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Load Order - Can't play with merged patch.


Poldi1

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I have been playing FO3 with just some minor GUI addons until I recently decided to "mod the max" out of my FO3. So i got all the neat stuff like MMM, FOOK2 and FWE, installed and play it for some weeks, but without creating a merged patch (missed that part) - it runs with a lot of crashes but I can play. When trying to create a merged patch i get these errors in the end:

 

...

[AAAmerge.esp] Adding master "Enhanced Weather - REBOOT.esp"

[AAAmerge.esp] Adding master "Enhanced Weather - Sneak Bonus during Storms.esp"

[AAAmerge.esp] Adding master "Enhanced Weather - Weather Sounds in Interiors.esp"

[010E17AA] <Error: Could not be resolved>

[010E17AA] <Error: Could not be resolved>

[0103122A] <Error: Could not be resolved>

[01031228] <Error: Could not be resolved>

[0103122D] <Error: Could not be resolved>

Found a REFR reference, expected: ALCH,AMMO,ARMO,BOOK,KEYM,LVLI,MISC,MSTT,NOTE,STAT,WEAP

Found a REFR reference, expected: ALCH,AMMO,ARMO,BOOK,KEYM,LVLI,MISC,MSTT,NOTE,STAT,WEAP

[0106DED1] <Error: Could not be resolved>

Found a REFR reference, expected: ALCH,AMMO,ARMO,BOOK,KEYM,LVLI,MISC,MSTT,NOTE,STAT,WEAP

[0103122B] <Error: Could not be resolved>

[0106DED1] <Error: Could not be resolved>

 

When activating that merged patch in FOMM I would never get a menu or mouse pointer on the sarting animation, so the game is unplayable.

 

 

Also when I hit the "load Order Report" button in FOMM it gives me errors like

FOOK2 - Main.esp

* The current load order of this mod does not match the current template

! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found

 

FOOK2 - [DIK] DLC Improvement Kit.esp

* The current load order of this mod does not match the current template

! This plugin requires 'anchorage.esm, thepitt.esm, brokensteel.esm, pointlookout.esm, calibr.esm, and fook2 - main.esm', which was not found

which are definetively there (see my load order:)

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CRAFT - Workbench and Crafting Expansion combined.esp

[X] CALIBR.esm

[X] EVE.esm

[X] Project Beauty.esm

[X] Vault172R.esp

[X] NecronomiconExMortis 5.6.esm

[X] DCInteriors_ComboEdition.esm

[X] DCInteriors_Georgtown.esm

[X] DCInteriors_LEnfntPl.esm

[X] DCInteriors_Mason.esm

[X] DCInteriors_SewardSq.esm

[X] DCInteriors_Takoma.esm

[X] DCInteriors_Wasteland_Edition.esm

[X] StreetLights.esm

[X] FOOK2 - Main.esm

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] CRAFT - WCE FOOK+FWE Patch.esp

[X] Mart's Mutant Mod.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] DarNifiedUIF3.esp

[X] DarNifiedUIF3DE.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] DCInteriors_DLC_Collectables.esp

[X] GalaxyNewsRadio100[M].esp

[X] MegatonContracts.esp

[X] rockville.esp

[X] Treasure Maps_A Fist Full of Caps.esp

[X] Treasure Maps_Secrets of the Wasteland.esp

[X] Treasure Maps_Underground.esp

[X] NotSoFast.esp

[X] IntoTheDeepWoods.esp

[X] UPP - Pack 1.esp

[X] UPP - Pack 2.esp

[X] UPP - Quest Perks.esp

[X] UPP - Experience Perks.esp

[X] UPP - Beverage Perks.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] BlackWolf Backpack.esp

[X] BlackWolf Backpack - Blank's Container Patch.esp

[X] BlackWolf Backpack - Vendor Script Replenish.esp

[X] BlackWolf Backpack - Vanilla Big Guns Fix.esp

[X] BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp

[X] BlackWolf Backpack - Zeta Drone Cannon Fix.esp

[X] Mannequin.esp

[X] telescope_quest_fdt.esp

[X] Auto Aim Fix v1.1.esp

[X] CALIBR Ammo Schematics - CRAFT.esp

[X] Stealthboy Recon Armor - CRAFT.esp

[ ] CRAFT - Activation Perk.esp

[ ] CALIBRxMerchant.esp

[X] Item Descriptions Img.esp

[X] FOOK2 - Main.esp

[X] FOOK2 Main [Hotfix].esp

[X] FOOK2 - Mothership Zeta.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 DIK [Hotfix].esp

[X] MyFOOK2 - Black & White Tranquility Lane.esp

[ ] MyFOOK2 - No Rape Victims.esp

[ ] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[ ] CRAFT - WCE Warmonger Addon.esp

[X] WeaponModKits.esp

[X] WMKAA12Shotgun.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] WeaponModKits - FOOK.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE with WeaponModKits.esp

[X] Vault172R+CALIBR.esp

[X] Vault172R+FWE.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[ ] Mart's Mutant Mod - Natural Selection.esp

[ ] Mart's Mutant Mod - Tougher Traders.esp

[ ] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - Project Beauty + FWE.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FOOK2 - DIK.esp

[X] Fellout-Full.esp

[X] Fellout-pipboylight.esp

[X] Fellout-Anchorage.esp

[X] Fellout-PointLookout.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-Zeta.esp

[X] StreetLights - Wasteland.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - REBOOT.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[ ] AAAmerge.esp

 

So... I s there anything I could do to make my FO3 run more smoothly?

Oh. FYI I run Win7 64Bit on an i7 with 12GB without aero-peek and stuff on desktop.

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Ah ok I already feared that, although it ran like this for quite a while... ;) But thanks for that info anyways :)

 

So for a try I unchecked all the FOOK entries in FOMM and it creates the merged patch without any errors. What would you guys favor personally? FOOK or FWE?

 

edit: Oh, and is it right the MMM modules "Tougher Traders & Zones Respawn" are already kinda built-in in FWE?

 

edit2: Looks like something is still wrong... Have two big red exclamation marks in the kitchen of the super duper market... anything wrong with my load order maybe?

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CRAFT - Workbench and Crafting Expansion combined.esp

CALIBR.esm

Project Beauty.esm

EVE.esm

Vault172R.esp

SeducingWomen.esm

NecronomiconExMortis 5.6.esm

FO3 Wanderers Edition - Main File.esm

FO3 Wanderers Edition - Alternate Travel.esp

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

StreetLights.esm

DCInteriors_ComboEdition.esm

DCInteriors_Georgtown.esm

DCInteriors_LEnfntPl.esm

DCInteriors_Mason.esm

DCInteriors_SewardSq.esm

DCInteriors_Takoma.esm

DCInteriors_Wasteland_Edition.esm

DarNifiedUIF3.esp

DarNifiedUIF3DE.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

DCInteriors_DLC_Collectables.esp

StreetLights - Wasteland.esp

Fellout-pipboylight.esp

Item Descriptions Img.esp

GalaxyNewsRadio100[M].esp

NotSoFast.esp

IntoTheDeepWoods.esp

MegatonContracts.esp

rockville.esp

BlackWolf Backpack.esp

BlackWolf Backpack - Blank's Container Patch.esp

BlackWolf Backpack - Vanilla Big Guns Fix.esp

BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp

BlackWolf Backpack - Zeta Drone Cannon Fix.esp

Mannequin.esp

telescope_quest_fdt.esp

Treasure Maps_Underground.esp

Treasure Maps_Secrets of the Wasteland.esp

Treasure Maps_A Fist Full of Caps.esp

SeducedDLC03.esp

YearlingsGlasses.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - Project Beauty.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Experience Perks.esp

UPP - Quest Perks.esp

UPP - Beverage Perks.esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WMKAA12Shotgun.esp

CALIBR Ammo Schematics - CRAFT.esp

Stealthboy Recon Armor - CRAFT.esp

EVE.esp

EVE - FWE Master Release.esp

EVE Operation Anchorage.esp

EVE - FWE with WeaponModKits.esp

Vault172R+CALIBR.esp

Vault172R+FWE.esp

EVE Anchorage - FWE DLC Anchorage.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - Project Beauty + FWE.esp

Auto Aim Fix v1.1.esp

No SPECIAL check on Bobblehead scripts.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - REBOOT.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

AAAmerge.esp

 

Total active plugins: 101

Total plugins: 108

 

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FOIP files are right there, look closer ;)

 

Sorry for the long list, but I don't know how to put the info in that "spoiler-button-thingy" - whats the BBCode for it?

 

I liked FOOK a lot because it added even more weapons and altered a lot of items and clothing in a way that I felt makes sense. I found some compatibility patches for older FOOK and FWE versions - I really hope FOIP will cover this combination in the near future! For the time I had FOOK and FWE running together (without even knowing about a merged patch) I had much better feeling in the game.

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Code [*spoiler]Stuff stuff[/spoiler*]

Im at work right now but Im gonna try to pick your load order apart tonight and see if I find an answer. cause I never have anything to do :) I'll edit this post when I got something

 

*and oh yea I did scroll right past them. Im in my "at work haze"

**Not home yet but are the foip patches your merging into your patch still active in FOMM. they need to be disabled. why am I thinking of wrye bash

Edited by scrivener07
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If you are going with FWE, make sure you are using EVE .96, plus the important update for .96 - there's no FOIP for FWE-EVE for the new .97 version yet.

 

If you are going with FOOK2 - EVE is built into it.

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You were running FOOK2 1.0 RC plugins along with FOOK2 1.1 Beta plugins. There would be lots of conflicts. That said, even if you did clean up your FOOK2 install it is still not compatible with FWE.

 

Also you are running the individual DCinteriors Project plugins with the Combo version. You should only have the Combo version enabled (and the Collectibles plugin if you want it).

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Thanks for all the input guys! All the mods and updates and compatibiltys can get quite confusing to a newbie like me...

 

Yes I use the newest version of EVE along with the update.

 

Always thought the single DCInterior files would add even more content, but I now only run the combo-ed, ty again.

 

Lately the game is crashing a lot when sprinting, when shooting the first bullet in a battle and when entering a new zone through a door (=on loading process). Might that be faults in my load order that can be corrected?

Again, thanks for all your help and input.

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