zsdf Posted January 1, 2015 Share Posted January 1, 2015 It seems that Fallout 3 will only ever draw grass in the cell you're in and the adjacent 8 cells, so if you set the draw distance high then grass will pop in and out along the edges of cells. Nothing has any effect on this, not even uGridsToLoad since the default 25 cells won't be filled with grass anyway, only the middle 9 cells. There is an NVSE plugin called NVAC that increases grass render distance by one additional cell (so all 25 default cells will be rendered with grass) but I haven't seen anything like it for FO3. Has anyone ever fixed this problem, other than by setting the grass draw distance really low? Link to comment Share on other sites More sharing options...
audiocd Posted May 12 Share Posted May 12 The rendering of range of the grass does not depend on any detail settings or value of cells. This is the weak side of the game engine. The only option to reduce the problem is to correctly set the draw borders in the non-adjustable range. https://www.nexusmods.com/fallout3/mods/26209 Link to comment Share on other sites More sharing options...
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