McclaudEagle Posted October 2, 2010 Share Posted October 2, 2010 Hi everyone. During the development and testing of the mod I am creating, I have noticed numerous issues. However, the one that stands out the most is when something that was deleted or moved is still visually there when far away. When you get up close to it, it appears as it should. The following images will show you what I mean. The first one shows the problem: Broken Bow Distance Issue As you can see, from a distance, the bow still looks broken off. When you get close, this is what it looks like: Broken Bow Fixed That is what it should look like as I have re-attached it. What do I want? I want someone to help me by telling me what is causing this problem and how I should deal with it. Thanks :) Link to comment Share on other sites More sharing options...
Nimboss Posted October 2, 2010 Share Posted October 2, 2010 I'm mostly sure this is related to "LOD". The game have less detailed objects stored to use when you are far away from objects to speed up things and release precious computer resources. That's the quick and easy part. Now to solve this is more cumbersome, the general approach is to locate this LOD "cell" or "cells" and make new LOD files for them (with your changes). I have not done this by myself since I'm more into create new things from scratch. You can read up about it on these threads (and all the details needed to get it right): http://geck.bethsoft.com/index.php/World_LODhttp://forums.bethsoft.com/?showtopic=1050826&hl=http://geck.bethsoft.com/index.php/Talk:World_LOD#Weird_LOD_Mesh_Errors_and_Other_Observations I know I read some more great threads about how to fetch the cells involved and what is needed to remake for correct LOD but I can't find them for the moment. At least this will give you a start. It might be easier to oversee with this anomaly than remake LOD it's your call to decide. Link to comment Share on other sites More sharing options...
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