ShadowObscura Posted January 2, 2015 Share Posted January 2, 2015 I'm playing Fallout 3 with a bunch of mods. My framerate in the Capital Wasteland is usually fine, but now I'm in the Anchorage simulation and I get extremely low framerates in the outdoor areas, with constant stuttering and occasional crashes. I've turned down the graphics quality to Medium, turned off AA and Anisotropic Filtering, and disabled HDR, but my FPS is still terrible. These are my specs: Processor: AMD FX-4300 Quad-Core, at 3.8 GHzGraphics card: Asus Radeon R9 270XRAM: 8 GB I do have the ini edited to run the game on only two cores, and I have Large Address Aware enabled for Fallout3.exe. I also have the Fallout Stutter Remover installed. It seems like with my computer I should be getting better performance than I am. Is there anything I can do to improve the framerate in Anchorage specifically? Link to comment Share on other sites More sharing options...
FiftyTifty Posted January 2, 2015 Share Posted January 2, 2015 Use RadeonPro to limit the game to two cores; core 2 and 3. Your game may not scale beyond two threads, but Windows will still be splitting the tasks amongst your four cores. RadeonPro will remedy that. If you are using VSync, use RadeonPro to enable Triple Buffering. Paste your stutter remover ini file. Disable your antivirus' realtime scanning when playing. If your machine mostly plays Fallout 3 and Oblivion (or games that use two cores or fewer), you can disable one core for each Piledriver module in your bios (only have cores 0&2, 0&3, 1&3 or 1&2 enabled). This is because the Bulldozer/Piledriver/Steamroller processors splits each FPU into two; preventing this will allow for a nice performance gain. List yer mods. Close any background programs that aren't necessary (e.g, Overwolf, skype) Does setting "Texture Filtering Quality" to performance, in the Catalyst Control Center, help at all? Link to comment Share on other sites More sharing options...
ShadowObscura Posted January 2, 2015 Author Share Posted January 2, 2015 (edited) Okay, I've downloaded RadeonPro, set the game to only run on cores 2 and 3, and enabled Triple Buffering. Do I have to actually run the game from RadeonPro for its changes to take effect, or will it work through normal Steam? I'm assuming this is the stutter remover ini you're looking for: Master = { _comment = You can turn on or off each distinct feature from here. bManageFPS = 1 bHookCriticalSections = 1 bHookLightCriticalSections = 1 bHookHashtables = 1 bReplaceHeap = 0 bReplaceGetTickCount = 1 bFastExit = 1 bFlushLog = 1 iSchedulingResolution = 1 bReplaceRandom = 1 bExperimentalStuff = 0 iMainHookPoint = 1}Experimental = { _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm. _comment =other settings here you're probably better off not touching bReduceSleep = 0 iThreadsFixedToCPUs = 1 bSuppressRandomSeeding = 0 bBenchmarkHeap = 0 bAlternateHeapHooks = 0 iHeapMainBlockAddress = 0}FPS_Management = { _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2 bInject_iFPSClamp = 0 fMaximumFPS = 0 fMinimumFPS = 15 iFPS_Report_Period = 15000 fExtraSleepPercent =0.05}GetTickCount = { _comment =This section is disabled by default - see Master/bReplaceGetTickCount bForceResolution = 1 bPreserveDC_Bias = 1 bPreserveHighFreqComponents = 0 bForceSync = 0 iSyncLimitMilliseconds = 50}CriticalSections = { _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below) _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed bUseOverrides = 1 iDefaultMode = 3 iDefaultSpin = 1000 iStaggerLevel = 5 bEnableMessages = 1 bEnableProfiling = 0}LightCriticalSections = { _comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with bEnableProfiling = 0 bEnableMessages = 1 iDefaultMode = 3 iDefaultSpin = 1000 iStaggerLevel = 5 bFullHooks = 0 bUseOverrides = 0}Heap = { _comment =This section is disabled by default - see Master/bReplaceHeap _comment =I recommend enabling it however. _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability _comment = It crashes instantly on Fallout3 last I remember checking _comment = It seems to work on Fallout: New Vegas ? _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size) iHeapAlgorithm = 6 bEnableProfiling = 0 iHeapSize = 250 bEnableMessages = 0 bZeroAllocations = 0}Hashtables = { bUseOverrides = 1 bEnableMessages = 0 bEnableExtraMessages = 0 bEnableProfiling = 0}OverrideList = { CriticalSection = { CallerAddress = 0x828509 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 } CriticalSection = { CallerAddress = 0x8284F7 comment = Renderer+0x80, recommendation=fair or suppress (modes 2 or 5) Mode = 2 } CriticalSection = { CallerAddress = 0x86E55A comment = Mem2 CS, recommendation=stagger (mode 3) Mode = 3 } HashtableEarlyIndirect = { comment =vtable 0x00dbd2d0 Address = 0x106DD14 OldSize = 131213 NewSize = 161213 } HashtableEarly = { comment =vtable 0x00ea96ac Address = 0x0106A3D8 OldSize = 37 NewSize = 5701 } HashtableEarly = { comment =vtable 0x00ea970c Address = 0x0106A3C8 OldSize = 37 NewSize = 59 } HashtableEarly = { comment =vtable 0x00dcd35c Address = 0x00F4FA78 OldSize = 37 NewSize = 493 } Hashtable = { comment =caller 0x00447BC4 SizeAddress = 0x00448589 OldSize = 1001 NewSize = 1001 } Hashtable = { comment =caller 0x00456024 SizeAddress = 0x004560FB OldSize = 4001 NewSize = 4001 } Hashtable = { comment =multipart 1/5, callers 0x00498A04, 0x00498A3A, 0x00498A6B, 0x00498AAC SizeAddress = 0x004989D2 OldSize = 37 NewSize = 177 } Hashtable = { comment =multipart 2/5, size*4 SizeAddress = 0x004989D7 OldSize = 148 NewSize = 708 } Hashtable = { comment =multipart 3/5, size*4 SizeAddress = 0x00498A0D OldSize = 148 NewSize = 708 } Hashtable = { comment =multipart 4/5, size*4 SizeAddress = 0x00498A3E OldSize = 148 NewSize = 708 } Hashtable = { comment =multipart 5/5, size*4 SizeAddress = 0x00498A73 OldSize = 148 NewSize = 708 } Hashtable = { comment =multipart 1/2, caller 0x004c0b34, size*4 SizeAddress = 0x004C0B04 OldSize = 148 NewSize = 708 } Hashtable = { comment =multipart 2/2, caller 0x004c0b34 SizeAddress = 0x004C0B11 OldSize = 37 NewSize = 177 } Hashtable = { comment =multipart 1/4, callers 0x00505adc & 0x00505B29 & 00505BBA SizeAddress = 0x00505AAA OldSize = 37 NewSize = 471 } Hashtable = { comment =multipart 2/4, size*4 SizeAddress = 0x00505AAF OldSize = 148 NewSize = 1884 } Hashtable = { comment =multipart 3/4, size*4 SizeAddress = 0x00505AED OldSize = 148 NewSize = 1884 } Hashtable = { comment =multipart 4/4, size*4 SizeAddress = 0x00505B92 OldSize = 148 NewSize = 1884 } Hashtable = { comment =multipart 1/3, caller 0x0061228d SizeAddress = 0x00612256 OldSize = 37 NewSize = 421 } Hashtable = { comment =multipart 2/3, caller 0x0061228d, size*4 SizeAddress = 0x0061225B OldSize = 148 NewSize = 1684 } Hashtable = { comment =multipart 3/3, caller 0x0061228d, size*4 SizeAddress = 0x00612298 OldSize = 148 NewSize = 1684 } Hashtable = { comment =callers 0x006ce22c & 0x006ce25b SizeAddress = 0x006CFBC7 OldSize = 5039 NewSize = 8333 } Hashtable = { comment =also callers 0x006ce22c & 0x006ce25b SizeAddress = 0x006CFBF7 OldSize = 37 NewSize = 37 WordBits = 8 } Hashtable = { comment =also callers 0x006ce22c & 0x006ce25b SizeAddress = 0x006D0A52 OldSize = 5039 NewSize = 8339 } Hashtable = { comment =multipart 1/2, caller 0x0082cec2, size*4 SizeAddress = 0x0082CE97 OldSize = 236 NewSize = 1652 } Hashtable = { comment =multipart 2/2, caller 0x0082cec2 SizeAddress = 0x0082CEA4 OldSize = 59 NewSize = 413 } Hashtable = { comment =multipart 1/2, caller 0x008a9364, size*4 SizeAddress = 0x008A9338 OldSize = 148 NewSize = 1084 } Hashtable = { comment =multipart 2/2, caller 0x008a9364 SizeAddress = 0x008A9346 OldSize = 37 NewSize = 271 }} Here's my load order: Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmRH_IRONSIGHTS.esmDCInteriors_ComboEdition.esmbusworld.esmPoint Lookout Reborn by Jcro25.esmBelthansQuoVagis.esmFO3 Wanderers Edition - Main File.esmEnhanced Weather - Rain and Snow.esmHT Unlimited Ammo.espDarNifiedUIF3.espFlora Overhaul.espBusworldV1.05d.espBusworld and DCInteriors compatibility.espBQV2DLC.espTenpenny Tower Alternate Endings.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_Vanilla_NewWeapons.espRH_IronSights_PL_NewItems.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espUUF3P - FWE Patch.espRH_FWE_Bridge.espJessiCompanion.espFollowersHireContinued-KarmaCheck-NoCharismaCheck-NoCountCheck.espRealistic Interior Lighting.espFellout-Full.espFellout-pipboylight.espmegalight.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - REBOOT.espJeffrey's Merged Patch FO3.esp Note that the Enhanced Weather files are present but unchecked at the moment because I don't want rain in the simulation. I've done some of the performance tweaks you've suggested and have noticed a definite performance gain in Anchorage. Still not great, though. I'll look into the other things you mentioned as well. Edited January 2, 2015 by ShadowObscura Link to comment Share on other sites More sharing options...
FiftyTifty Posted January 2, 2015 Share Posted January 2, 2015 Forum tip: Put long lists, such as your copy/paste of the ini file, into a spoiler. Replace the contents of your Stutter Remover.ini file with this. I capped the framerate at 30 using "fMaximumFPS = 30", enabled the heap replacement, disabled GetTickCount, enabled inject_ifpsclamp, and increased the memory for the heap replacement. Master = {_comment = You can turn on or off each distinct feature from here.bManageFPS = 1bHookCriticalSections = 1bHookLightCriticalSections = 1bHookHashtables = 1bReplaceHeap = 1bReplaceGetTickCount = 0bFastExit = 1bFlushLog = 1iSchedulingResolution = 1bReplaceRandom = 1bExperimentalStuff = 0iMainHookPoint = 1}Experimental = {_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm._comment =other settings here you're probably better off not touchingbReduceSleep = 0iThreadsFixedToCPUs = 1bSuppressRandomSeeding = 0bBenchmarkHeap = 0bAlternateHeapHooks = 0iHeapMainBlockAddress = 0}FPS_Management = {_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2bInject_iFPSClamp = 1fMaximumFPS = 30fMinimumFPS = 15iFPS_Report_Period = 15000fExtraSleepPercent = 0.00}GetTickCount = {_comment =This section is disabled by default - see Master/bReplaceGetTickCountbForceResolution = 1bPreserveDC_Bias = 1bPreserveHighFreqComponents = 0bForceSync = 0iSyncLimitMilliseconds = 50}CriticalSections = {_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressedbUseOverrides = 1iDefaultMode = 3iDefaultSpin = 1000iStaggerLevel = 5bEnableMessages = 1bEnableProfiling = 0}LightCriticalSections = {_comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work withbEnableProfiling = 0bEnableMessages = 1iDefaultMode = 3iDefaultSpin = 1000iStaggerLevel = 5bFullHooks = 0bUseOverrides = 0}Heap = {_comment =This section is disabled by default - see Master/bReplaceHeap_comment =I recommend enabling it however._comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability_comment = It crashes instantly on Fallout3 last I remember checking_comment = It seems to work on Fallout: New Vegas ?_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)iHeapAlgorithm = 6bEnableProfiling = 0iHeapSize = 400bEnableMessages = 0bZeroAllocations = 0}Hashtables = {bUseOverrides = 1bEnableMessages = 0bEnableExtraMessages = 0bEnableProfiling = 0}OverrideList = {CriticalSection = {CallerAddress = 0x828509comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5}CriticalSection = {CallerAddress = 0x8284F7comment = Renderer+0x80, recommendation=fair or suppress (modes 2 or 5)Mode = 2}CriticalSection = {CallerAddress = 0x86E55Acomment = Mem2 CS, recommendation=stagger (mode 3)Mode = 3}HashtableEarlyIndirect = {comment =vtable 0x00dbd2d0Address = 0x106DD14OldSize = 131213NewSize = 161213}HashtableEarly = {comment =vtable 0x00ea96acAddress = 0x0106A3D8OldSize = 37NewSize = 5701}HashtableEarly = {comment =vtable 0x00ea970cAddress = 0x0106A3C8OldSize = 37NewSize = 59}HashtableEarly = {comment =vtable 0x00dcd35cAddress = 0x00F4FA78OldSize = 37NewSize = 493}Hashtable = {comment =caller 0x00447BC4SizeAddress = 0x00448589OldSize = 1001NewSize = 1001}Hashtable = {comment =caller 0x00456024SizeAddress = 0x004560FBOldSize = 4001NewSize = 4001}Hashtable = {comment =multipart 1/5, callers 0x00498A04, 0x00498A3A, 0x00498A6B, 0x00498AACSizeAddress = 0x004989D2OldSize = 37NewSize = 177}Hashtable = {comment =multipart 2/5, size*4SizeAddress = 0x004989D7OldSize = 148NewSize = 708}Hashtable = {comment =multipart 3/5, size*4SizeAddress = 0x00498A0DOldSize = 148NewSize = 708}Hashtable = {comment =multipart 4/5, size*4SizeAddress = 0x00498A3EOldSize = 148NewSize = 708}Hashtable = {comment =multipart 5/5, size*4SizeAddress = 0x00498A73OldSize = 148NewSize = 708}Hashtable = {comment =multipart 1/2, caller 0x004c0b34, size*4SizeAddress = 0x004C0B04OldSize = 148NewSize = 708}Hashtable = {comment =multipart 2/2, caller 0x004c0b34SizeAddress = 0x004C0B11OldSize = 37NewSize = 177}Hashtable = {comment =multipart 1/4, callers 0x00505adc & 0x00505B29 & 00505BBASizeAddress = 0x00505AAAOldSize = 37NewSize = 471}Hashtable = {comment =multipart 2/4, size*4SizeAddress = 0x00505AAFOldSize = 148NewSize = 1884}Hashtable = {comment =multipart 3/4, size*4SizeAddress = 0x00505AEDOldSize = 148NewSize = 1884}Hashtable = {comment =multipart 4/4, size*4SizeAddress = 0x00505B92OldSize = 148NewSize = 1884}Hashtable = {comment =multipart 1/3, caller 0x0061228dSizeAddress = 0x00612256OldSize = 37NewSize = 421}Hashtable = {comment =multipart 2/3, caller 0x0061228d, size*4SizeAddress = 0x0061225BOldSize = 148NewSize = 1684}Hashtable = {comment =multipart 3/3, caller 0x0061228d, size*4SizeAddress = 0x00612298OldSize = 148NewSize = 1684}Hashtable = {comment =callers 0x006ce22c & 0x006ce25bSizeAddress = 0x006CFBC7OldSize = 5039NewSize = 8333}Hashtable = {comment =also callers 0x006ce22c & 0x006ce25bSizeAddress = 0x006CFBF7OldSize = 37NewSize = 37WordBits = 8}Hashtable = {comment =also callers 0x006ce22c & 0x006ce25bSizeAddress = 0x006D0A52OldSize = 5039NewSize = 8339}Hashtable = {comment =multipart 1/2, caller 0x0082cec2, size*4SizeAddress = 0x0082CE97OldSize = 236NewSize = 1652}Hashtable = {comment =multipart 2/2, caller 0x0082cec2SizeAddress = 0x0082CEA4OldSize = 59NewSize = 413}Hashtable = {comment =multipart 1/2, caller 0x008a9364, size*4SizeAddress = 0x008A9338OldSize = 148NewSize = 1084}Hashtable = {comment =multipart 2/2, caller 0x008a9364SizeAddress = 0x008A9346OldSize = 37NewSize = 271}} You don't need to run the game from RadeonPro. Just be sure to have RadeonPro open when you play the game. What are your GPU and CPU temps when you're in the Capital Wasteland, and when you're in Operation Anchorage? Link to comment Share on other sites More sharing options...
ShadowObscura Posted January 2, 2015 Author Share Posted January 2, 2015 Sorry about the long lists, I didn't know how to use spoiler tags when I first posted it. Fixed now. I replaced the ini file with yours and am running the game with RadeonPro open. The average FPS seems to be higher, but there's a new problem. After loading the save, the game will now only run for a few seconds before crashing. I tried several times in a row and it always crashes after a few seconds. How do I check my CPU and GPU temperatures while playing the game? Link to comment Share on other sites More sharing options...
FiftyTifty Posted January 3, 2015 Share Posted January 3, 2015 I replaced the ini file with yours and am running the game with RadeonPro open. The average FPS seems to be higher, but there's a new problem. After loading the save, the game will now only run for a few seconds before crashing. I tried several times in a row and it always crashes after a few seconds. Huh. Try disabling bReplaceHeap. If that doesn't work, revert to your old ini. How do I check my CPU and GPU temperatures while playing the game? Get Coretemp, and set it up to graph your GPU and CPU core temperatures. Link to comment Share on other sites More sharing options...
ShadowObscura Posted January 3, 2015 Author Share Posted January 3, 2015 I tried disabling bReplaceHeap, but it just kept crashing every time I tried to play more than about a minute. I reverted to my previous ini. When I was standing in the Capital Wasteland, my CPU temperature was about 28 degrees Celsius. In the Anchorage simulation, it went up to about 49 degrees. My GPU temperature seemed to stay at 38 degrees both in the CW and in Anchorage. Link to comment Share on other sites More sharing options...
FiftyTifty Posted January 3, 2015 Share Posted January 3, 2015 I tried disabling bReplaceHeap, but it just kept crashing every time I tried to play more than about a minute. I reverted to my previous ini. When I was standing in the Capital Wasteland, my CPU temperature was about 28 degrees Celsius. In the Anchorage simulation, it went up to about 49 degrees. My GPU temperature seemed to stay at 38 degrees both in the CW and in Anchorage. That's odd. Sounds like there's a broken script. If you do a clean save in Operation Anchorage, does the framerate still tank? Link to comment Share on other sites More sharing options...
ShadowObscura Posted January 3, 2015 Author Share Posted January 3, 2015 I tried disabling bReplaceHeap, but it just kept crashing every time I tried to play more than about a minute. I reverted to my previous ini. When I was standing in the Capital Wasteland, my CPU temperature was about 28 degrees Celsius. In the Anchorage simulation, it went up to about 49 degrees. My GPU temperature seemed to stay at 38 degrees both in the CW and in Anchorage. That's odd. Sounds like there's a broken script. If you do a clean save in Operation Anchorage, does the framerate still tank? By "clean save", you mean start the game without any mods enabled, right? I tried that just now. With no mods active, the framerate in Anchorage is super smooth. High FPS all around. So it MUST be one of my mods that's causing it. By the way, as an experiment, I unchecked "Run as administrator" for Fallout 3 and the FOSE loader, and now when I run it with RadeonPro I get a neat FPS counter that wasn't there before. Does running the game as administrator interfere with RadeonPro in any way? Link to comment Share on other sites More sharing options...
FiftyTifty Posted January 3, 2015 Share Posted January 3, 2015 -snip- Clean save - Start game without mods, save. Quit game. Load that save. After making the clean save, load all your mods and load said save. Does the framerate tank again? And nay, I've not experienced that issue before. Link to comment Share on other sites More sharing options...
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