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Odd FCOM Question


DragonsCrest

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Here is the other topic that I had to make on the Technical Support board:

 

http://www.thenexusforums.com/index.php?/topic/241496-wrye-bashanimation-problems-help/

 

After some help I was able to find out that if I had FCOM and all its components enabled it would force Bandit NPCS to use Custom Animations even with Mayus Animation Overhaul so I had to clear my _male folder out, re-install animations and revert to a much older save without FCOM and with Mayus enabled.

 

So heres the question:

 

Does anybody else have this issue with FCOM even after creating a bashed patch? and does the FCOM Convergence mod include compatability with Mayus?

 

Thanks in advance

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