.esp] Building FormID index [00:04] Background Loader: [enclavebunker.esp] FormID index built [00:04] Background Loader: [enclavebunker.esp] Building EditorID index [00:04] Background Loader: [enclavebunker.esp] EditorID index built [00:04] Background Loader: [enclavebunker.esp] Processing completed [00:04] Background Loader: loading "The Weapon Mod Menu.esp"... [00:04] Background Loader: [The Weapon Mod Menu.esp] Loading file [00:04] Background Loader: [The Weapon Mod Menu.esp] File loaded [00:04] Background Loader: [The Weapon Mod Menu.esp] Start processing [00:04] Background Loader: [The Weapon Mod Menu.esp] Header processed. Expecting 17 records [00:04] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "GLOB" processed [00:04] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "MISC" processed [00:04] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "QUST" processed [00:04] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "MESG" processed [00:04] Background Loader: [The Weapon Mod Menu.esp] Building FormID index [00:04] Background Loader: [The Weapon Mod Menu.esp] FormID index built [00:04] Background Loader: [The Weapon Mod Menu.esp] Building EditorID index [00:04] Background Loader: [The Weapon Mod Menu.esp] EditorID index built [00:04] Background Loader: [The Weapon Mod Menu.esp] Processing completed [00:04] Background Loader: loading "CFW-DLC.esp"... [00:04] Background Loader: [CFW-DLC.esp] Loading file [00:04] Background Loader: [CFW-DLC.esp] File loaded [00:04] Background Loader: [CFW-DLC.esp] Start processing [00:04] Background Loader: [CFW-DLC.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [CFW-DLC.esp] Adding master "CFWNV.esm" [00:04] Background Loader: [CFW-DLC.esp] Adding master "DeadMoney.esm" [00:04] Background Loader: [CFW-DLC.esp] Adding master "HonestHearts.esm" [00:04] Background Loader: [CFW-DLC.esp] Adding master "OldWorldBlues.esm" [00:04] Background Loader: [CFW-DLC.esp] Adding master "GunRunnersArsenal.esm" [00:04] Background Loader: [CFW-DLC.esp] Adding master "LonesomeRoad.esm" [00:04] Background Loader: [CFW-DLC.esp] Header processed. Expecting 56 records [00:04] Background Loader: [CFW-DLC.esp] GRUP Top "CONT" processed [00:04] Background Loader: [CFW-DLC.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [CFW-DLC.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [CFW-DLC.esp] GRUP Top "FLST" processed [00:04] Background Loader: [CFW-DLC.esp] Building FormID index [00:04] Background Loader: [CFW-DLC.esp] FormID index built [00:04] Background Loader: [CFW-DLC.esp] Building EditorID index [00:04] Background Loader: [CFW-DLC.esp] EditorID index built [00:04] Background Loader: [CFW-DLC.esp] Processing completed [00:04] Background Loader: loading "CFW-PN.esp"... [00:04] Background Loader: [CFW-PN.esp] Loading file [00:04] Background Loader: [CFW-PN.esp] File loaded [00:04] Background Loader: [CFW-PN.esp] Start processing [00:04] Background Loader: [CFW-PN.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [CFW-PN.esp] Adding master "CFWNV.esm" [00:04] Background Loader: [CFW-PN.esp] Adding master "Project Nevada - Equipment.esm" [00:04] Background Loader: [CFW-PN.esp] Adding master "Project Nevada - Core.esm" [00:04] Background Loader: [CFW-PN.esp] Header processed. Expecting 90 records [00:04] Background Loader: [CFW-PN.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [CFW-PN.esp] GRUP Top "CELL" processed [00:04] Background Loader: [CFW-PN.esp] GRUP Top "FLST" processed [00:04] Background Loader: [CFW-PN.esp] GRUP Top "RCPE" processed [00:04] Background Loader: [CFW-PN.esp] Building FormID index [00:04] Background Loader: [CFW-PN.esp] FormID index built [00:04] Background Loader: [CFW-PN.esp] Building EditorID index [00:04] Background Loader: [CFW-PN.esp] EditorID index built [00:04] Background Loader: [CFW-PN.esp] Processing completed [00:04] Background Loader: loading "CFW-PN-DLC.esp"... [00:04] Background Loader: [CFW-PN-DLC.esp] Loading file [00:04] Background Loader: [CFW-PN-DLC.esp] File loaded [00:04] Background Loader: [CFW-PN-DLC.esp] Start processing [00:04] Background Loader: [CFW-PN-DLC.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [CFW-PN-DLC.esp] Adding master "Project Nevada - Equipment.esm" [00:04] Background Loader: [CFW-PN-DLC.esp] Adding master "CFWNV.esm" [00:04] Background Loader: [CFW-PN-DLC.esp] Adding master "DeadMoney.esm" [00:04] Background Loader: [CFW-PN-DLC.esp] Adding master "Project Nevada - Core.esm" [00:04] Background Loader: [CFW-PN-DLC.esp] Header processed. Expecting 91 records [00:04] Background Loader: [CFW-PN-DLC.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [CFW-PN-DLC.esp] GRUP Top "CELL" processed [00:04] Background Loader: [CFW-PN-DLC.esp] GRUP Top "FLST" processed [00:04] Background Loader: [CFW-PN-DLC.esp] GRUP Top "RCPE" processed [00:04] Background Loader: [CFW-PN-DLC.esp] Building FormID index [00:04] Background Loader: [CFW-PN-DLC.esp] FormID index built [00:04] Background Loader: [CFW-PN-DLC.esp] Building EditorID index [00:04] Background Loader: [CFW-PN-DLC.esp] EditorID index built [00:04] Background Loader: [CFW-PN-DLC.esp] Processing completed [00:04] Background Loader: loading "christinecos.esp"... [00:04] Background Loader: [christinecos.esp] Loading file [00:04] Background Loader: [christinecos.esp] File loaded [00:04] Background Loader: [christinecos.esp] Start processing [00:04] Background Loader: [christinecos.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [christinecos.esp] Adding master "OldWorldBlues.esm" [00:04] Background Loader: [christinecos.esp] Header processed. Expecting 4 records [00:04] Background Loader: [christinecos.esp] GRUP Top "STAT" processed [00:04] Background Loader: [christinecos.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [christinecos.esp] Building FormID index [00:04] Background Loader: [christinecos.esp] FormID index built [00:04] Background Loader: [christinecos.esp] Building EditorID index [00:04] Background Loader: [christinecos.esp] EditorID index built [00:04] Background Loader: [christinecos.esp] Processing completed [00:04] Background Loader: loading "FreesideOpenPatch.esp"... [00:04] Background Loader: [FreesideOpenPatch.esp] Loading file [00:04] Background Loader: [FreesideOpenPatch.esp] File loaded [00:04] Background Loader: [FreesideOpenPatch.esp] Start processing [00:04] Background Loader: [FreesideOpenPatch.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [FreesideOpenPatch.esp] Adding master "FreesideOpen.esm" [00:04] Background Loader: [FreesideOpenPatch.esp] Header processed. Expecting 963 records [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "FACT" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "ACTI" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "NPC_" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "CREA" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "LVLN" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "KEYM" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "CELL" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "DIAL" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "QUST" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "IDLE" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "PACK" processed [00:04] Background Loader: [FreesideOpenPatch.esp] GRUP Top "MESG" processed [00:04] Background Loader: [FreesideOpenPatch.esp] Building FormID index [00:04] Background Loader: [FreesideOpenPatch.esp] FormID index built [00:04] Background Loader: [FreesideOpenPatch.esp] Building EditorID index [00:04] Background Loader: [FreesideOpenPatch.esp] EditorID index built [00:04] Background Loader: [FreesideOpenPatch.esp] Processing completed [00:04] Background Loader: loading "FSOmusic.esp"... [00:04] Background Loader: [FSOmusic.esp] Loading file [00:04] Background Loader: [FSOmusic.esp] File loaded [00:04] Background Loader: [FSOmusic.esp] Start processing [00:04] Background Loader: [FSOmusic.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [FSOmusic.esp] Adding master "FreesideOpen.esm" [00:04] Background Loader: [FSOmusic.esp] Header processed. Expecting 16 records [00:04] Background Loader: [FSOmusic.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [FSOmusic.esp] GRUP Top "MSET" processed [00:04] Background Loader: [FSOmusic.esp] GRUP Top "ALOC" processed [00:04] Background Loader: [FSOmusic.esp] Building FormID index [00:04] Background Loader: [FSOmusic.esp] FormID index built [00:04] Background Loader: [FSOmusic.esp] Building EditorID index [00:04] Background Loader: [FSOmusic.esp] EditorID index built [00:04] Background Loader: [FSOmusic.esp] Processing completed [00:04] Background Loader: loading "AWOPFSOPatch.esp"... [00:04] Background Loader: [AWOPFSOPatch.esp] Loading file [00:04] Background Loader: [AWOPFSOPatch.esp] File loaded [00:04] Background Loader: [AWOPFSOPatch.esp] Start processing [00:04] Background Loader: [AWOPFSOPatch.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [AWOPFSOPatch.esp] Adding master "AWorldOfPain(Preview).esm" [00:04] Background Loader: [AWOPFSOPatch.esp] Header processed. Expecting 16 records [00:04] Background Loader: [AWOPFSOPatch.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [AWOPFSOPatch.esp] Building FormID index [00:04] Background Loader: [AWOPFSOPatch.esp] FormID index built [00:04] Background Loader: [AWOPFSOPatch.esp] Building EditorID index [00:04] Background Loader: [AWOPFSOPatch.esp] EditorID index built [00:04] Background Loader: [AWOPFSOPatch.esp] Processing completed [00:04] Background Loader: loading "WMX-ArenovalisTextures.esp"... [00:04] Background Loader: [WMX-ArenovalisTextures.esp] Loading file [00:04] Background Loader: [WMX-ArenovalisTextures.esp] File loaded [00:04] Background Loader: [WMX-ArenovalisTextures.esp] Start processing [00:04] Background Loader: [WMX-ArenovalisTextures.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [WMX-ArenovalisTextures.esp] Adding master "WeaponModsExpanded.esp" [00:04] Background Loader: [WMX-ArenovalisTextures.esp] Header processed. Expecting 86 records [00:04] Background Loader: [WMX-ArenovalisTextures.esp] GRUP Top "TXST" processed [00:04] Background Loader: [WMX-ArenovalisTextures.esp] GRUP Top "STAT" processed [00:04] Background Loader: [WMX-ArenovalisTextures.esp] Building FormID index [00:04] Background Loader: [WMX-ArenovalisTextures.esp] FormID index built [00:04] Background Loader: [WMX-ArenovalisTextures.esp] Building EditorID index [00:04] Background Loader: [WMX-ArenovalisTextures.esp] EditorID index built [00:04] Background Loader: [WMX-ArenovalisTextures.esp] Processing completed [00:04] Background Loader: loading "Interior Lighting Overhaul - Ultimate Edition.esp"... [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Loading file [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] File loaded [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Start processing [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Adding master "DeadMoney.esm" [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Adding master "HonestHearts.esm" [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Adding master "OldWorldBlues.esm" [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Adding master "LonesomeRoad.esm" [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Adding master "Interior Lighting Overhaul - Core.esm" [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Header processed. Expecting 7298 records [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "SOUN" processed [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "ACTI" processed [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "LIGH" processed [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "WTHR" processed [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "IMGS" processed [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "IMAD" processed [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "MESG" processed [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "LGTM" processed [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] GRUP Top "CELL" processed [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Building FormID index [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] FormID index built [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Building EditorID index [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] EditorID index built [00:04] Background Loader: [interior Lighting Overhaul - Ultimate Edition.esp] Processing completed [00:04] Background Loader: loading "ILO - GS Shack.esp"... [00:04] Background Loader: [iLO - GS Shack.esp] Loading file [00:04] Background Loader: [iLO - GS Shack.esp] File loaded [00:04] Background Loader: [iLO - GS Shack.esp] Start processing [00:04] Background Loader: [iLO - GS Shack.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [iLO - GS Shack.esp] Adding master "Interior Lighting Overhaul - Core.esm" [00:04] Background Loader: [iLO - GS Shack.esp] Header processed. Expecting 331 records [00:04] Background Loader: [iLO - GS Shack.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [iLO - GS Shack.esp] GRUP Top "NAVI" processed [00:04] Background Loader: [iLO - GS Shack.esp] GRUP Top "CELL" processed [00:04] Background Loader: [iLO - GS Shack.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [iLO - GS Shack.esp] Building FormID index [00:04] Background Loader: [iLO - GS Shack.esp] FormID index built [00:04] Background Loader: [iLO - GS Shack.esp] Building EditorID index [00:04] Background Loader: [iLO - GS Shack.esp] EditorID index built [00:04] Background Loader: [iLO - GS Shack.esp] Processing completed [00:04] Background Loader: loading "ILO - A World of Pain.esp"... [00:04] Background Loader: [iLO - A World of Pain.esp] Loading file [00:04] Background Loader: [iLO - A World of Pain.esp] File loaded [00:04] Background Loader: [iLO - A World of Pain.esp] Start processing [00:04] Background Loader: [iLO - A World of Pain.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [iLO - A World of Pain.esp] Adding master "AWorldOfPain(Preview).esm" [00:04] Background Loader: [iLO - A World of Pain.esp] Adding master "Interior Lighting Overhaul - Core.esm" [00:04] Background Loader: [iLO - A World of Pain.esp] Header processed. Expecting 1436 records [00:04] Background Loader: Warning: Record [ACRE:01013DA9] in file AWorldOfPain(Preview).esm is being overridden by record [REFR:01013DA9] in file ILO - A World of Pain.esp. [00:04] Background Loader: [iLO - A World of Pain.esp] GRUP Top "CELL" processed [00:04] Background Loader: [iLO - A World of Pain.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [iLO - A World of Pain.esp] Building FormID index [00:04] Background Loader: [iLO - A World of Pain.esp] FormID index built [00:04] Background Loader: [iLO - A World of Pain.esp] Building EditorID index [00:04] Background Loader: [iLO - A World of Pain.esp] EditorID index built [00:04] Background Loader: [iLO - A World of Pain.esp] Processing completed [00:04] Background Loader: loading "CNR_Beta.esp"... [00:04] Background Loader: [CNR_Beta.esp] Loading file [00:04] Background Loader: [CNR_Beta.esp] File loaded [00:04] Background Loader: [CNR_Beta.esp] Start processing [00:04] Background Loader: [CNR_Beta.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [CNR_Beta.esp] Adding master "HonestHearts.esm" [00:04] Background Loader: [CNR_Beta.esp] Adding master "LonesomeRoad.esm" [00:04] Background Loader: [CNR_Beta.esp] Header processed. Expecting 2421 records [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "CLAS" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "RACE" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "ACTI" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "CONT" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "DOOR" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "STAT" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "SCOL" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "MSTT" processed [00:04] Background Loader: <Note: WeapNVEliEdge "Eli's Edge" [WEAP:06000ADE] was injected into HonestHearts.esm> [00:04] Background Loader: <Note: BinglesShishkebabMKII "Shishkebab MKII" [WEAP:06000AE1] was injected into HonestHearts.esm> [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "NPC_" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "CREA" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "KEYM" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "NAVI" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "CELL" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "DIAL" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "QUST" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "PACK" processed [00:04] Background Loader: <Note: BinglesShishkebabMKIIRepair [FLST:060027EF] was injected into HonestHearts.esm> [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "FLST" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "ARMA" processed [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "MESG" processed [00:04] Background Loader: <Note: BinglesShishkebabMKIIRecipe "Shishkebab MKII" [RCPE:060027DB] was injected into HonestHearts.esm> [00:04] Background Loader: [CNR_Beta.esp] GRUP Top "RCPE" processed [00:04] Background Loader: [CNR_Beta.esp] Building FormID index [00:04] Background Loader: [CNR_Beta.esp] FormID index built [00:04] Background Loader: [CNR_Beta.esp] Building EditorID index [00:04] Background Loader: [CNR_Beta.esp] EditorID index built [00:04] Background Loader: [CNR_Beta.esp] Processing completed [00:04] Background Loader: loading "NCR Rearmament v1.5.esp"... [00:04] Background Loader: [NCR Rearmament v1.5.esp] Loading file [00:04] Background Loader: [NCR Rearmament v1.5.esp] File loaded [00:04] Background Loader: [NCR Rearmament v1.5.esp] Start processing [00:04] Background Loader: [NCR Rearmament v1.5.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [NCR Rearmament v1.5.esp] Header processed. Expecting 61 records [00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "TXST" processed [00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "NPC_" processed [00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "CELL" processed [00:04] Background Loader: [NCR Rearmament v1.5.esp] GRUP Top "ARMA" processed [00:04] Background Loader: [NCR Rearmament v1.5.esp] Building FormID index [00:04] Background Loader: [NCR Rearmament v1.5.esp] FormID index built [00:04] Background Loader: [NCR Rearmament v1.5.esp] Building EditorID index [00:04] Background Loader: [NCR Rearmament v1.5.esp] EditorID index built [00:04] Background Loader: [NCR Rearmament v1.5.esp] Processing completed [00:04] Background Loader: loading "Vurt's WFO.esp"... [00:04] Background Loader: [Vurt's WFO.esp] Loading file [00:04] Background Loader: [Vurt's WFO.esp] File loaded [00:04] Background Loader: [Vurt's WFO.esp] Start processing [00:04] Background Loader: [Vurt's WFO.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Vurt's WFO.esp] Header processed. Expecting 10912 records [00:04] Background Loader: [Vurt's WFO.esp] GRUP Top "STAT" processed [00:04] Background Loader: [Vurt's WFO.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [Vurt's WFO.esp] Building FormID index [00:04] Background Loader: [Vurt's WFO.esp] FormID index built [00:04] Background Loader: [Vurt's WFO.esp] Building EditorID index [00:04] Background Loader: [Vurt's WFO.esp] EditorID index built [00:04] Background Loader: [Vurt's WFO.esp] Processing completed [00:04] Background Loader: loading "AWOP-MoMod.esp"... [00:04] Background Loader: [AWOP-MoMod.esp] Loading file [00:04] Background Loader: [AWOP-MoMod.esp] File loaded [00:04] Background Loader: [AWOP-MoMod.esp] Start processing [00:04] Background Loader: [AWOP-MoMod.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [AWOP-MoMod.esp] Adding master "AWorldOfPain(Preview).esm" [00:04] Background Loader: [AWOP-MoMod.esp] Adding master "MoMod.esm" [00:04] Background Loader: [AWOP-MoMod.esp] Header processed. Expecting 30 records [00:04] Background Loader: [AWOP-MoMod.esp] GRUP Top "CREA" processed [00:04] Background Loader: [AWOP-MoMod.esp] Building FormID index [00:04] Background Loader: [AWOP-MoMod.esp] FormID index built [00:04] Background Loader: [AWOP-MoMod.esp] Building EditorID index [00:04] Background Loader: [AWOP-MoMod.esp] EditorID index built [00:04] Background Loader: [AWOP-MoMod.esp] Processing completed [00:04] Background Loader: loading "hunter.esp"... [00:04] Background Loader: [hunter.esp] Loading file [00:04] Background Loader: [hunter.esp] File loaded [00:04] Background Loader: [hunter.esp] Start processing [00:04] Background Loader: [hunter.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [hunter.esp] Adding master "MoMod.esm" [00:04] Background Loader: [hunter.esp] Header processed. Expecting 232 records [00:04] Background Loader: [hunter.esp] GRUP Top "CREA" processed [00:04] Background Loader: [hunter.esp] GRUP Top "CELL" processed [00:04] Background Loader: [hunter.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [hunter.esp] Building FormID index [00:04] Background Loader: [hunter.esp] FormID index built [00:04] Background Loader: [hunter.esp] Building EditorID index [00:04] Background Loader: [hunter.esp] EditorID index built [00:04] Background Loader: [hunter.esp] Processing completed [00:04] Background Loader: loading "EVE FNV - NO DLC.esp"... [00:04] Background Loader: [EVE FNV - NO DLC.esp] Loading file [00:04] Background Loader: [EVE FNV - NO DLC.esp] File loaded [00:04] Background Loader: [EVE FNV - NO DLC.esp] Start processing [00:04] Background Loader: [EVE FNV - NO DLC.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [EVE FNV - NO DLC.esp] Header processed. Expecting 863 records [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "TXST" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "SOUN" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "MGEF" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "SPEL" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "ACTI" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "CONT" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "LIGH" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "MISC" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "STAT" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "AMMO" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "CREA" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "PROJ" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "PACK" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "LSCR" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "EFSH" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "EXPL" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "DEBR" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "FLST" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "ADDN" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "IPCT" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "IPDS" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] GRUP Top "ARMA" processed [00:04] Background Loader: [EVE FNV - NO DLC.esp] Building FormID index [00:04] Background Loader: [EVE FNV - NO DLC.esp] FormID index built [00:04] Background Loader: [EVE FNV - NO DLC.esp] Building EditorID index [00:04] Background Loader: [EVE FNV - NO DLC.esp] EditorID index built [00:04] Background Loader: [EVE FNV - NO DLC.esp] Processing completed [00:04] Background Loader: loading "EVE FNV - NO GRA.esp"... [00:04] Background Loader: [EVE FNV - NO GRA.esp] Loading file [00:04] Background Loader: [EVE FNV - NO GRA.esp] File loaded [00:04] Background Loader: [EVE FNV - NO GRA.esp] Start processing [00:04] Background Loader: [EVE FNV - NO GRA.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [EVE FNV - NO GRA.esp] Adding master "DeadMoney.esm" [00:04] Background Loader: [EVE FNV - NO GRA.esp] Adding master "HonestHearts.esm" [00:04] Background Loader: [EVE FNV - NO GRA.esp] Adding master "OldWorldBlues.esm" [00:04] Background Loader: [EVE FNV - NO GRA.esp] Adding master "LonesomeRoad.esm" [00:04] Background Loader: [EVE FNV - NO GRA.esp] Header processed. Expecting 934 records [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "TXST" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "SOUN" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "MGEF" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "SPEL" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "ACTI" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "CONT" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "LIGH" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "MISC" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "STAT" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "AMMO" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "CREA" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "PROJ" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "PACK" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "LSCR" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "EFSH" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "EXPL" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "DEBR" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "FLST" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "ADDN" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "IPCT" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "IPDS" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] GRUP Top "ARMA" processed [00:04] Background Loader: [EVE FNV - NO GRA.esp] Building FormID index [00:04] Background Loader: [EVE FNV - NO GRA.esp] FormID index built [00:04] Background Loader: [EVE FNV - NO GRA.esp] Building EditorID index [00:04] Background Loader: [EVE FNV - NO GRA.esp] EditorID index built [00:04] Background Loader: [EVE FNV - NO GRA.esp] Processing completed [00:04] Background Loader: loading "EVE FNV - ALL DLC.esp"... [00:04] Background Loader: [EVE FNV - ALL DLC.esp] Loading file [00:04] Background Loader: [EVE FNV - ALL DLC.esp] File loaded [00:04] Background Loader: [EVE FNV - ALL DLC.esp] Start processing [00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "DeadMoney.esm" [00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "HonestHearts.esm" [00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "OldWorldBlues.esm" [00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "LonesomeRoad.esm" [00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "GunRunnersArsenal.esm" [00:04] Background Loader: [EVE FNV - ALL DLC.esp] Header processed. Expecting 991 records [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "TXST" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "SOUN" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "MGEF" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "SPEL" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ACTI" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "CONT" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "LIGH" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "MISC" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "STAT" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "AMMO" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "CREA" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "PROJ" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "PACK" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "LSCR" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "EFSH" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "EXPL" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "DEBR" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "FLST" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ADDN" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "IPCT" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "IPDS" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ARMA" processed [00:04] Background Loader: [EVE FNV - ALL DLC.esp] Building FormID index [00:04] Background Loader: [EVE FNV - ALL DLC.esp] FormID index built [00:04] Background Loader: [EVE FNV - ALL DLC.esp] Building EditorID index [00:04] Background Loader: [EVE FNV - ALL DLC.esp] EditorID index built [00:04] Background Loader: [EVE FNV - ALL DLC.esp] Processing completed [00:04] Background Loader: loading "dD - Enhanced Blood Main NV.esp"... [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Loading file [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] File loaded [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Start processing [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Header processed. Expecting 60 records [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "GMST" processed [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "TXST" processed [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "IPCT" processed [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "IPDS" processed [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Building FormID index [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] FormID index built [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Building EditorID index [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] EditorID index built [00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Processing completed [00:04] Background Loader: loading "Mojave Nights.esp"... [00:04] Background Loader: [Mojave Nights.esp] Loading file [00:04] Background Loader: [Mojave Nights.esp] File loaded [00:04] Background Loader: [Mojave Nights.esp] Start processing [00:04] Background Loader: [Mojave Nights.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Mojave Nights.esp] Header processed. Expecting 2 records [00:04] Background Loader: [Mojave Nights.esp] GRUP Top "GMST" processed [00:04] Background Loader: [Mojave Nights.esp] Building FormID index [00:04] Background Loader: [Mojave Nights.esp] FormID index built [00:04] Background Loader: [Mojave Nights.esp] Building EditorID index [00:04] Background Loader: [Mojave Nights.esp] EditorID index built [00:04] Background Loader: [Mojave Nights.esp] Processing completed [00:04] Background Loader: loading "PipBoyLight.esp"... [00:04] Background Loader: [PipBoyLight.esp] Loading file [00:04] Background Loader: [PipBoyLight.esp] File loaded [00:04] Background Loader: [PipBoyLight.esp] Start processing [00:04] Background Loader: [PipBoyLight.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [PipBoyLight.esp] Header processed. Expecting 4 records [00:04] Background Loader: [PipBoyLight.esp] GRUP Top "SPEL" processed [00:04] Background Loader: [PipBoyLight.esp] GRUP Top "LIGH" processed [00:04] Background Loader: [PipBoyLight.esp] Building FormID index [00:04] Background Loader: [PipBoyLight.esp] FormID index built [00:04] Background Loader: [PipBoyLight.esp] Building EditorID index [00:04] Background Loader: [PipBoyLight.esp] EditorID index built [00:04] Background Loader: [PipBoyLight.esp] Processing completed [00:04] Background Loader: loading "MMUE-CP-WMX.esp"... [00:04] Background Loader: [MMUE-CP-WMX.esp] Loading file [00:04] Background Loader: [MMUE-CP-WMX.esp] File loaded [00:04] Background Loader: [MMUE-CP-WMX.esp] Start processing [00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "DeadMoney.esm" [00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "HonestHearts.esm" [00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "OldWorldBlues.esm" [00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "LonesomeRoad.esm" [00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "GunRunnersArsenal.esm" [00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "Mission Mojave - Ultimate Edition.esp" [00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "WeaponModsExpanded.esp" [00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "WMX-DLCMerged.esp" [00:04] Background Loader: [WMX-DLCMerged.esp] Loading file [00:04] Background Loader: Fatal: <EOSError: System Error. Code: 2. The system cannot find the file specified> [00:06] Background Loader: finished Link to comment Share on other sites More sharing options...
Ladez Posted December 30, 2014 Share Posted December 30, 2014 You should have uploaded the second half as a text file also. This is overkill to put into a post. [00:04] Background Loader: [MMUE-CP-WMX.esp] Adding master "WMX-DLCMerged.esp"[00:04] Background Loader: [WMX-DLCMerged.esp] Loading file[00:04] Background Loader: Fatal: <EOSError: System Error. Code: 2.The system cannot find the file specified>[00:06] Background Loader: finishedYour problem is right here, MMUE-CP-WMX.esp has WMX-DLCMerged.esp as a master file, but you do not have the latter file in your load order. WMX-DLCMerged.esp merges the individual DLC patches from WMX into one file, so for MMUE-CP-WMX.esp to load, you need to replace the individual files with the merged one. Link to comment Share on other sites More sharing options...
eyeless1983 Posted December 30, 2014 Author Share Posted December 30, 2014 Yeah sorry i did try to add the 2nd half as a file but i wouldn't let me thanks but i have no idea how to replace the individual files with merged ones Link to comment Share on other sites More sharing options...
eyeless1983 Posted December 30, 2014 Author Share Posted December 30, 2014 No matter i worked it out thank you so much i works fine now Link to comment Share on other sites More sharing options...
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