Rayne72 Posted October 2, 2010 Share Posted October 2, 2010 Ok Oblivion normal likes to use Single Eye mesh with 1 eye as a texture please tell me why we have Eye meshes/textures that have vertical eye mesh/textures and Diagonal eye texture/meshes (more then 2 eyes per texture) Baffles me that i spend a whole day trying to fix/learn how eyes work to fix modders short falls in sticking to a Single Eye mesh/texture style Or you can Tell me what are the reasons behind the other types of eyes aswell .......so for i see none cause i get a lot of goggle eye conflicts which are fixed for now ( Note i see that if u want 2 different colored eyes then you would need 2 eye textures/mesh but for peet sake stay with Vertical or Diagonal) Link to comment Share on other sites More sharing options...
Sarya Posted October 2, 2010 Share Posted October 2, 2010 Well, my first idea was to have eyes of different color. You may have noticed that Nequam and Ren have those - like one blue, another green. However later messing with eye textures I noticed that vanilla meshes make not indentical eyes, but mirrored, which actually looks stupid with asymmetrical textures, so maybe this too. If it interests you, then there are templates for Nequam conversions, and converting to Ren is easy even without one. Also, there's another set of meshes - Sulhwa. It's texture has left and right eye located horisontally side by side without unused parts. Link to comment Share on other sites More sharing options...
Rayne72 Posted October 2, 2010 Author Share Posted October 2, 2010 hmm neat .. the main problem is just when i get serveral mods that have eyes for certain eye types unnno which one to convert tooo ren floole dkimperial bp Nequam 2 name afew thats a lot of eye textures to convert ... Link to comment Share on other sites More sharing options...
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