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I've been doing some over-my-own-head experimenting with MO. I know it keeps everything virtually and doesn't touch main files, but, my scripts folder is empty (besides the source folder inside it - which is full of a half billion files, plus a couple folders). I swear there used to be files directly in my scripts folder. Also, this is a new playthrough so I haven't been very far, but the horses at Whiterun stables (the one hitched to the cart of the guy who will take you where ever, and, the one in the stable itself) are frozen in place, tail straight out, like they're being electrocuted. Not moving at all. (I changed the game speed/time setting when I made my bashed patch to 10, but I don't think that would cause the horse problem). Anyway, it seems I must have screwed up actual game files, somehow.

 

1. If I run the "verify integrity of game cache", to restore scripts that seem to be missing and/or maybe fix the bugged-out horses, will it overwrite anything that isn't part of the original skyrim folders/data directory? Or will it simply look for the files that it is supposed to put there, and verify/replace them, leaving the MO directory/files in place?

 

2. I know MO keeps individual versions of skyrim.ini and skyrimprefs.ini at the profile level, so I don't think the original versions of them being replaced is an issue (or is it?), but are there any .ini's that would be "reset" by doing the verify of game cache? I can just copy these and paste/replace them back in after running the verify, but I'm not sure exactly which ones I'd need to copy beforehand.

 

3. (Bonus question) If I had a mod that even after (through MO) I deactivated it, and then uninstalled it from the left pane, but it still showed in the downloads tab as "installed - double-click to reinstall", is there any way to go about figuring out (where its left behind a file or modified a file) that MO's download tab still thinks its installed?

 

EDIT: 4. (Bonus question 2) This is what it used to look like when I clicked an NPC with the console open (minus the awful typeface). Now, when I open console and click an NPC, I get a quotation mark and their ID number, at top-center of the console area, and nothing else. I didn't have any sort of "console" mod installed at any point - I'm assuming I have messed up by hitting a wrong key while in the console or something, or, maybe this is to do with the questions above?

 

Thanks for any and all help.

Edited by speckledsnake
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