huntsman2310 Posted January 1, 2015 Share Posted January 1, 2015 (edited) So, has anybody had any issues when it came to exporting custom clothing or armor out of Blender and into Nifskope? I keep running into this error where the skeleton ends being all jumbled up and messy when I view the exported file in Nifskope. In Blender itself, the skeleton is completely intact. So I'm not really sure what's causing this. Here's two images of some custom meshes I'm working on inside Blender. http://i.imgur.com/ULOiNFt.png?1 And here's what happens to the skeleton of the exported file inside of nifskope. http://i.imgur.com/leLWCT0.png?1 Has anybody run into this issue before? Edited January 1, 2015 by huntsman2310 Link to comment Share on other sites More sharing options...
simulacrum0 Posted January 1, 2015 Share Posted January 1, 2015 (edited) armors and body mesh only have bone location( unless you have physics), the working skeleton comes from the your race. so what you have there is correct. Edited January 1, 2015 by simulacrum0 Link to comment Share on other sites More sharing options...
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