EverybodysSenpai Posted December 31, 2014 Share Posted December 31, 2014 First time posting here. I've made a few mods for my own personal use; mainly custom weapons with a few altered stats. I'm making a custom trait at the moment, and I find myself a mite stuck on some of the more complicated ideas that I have for it. As such, any answers you fine folks would care to give me would be greatly appreciated. Is it possible for a trait to also confer perks? Could I, for instance, make a trait that would give the player the Cowboy and Gunslinger perks once the trait was selected? If so, how would I go about doing so? Is it possible for a trait to alter the values of hunger restored by various food types (making some food items restore less hunger and making others restore more)? If so, how? Link to comment Share on other sites More sharing options...
Ladez Posted January 2, 2015 Share Posted January 2, 2015 1. Easy. Make a new quest, add a stage, and add the perks to the player in the stage's result script. Then add a new perk entry to your trait, select 'Quest' and point it to the correct stage number. 2. This is problematic. Only way I see this working, is by editing all food items to restore different amounts of hunger depending on the player owning the trait. This is a messy way of doing it, because it will conflict with any other mods editing food items. Since this is just for your personal use, I say go ahead and try it, but be prepared to load up FNVEdit and build some compatibility patches. Link to comment Share on other sites More sharing options...
EverybodysSenpai Posted January 3, 2015 Author Share Posted January 3, 2015 Thanks for the response, Ladez. The first part of this is evidently much easier than I thought it would be. The second part, not so much. But at least I have the first half of it. Link to comment Share on other sites More sharing options...
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