Crystalking52 Posted January 4, 2015 Share Posted January 4, 2015 Greetings, I was just curious as to how easy it would be to give a container enough animations (IE movement animations would just be gliding along the floor and attack and dying animations would just be the container standing still) to function as a creature without the game crashing? Link to comment Share on other sites More sharing options...
Crystalking52 Posted January 13, 2015 Author Share Posted January 13, 2015 (edited) Sorry for the bump, but I have jury-rigged a cumbersome solution to this. I took a container model file (in this case, the unused Bloatspore model) and took the animation file from a random monster (the kwarma forager animation) and renamed them both to mimic how creatures animation files are done up (the letter 'x' in front of the container model's name.) It brings up a bunch of errors in-game once per load, but just hitting "yes to all" dismisses them. Just thought people would like to know this. Edited January 13, 2015 by Crystalking52 Link to comment Share on other sites More sharing options...
qqqbbb Posted January 29, 2015 Share Posted January 29, 2015 Have a look at this. Link to comment Share on other sites More sharing options...
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