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[RELz] Oblivion Gate Closer Spell


The_Vyper

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Download: TES Nexus TES Alliance

 

Name: Oblivion Gate Closer Spell

Version: 2

Date: 9/28/2010 Updated to V2 on 5/27/11

Category:

Author: Tigerpaws & The Vyper

 

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Requirements:

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Oblivion 1.2.416

7-zip

 

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Description:

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Update 5-27-2011 The spell has been revised so it works only on active Oblivion gates.

 

This is a revised version of the Gate Closer Spell released by Tigerpaws. The original is no longer available. Ever get tired of closing Oblivion Gates but don't want to leave them standing around? Well, now you don't have to. Just cast the new spell at an Oblivion gate and it will close. You will get a sigil stone appropriate to your level and an increase in fame for closing the gate. The spell will only work when cast in Tamriel.

 

http://www.youtube.com/watch?v=HGv9WyU7poc

 

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Details:

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To get the spell, you'll have to get the scroll that grants it from a Mythic Dawn agent. To find one with the scroll, just enter any Oblivion Gate. They're standing guard just inside it. Why would a Mythic Dawn agent have such a spell to begin with, you ask? Read the scroll. It will explain. ;)

 

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Installation

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1. Extract this archive to any folder and then copy the contents to Oblivion's Data

folder.

2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

 

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Un-Installation:

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1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).

2. Delete the files/folders associated with the mod.

 

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Incompatibility:

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None known.

 

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Known Issues:

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Some users have reported an inability to close certain gates with V1 of this spell. The cause is unknown, since I can't duplicate it.

The new Mythic Dawn agents would attack the Daedra in V1. Fixed in V2.

The weather has a tendency to get stuck on the Oblivion sky in V1. Fixed in V2.

If you cast V1 of this spell on the remains of a gate, it will "close" it again. Fixed in V2.

 

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History:

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9/28/2010 - Initial Release.

5/27/2011 - Fixed a few bugs - see Known Issues.

 

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Contact:

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The Vyper at TES Alliance or the Official Forums.

The_Vyper at TES Nexus.

 

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Credits:

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Thanks to Bethesda for creating Oblivion.

Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

Thanks to Tigerpaws for the original and permission to revise and re-release it.

Thanks to WillieSea and Andalaybay for helping me revise the spell script.

 

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Tools Used:

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Insanity's ReadMe Generator

Elderscrolls Construction Set

 

 

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Licensing/Legal:

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You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 2 weeks, feel free to do whatever you like with this mod.

Edited by The_Vyper
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Im sure that Tigerpaws was banned and that the file was deleted . Its probably not smart to start a new one

Tigerpaws was banned for sending PMs asking for votes for File of the Month. I won't be doing that. Besides, there's no rule about releasing a revised version of an existing mod, especially if you have permission from the original author (which I do :thumbsup: ).

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It's good to see this release again in a way, it was a shame about what happened. I'm sure those that hate doing oblivion gates over and over will appreciate it.
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  • 7 months later...

Okay, time to release an update! This update fixes some problems in the original version, such as:

 

The new Mythic Dawn agents will attack the Daedra in V1. Fixed in V2.

The weather has a tendency to get stuck on the Oblivion sky in V1. Fixed in V2.

If you cast V1 of this spell on the remains of a gate, it will "close" it again. Fixed in V2.

 

What's not fixed:

Some users have reported an inability to close certain gates (the Kvatch gate has been mentioned) with V1 of this spell. So far, I've been unable to duplicate the problem, so I have no idea what causes it.

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