Ell223 Posted August 6, 2006 Share Posted August 6, 2006 When I have made a spell in the construston set, then I go in the game, but when i do player.addspell and then the code, it dosn't work, I have changed the seond digit loads of times but it dosn't work, but when I turn all my other mods off it works, any help on getting it to work with my mods on? Link to comment Share on other sites More sharing options...
GBHis Posted August 7, 2006 Share Posted August 7, 2006 Is it possible to use "text" IDs? If yes, do that. Otherwise do a quest-script with something like this: SCN ImmaQuest float fQuestDelayTime ; The one, you know. Begin Gamemodeset fQuestDelayTime to 10000if (doonce != 1)set doonce to 1player.addspell 12345678elsemessagebox "10'000 seconds passed since spell added."endifEnd Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.