uuhh Posted October 3, 2010 Share Posted October 3, 2010 alright so im about to buy awakenings but have a quick question. So i have had the toolset and messed around with it. Made some new armor weapons with models already in the origins game just different colors, name, and stats. Now will those automatically transfer over into awakenings if i make a new character or transfer over a old one ? If so great all i needed to know. But if not then what do i need to do to make sure that stuff is transfered over Link to comment Share on other sites More sharing options...
RustyBlade Posted October 3, 2010 Share Posted October 3, 2010 If they reside in your override folder, they should show up just fine. If you made a dazip and installed them that way you need to duplicate your mod's entry in addins.xml changing the line ExtendedModuleUID="Single Player" to ExtendedModuleUID="DAO_PRC_EP_1" in the second entry. Link to comment Share on other sites More sharing options...
uuhh Posted October 3, 2010 Author Share Posted October 3, 2010 so basically the different hairstyle and eye color mods need to duplicated to a seperate area for awakenings Link to comment Share on other sites More sharing options...
VGfallout Posted October 3, 2010 Share Posted October 3, 2010 yeah, pretty much what it comes down to everything that is a mod, except for things that depend on scripts/targeted plots/events/bleh that are "module specific" - i use the overridethe dazip system is very efficient for what it does & all that - but there's Nothing like hard copies so to speak here's a great way of comparing the override to addins/dazip wireless internet - hard line/ethernet cable of course wireless is great, works "all the time", gets same speeds you'd normally/probably get with the cables - however....no explanation needed for this - network cable is always better, direct - no "middle-man" or Transitional environment for it to make it through. direct. so, it can be tricky sometimes, and certainly more time consuming, but you might want to consider a new philosophy which is before you install anything - make a dir for the mod, put its entire resources into it & have work with anything/module you run, so long as it isnt tied into exclusive triggers or campaign events not defined or "acknowledged" by dlc/expansion - which is just about everything ;] it also keeps your "addins" manifest light - which has its own benefits for stability when you start the game up. override isnt questioned, or "taken into account" and load order priority is strictly file-structured based (how you name it, the order of the directories, or files in the directories are found in, so you could have 20 abi_base.gda files, but the one which is last in order is gonna be the one DAO uses), so if you get the maddening results we sadly see many users constanlty have, which is installing some mod, uninstalling, reinstalling, then suddenly having weird effects - "this used to work before, now it doesnt, i havent changed anything but it just seems to have just stopped working" - yeah, well, good luck explaning what i just said, to 50 people 50 times a day haha. (wait - i know of such a super hero, darkewolf LOL!! ol ghandi to rescue) anyway you keep a permanent and full, file hierarchy consistency and it makes expected results 2nd nature, and Unexpected results/behavior far far easier to isolate/troubleshoot and most importantly - resolve.. and quickly thats just my opinion, thanks for havin me on your show ricky lake Link to comment Share on other sites More sharing options...
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