Jump to content

Grass popping


zsdf

Recommended Posts

It seems that Fallout 3 will only ever draw grass in the cell you're in and the adjacent 8 cells, so if you set the draw distance high then grass will pop in and out along the edges of cells. Nothing has any effect on this, not even uGridsToLoad since the default 25 cells won't be filled with grass anyway, only the middle 9 cells. There is an NVSE plugin called NVAC that increases grass render distance by one additional cell (so all 25 default cells will be rendered with grass) but I haven't seen anything like it for FO3.


Has anyone ever fixed this problem, other than by setting the grass draw distance really low?

Link to comment
Share on other sites

  • 9 years later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...