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Load Order Help (Fatal!)


JadeStoneX

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NOTE: I UPDATED THE LIST TO THE L8EST BROKEN ONE PLEASE FIX (the last fix dident work this is the end result)

 

 

Ok so when ever i go into a room,save my game and many other things my game crashes. im not sure why i have uninstalled,deleted mods,reinstalled,re-downloaded mods.

Why is my game screwing up so bad? please help i cant play without fixing this!

 

Heres my load order:

 

Mod load order report

Mod load order report

! Warning: current load order template contains 19 duplicate entries

 

Fallout3.esm

Masterlist Information: $Revision$, $Date$, $LastChangedBy$

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

PointLookout.esm

 

Zeta.esm

 

EVE.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

CRAFT.esm

 

CRAFT - Activation Perk.esp

 

UPP - Pack 1.esp

 

Cryo Weapons - Vanilla.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

UPP - Pack 2.esp

 

UPP - Experience Perks.esp

 

UPP - Quest Perks.esp

 

UPP - Beverage Perks.esp

 

Companion Core.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Companion Core DLC Addon.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RobCo Certified v2.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RobCo Certified v2 Zeta Addon.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Mr Smith's Scrapyard.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

BlackWolf Backpack.esp

 

DimensionalStorage.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

EVE.esp

 

EVE Operation Anchorage.esp

 

Hard Disk Drives.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Salvagable cars.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Acid Weapons.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

700NE rifle.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

BFG.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

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Fallout.esm MUST always be the first in the list as that is what the mods are modifying. Next, any other .esm (Master ) files. Then the esp files.

 

Any file that loads later - lower in the list, can over write parts of mods loaded before it - higher in the list. This is how mods work. That is why sometimes changing load order can make a game work when it crashed before.

 

Remember, the original game is never changed. The Fallout.esm and all of the bsa files are not really changed at all by mods. They are loaded each time you start the game, then the mods are loaded after. So the overwriting is done each time you start the game and not to the actual files stored on your hard disk. Removing a mod allows the original stuff to show again.

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